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Ajuda - Hammer Compilação


xXxVMxXx
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Pergunta

Eu estou criando um mapa de Jail e de repente meu hammer parau de compilar meu mapa, não aparece nenhuma menssagem de erro do windows e ele até abre o jogo no f9, mas ele só abre o mapa da última compilação que fiz.

Aqui esta o LOG:

 

** Executing...

** Command: "c:\program files\steam\steamapps\badfish_\sourcesdk\bin\orangebox\bin\vbsp.exe"

** Parameters: -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.vmf"

 

Valve Software - vbsp.exe (Jul 7 2010)

2 threads

materialPath: c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike\materials

Loading C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.vmf

ConVarRef mat_reduceparticles doesn't point to an existing ConVar

Error: displacement found on a(n) func_rotating entity - not supported (entity 863, brush 2)

 

 

** Executing...

** Command: "c:\program files\steam\steamapps\badfish_\sourcesdk\bin\orangebox\bin\vvis.exe"

** Parameters: -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust"

 

Valve Software - vvis.exe (Jul 7 2010)

2 threads

reading c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp

reading c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.prt

LoadPortals: couldn't read c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.prt

 

 

** Executing...

** Command: "c:\program files\steam\steamapps\badfish_\sourcesdk\bin\orangebox\bin\vrad.exe"

** Parameters: -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust"

 

Valve Software - vrad.exe SSE (Jul 7 2010)

 

Valve Radiosity Simulator

2 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

 

Loading c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp

No vis information, direct lighting only.

Setting up ray-trace acceleration structure... Done (1.37 seconds)

9271 faces

2 degenerate faces

222645 square feet [32060936.00 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

260 direct lights

BuildFacelights: 0

WARNING: Too many light styles on a face at (654.500000, -1776.490112, 334.000000)

 

WARNING: Too many light styles on a face at (654.500000, -1764.500000, 334.000000)

 

WARNING: Too many light styles on a face at (871.000000, -1669.000000, 216.500000)

 

WARNING: Too many light styles on a face at (864.500000, -1811.000000, 216.500000)

 

WARNING: Too many light styles on a face at (864.500000, -1817.503540, 219.000000)

 

WARNING: Too many light styles on a face at (871.000000, -1762.500000, 219.000000)

 

WARNING: Too many light styles on a face at (882.500000, -1752.003540, 219.000000)

 

WARNING: Too many light styles on a face at (871.000000, -1742.503540, 219.000000)

 

WARNING: Too many light styles on a face at (864.500000, -1752.003540, 219.000000)

 

[...]

 

10 (28)

Build Patch/Sample Hash Table(s).....Done<0.0140 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)

Writing leaf ambient...done

Ready to Finish

 

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 151/1024 7248/49152 (14.7%)

brushes 1345/8192 16140/98304 (16.4%)

brushsides 8705/65536 69640/524288 (13.3%)

planes 5270/65536 105400/1310720 ( 8.0%)

vertexes 14130/65536 169560/786432 (21.6%)

nodes 5811/65536 185952/2097152 ( 8.9%)

texinfos 1450/12288 104400/884736 (11.8%)

texdata 91/2048 2912/65536 ( 4.4%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 9271/65536 519176/3670016 (14.1%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 5224/65536 292544/3670016 ( 8.0%)

leaves 5963/65536 190816/2097152 ( 9.1%)

leaffaces 10381/65536 20762/131072 (15.8%)

leafbrushes 3044/65536 6088/131072 ( 4.6%)

areas 2/256 16/2048 ( 0.8%)

surfedges 64576/512000 258304/2048000 (12.6%)

edges 37073/256000 148292/1024000 (14.5%)

LDR worldlights 260/8192 22880/720896 ( 3.2%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

leafwaterdata 6/32768 72/393216 ( 0.0%)

waterstrips 611/32768 6110/327680 ( 1.9%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 10500/65536 21000/131072 (16.0%)

cubemapsamples 5/1024 80/16384 ( 0.5%)

overlays 0/512 0/180224 ( 0.0%)

LDR lightdata [variable] 2988976/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 0/16777216 ( 0.0%)

entdata [variable] 240104/393216 (61.1%)

LDR ambient table 5963/65536 23852/262144 ( 9.1%)

HDR ambient table 5963/65536 23852/262144 ( 9.1%)

LDR leaf ambient 3949/65536 110572/1835008 ( 6.0%)

HDR leaf ambient 5963/65536 166964/1835008 ( 9.1%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/4588 ( 0.0%)

pakfile [variable] 649919/0 ( 0.0%)

physics [variable] 533887/4194304 (12.7%)

physics terrain [variable] 2/1048576 ( 0.0%)

 

Level flags = 0

 

Total triangle count: 25075

Writing c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp

1 minute, 13 seconds elapsed

 

** Executing...

** Command: Copy File

** Parameters: "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp" "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike\maps\ba_jail_rebeldes_krust.bsp"

 

 

** Executing...

** Command: c:\program files\steam\steam.exe

** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" +map "ba_jail_rebeldes_krust"

 

 

Onde esta o [...] é pq tem muitos warings então deletei para não pesar mais o tópico, espero respostas.

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