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cheat/utilitário Hack para gta online (multi theft auto)


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ôla vim traser a vocês um hack para multi theft auto

 

Donwloads :

É necessário se cadastrar para acessar o conteúdo.

Scan :

É necessário se cadastrar para acessar o conteúdo.

Modo de instalação

 

Após feito o donwloads abra seu sobeit!

 

1º De Next

2º escolha o lugar para guarda seu sobeita

 

3º Next novamente

 

Depois disso abra seu multi theft auto entre em um server e cause panico em todos

 

Atenção A chance de vocêr ser punido e banido do server é grande entao tome cuidado

 

Ajudei??Agradeça é logo abaixo e rapido e pelo menos tentei :yes:

images?q=tbn:ANd9GcSMRh0K96KgVR7GnirpcDhjGaTxe0lQ_1bz9568HnjCFGwKpV-okw

Para você ativar e desativar seu sobeit aperte F12,Aperte F11 para escolher armas que sao bloqueadas pelo o server

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1° - Cadê o Scan ?

2° - Explico MUITO ruim.

3° - Num dá pra entende.

4° - Explico MUITO ruim.

5° - Mostra Prints.

6° - Explico MUITO ruim.

7° - Faz um vídeo '-'

 

Fim. [ se acha que eu Humilhei agradeçe ] { lol } :malvado:

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  • 4 semanas atrás...

Meu jovem especifique as funções que ele possui! :yes:

 

@EDITE!

Quando eu executo o servidor aparace o seguinte:

 

You're a retard!

Looks like you've not edited the .ini file like you were told to!

Before you can use m0d_s0beit, you have to set "i_have_edited_the_ini_file" to true.

 

Depois quando click em Ok aparece isso:

 

 

# PROJECT: m0d_s0beit_sa

# LICENSE: See LICENSE in the top level directory

# COPYRIGHT: Copyright 2007, 2008, 2009, 2010 we_sux

#

# m0d_s0beit_sa is available from

É necessário se cadastrar para acessar o conteúdo.

#

# m0d_s0beit_sa is free software: you can redistribute it and/or modify

# it under the terms of the GNU General Public License as published by

# the Free Software Foundation, either version 3 of the License, or

# (at your option) any later version.

#

# m0d_s0beit_sa is distributed in the hope that it will be useful,

# but WITHOUT ANY WARRANTY; without even the implied warranty of

# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

# GNU General Public License for more details.

#

# You should have received a copy of the GNU General Public License

# along with m0d_s0beit_sa. If not, see <

É necessário se cadastrar para acessar o conteúdo.

 

 

 

#

#

# m0d_s0beit_sa v4.1.0.0 for SA:MP 0.3a

# by we_sux

#

É necessário se cadastrar para acessar o conteúdo.

#

#

# Credits & Greets:

# s0beit, Wang, Trix, Static, cBonky, REALfreaky, v0gelz, CrazyT,

# nuckfuts, wax, cereal, jac0b, playa', North, caytchen, DeN00b,

# jflm, Offroader23, Kosty@n, gaffkanone, Racer_S.....

# everyone at gamedeception.net

# everyone at GTAForums.com

# everyone at Multi Theft Auto

# and everyone helping with moral support & hosting

#

 

 

 

# ini file for teh modified s0beit haxx boiiiiii

#

# ******* ERRORS OF THE CURRENT SESSION ARE LOGGED TO m0d_s0beit_sa.log *******

# ******* ERRORS OF ALL SESSIONS ARE LOGGED TO m0d_s0beit_sa_all.log *******

#

# File format:

#

# variable_name = value assigns "value" to "variable_name"

# array_name[index] = value assigns "value" to array_name[index]

# array_name[] = value assigns "value" to the first free index in the array

#

# Entries ending with a backslash ('\') continue on the next line.

#

# Lines starting with '#' or ';' are ignored.

#

# \ escapes " within strings, eg "NaWaR sucks \"roosters\" for steroids."

#

#

# Valid hotkey names include:

#

# a-z, 0-9

# lbutton, rbutton, mbutton, mouse_4, mouse_5 (mouse buttons)

# backspace, tab, return

# lshift, rshift, lctrl, rctrl, lalt, ralt

# space, pageup, pagedn, end, home

# left, up, right, down

# insert, delete, pause

# np0-9 (numpad 0-9)

# multiply, add, separator, subtract, decimal, divide

# f1-f24

# oem_plus, oem_comma, oem_minus, oem_period (non-numpad keys)

# &num (where num is the key's constant number, in decimal, see URL below)

# oem_1-oem_8:

#

# VK_OEM_1: Windows 2000/XP: For the US standard keyboard, the ';:' key

# VK_OEM_2: Windows 2000/XP: For the US standard keyboard, the '/?' key

# VK_OEM_3: Windows 2000/XP: For the US standard keyboard, the '`~' key

# VK_OEM_4: Windows 2000/XP: For the US standard keyboard, the '[{' key

# VK_OEM_5: Windows 2000/XP: For the US standard keyboard, the '\|' key

# VK_OEM_6: Windows 2000/XP: For the US standard keyboard, the ']}' key

# VK_OEM_7: Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key

# VK_OEM_8: Used for miscellaneous characters; it can vary by keyboard.

#

# See:

#

É necessário se cadastrar para acessar o conteúdo.

# for more information about keys

#

# Use &0 to disable a hotkey

 

 

 

#########################

# Main INI settings

#########################

 

 

# ========

# Run mode

# ========

#

# 0 = Single player

# 1 = SA-MP

# 2 = U-MP

#

run_mode = 1

 

# Wine compatibility (run wine gta_sa.exe -c -n NICKNAME -h IP_OR_HOST -p PORT)

#

wine_compatibility = false

 

 

# =================

# In-game menu keys

# =================

#

key_menu = f11

key_menu_up = up

key_menu_right = right

key_menu_down = down

key_menu_left = left

key_menu_select = return

key_menu_dec = subtract

key_menu_inc = add

 

 

# ===================

# Custom GUI settings

# ===================

#

hud_draw_bar = true

render_text_shadows = true

left_bottom_bars_enable = true

 

# Format: gui[] = "element" alpha red green blue

# NOTE: Don't change the order nor add anything else because these are internal.

# The "element" field is just to identify the item you're editing.

#

gui[] = "HUD bar" 127 0 0 0

gui[] = "Spectate warning (HUD bar)" 110 100 0 0

gui[] = "SA:MP cheat state text" 255 255 0 0

 

# (mtavcsux menu colors)

#

#gui[] = "Menu: Titlebar background" 190 3 37 69

#gui[] = "Menu: Background" 180 3 57 89

#gui[] = "Menu: Selected item bar" 190 40 122 160

#gui[] = "Menu: Selected item text" 255 252 6 180

 

# (stoned menu colors)

#

gui[] = "Menu: Titlebar background" 190 20 20 20

gui[] = "Menu: Background" 180 20 20 20

gui[] = "Menu: Selected item bar" 190 127 127 127

gui[] = "Menu: Selected item text" 255 93 210 41

 

# GTA SA HUD colors

#

gui[] = "GTA: HP bar" 255 180 25 29

gui[] = "GTA: Money HUD" 255 54 104 44

 

 

# ==============

# HUD indicators

# ==============

#

hud_indicator_inv = true

hud_indicator_weapon = true

hud_indicator_money = true

hud_indicator_freeze = true

 

hud_indicator_inveh_airbrk = true

hud_indicator_inveh_stick = true

hud_indicator_inveh_brkdance = true

hud_indicator_inveh_spider = true

 

hud_indicator_onfoot_airbrk = true

hud_indicator_onfoot_stick = true

hud_indicator_onfoot_aim = true

 

hud_indicator_pos = true

hud_fps_draw = true

 

 

# =========

# FPS Limit

# =========

#

# This is ONLY setting the already built-in FPS limit if you have "Frame Limiter" (aka VSync) enabled

# in GTA's Advanced Graphics menu. This does not effect maximum FPS with Frame Limiter off.

# GTA's default for this is a mere 25 FPS. We recommend enabling "Frame Limiter" in GTA's menu

# and setting this to around whatever your average maximum FPS normally is, for a much smoother

# gaming experience... especially with SA:MP. You can try even a tad lower FPS, and notice that

# world objects load a lot faster. Our default is 60 FPS because this matches a lot of LCD monitors

# which can't even display more than 60 FPS. Hopefully this clears this up for newbs thinking we just

# added an FPS limiter. We did not. It's been in GTA this whole time. All we're doing is providing an

# easy way to always make sure it's the value that you want, if you decide to have VSync enabled.

# The major advantage of VSync is visual quality, because it prevents image tearing between frames.

fps_limit = 60

 

 

# =============

# Invincibility

# =============

#

key_hp_cheat = insert

 

# In god mode, never go below this amount of HP (set to < 1000.0 to make cheating harder to spot)

# (0.0 = dead, 1000.0 = full HP)

# Really high values above 1000 will make you invulnerable to missiles, etc..

# The HP bar seems to range from ~250 to 1000.

# NOTE: This is for vehicles only.

hp_minimum = 0.0

 

# Damage reduction in %

# Negative values will reverse the effect (eg. -25.0 = you take 25% more damage)

# NOTE: This is for vehicles only.

hp_damage_reduce = 100.0

 

# Regenerate HP per second.

hp_regen = 0

hp_regen_onfoot = 0

 

# Freeze the health set by the server?

freeze_hp_values = true

 

 

# =====================

# Key anti admin freeze

# =====================

#

key_anti_freeze = oem_5

 

 

# =========

# Panic key

# =========

#

# Disables all cheats when pressed.

key_panic = f12

 

 

# ==============

# Air brake keys

# ==============

#

# key_air_brake_foot_mod is the key to use when on foot.

key_air_brake_mod = rshift

key_air_brake_foot_mod = rshift

key_air_brake_mod2 = &0

key_air_brake_forward = w

key_air_brake_backward = s

key_air_brake_left = a

key_air_brake_right = d

key_air_brake_up = up

key_air_brake_down = down

 

# Air brake rotation keys

#

 

# Yaw (aka turn left/right)

key_air_brake_rot_yaw1 = j

key_air_brake_rot_yaw2 = l

 

# Roll (left/right)

key_air_brake_rot_roll1 = u

key_air_brake_rot_roll2 = o

 

# Pitch (aka up/down)

key_air_brake_rot_pitch1 = i

key_air_brake_rot_pitch2 = k

 

# Air brake key mode

#

# If set to true, key_air_brake_mod toggle air brake mode on and off.

# key_air_brake_mod2 will also become a toggle-key.

air_brake_toggle = true

 

# Air brake behaviour

#

# 0 - original s0beit - simple x/y/z addition

# 1 - up/down moves along z-axis, others move in the car's direction

# 2 - full 3d movement (default)

air_brake_behaviour = 2

 

# Speed multiplier for movement (Units per second)

air_brake_speed = 200.0

 

# Speed multiplier for rotation (full turns per second)

air_brake_rot_speed = 0.4

 

# Time to full speed (in seconds)

air_brake_accel_time = 2.0

 

 

# ========

# Warp key

# ========

#

# Also known as one-hit-kill.

key_warp_mod = r

 

# Warp speed modified (1.2 ~= regular car max speed)

warp_speed = 15.0

 

# Use speed vector

#

# If set to true, the direction in which the vehicle is heading

# will be used, instead of the direction in which the vehicle is

# pointing.. but only _if_ the vehicle actually is moving.

# If the vehicle is not moving, the direction in which the

# vehicle is pointing is always used.

#

# If set to false, the car's direction is always used.

warp_use_speed = true

 

 

# ==============

# Car repair kit

# ==============

#

# Sets health to 1000, fixes tires and body panels.

key_repair_car = 1

 

 

# ======

# Jumper

# ======

#

# instantly jump yourself into the nearest vehicle that you are not already in.

# the occupied one only jumps you into vehicles that are occupied

key_vehicle_jumper = home

key_vehicle_occupied_jumper = end

 

 

# =========

# Fast exit

# =========

#

key_fast_exit = n

 

 

# ================

# Anti car-jacking

# ================

#

# Puts you back in your vehicle if this gets jacked by a kiddo.

anti_carjacking = false

 

 

# ========

# Teleport

# ========

#

# Go back to previous location

key_teleport_hist = &0

 

# Up to 10 teleports are supported. If any of key_teleport(_set)

# through 10 are set to &0, they are disabled.

#

# Preset locations

#

# Format: x y z interior_id

# If set to "0.0 0.0 0.0 0" they are considered to be disabled until set in-game.

 

key_teleport[0] = multiply

key_teleport_set[0] = divide

teleport_pos[0] = 0.0 0.0 0.0 0

 

key_teleport[1] = &0

key_teleport_set[1] = &0

teleport_pos[1] = 0.0 0.0 0.0 0

 

key_teleport[2] = &0

key_teleport_set[2] = &0

teleport_pos[2] = 0.0 0.0 0.0 0

 

key_teleport[3] = &0

key_teleport_set[3] = &0

teleport_pos[3] = 0.0 0.0 0.0 0

 

key_teleport[4] = &0

key_teleport_set[4] = &0

teleport_pos[4] = 0.0 0.0 0.0 0

 

 

# =========================

# Static teleport locations

# =========================

#

# These are accessible from the in-game menu.

# No more than 200 teleport locations can be defined ([0] -> [199])

#

 

# Mods 'n' Bombs

# ==============

static_teleport_name[] = "Transfender near Wang Cars in Doherty"

static_teleport_pos[] = -1935.77 228.79 34.16 0

static_teleport_name[] = "Wheel Archangels in Ocean Flats"

static_teleport_pos[] = -2707.48 218.65 4.93 0

static_teleport_name[] = "LowRider Tuning Garage in Willowfield"

static_teleport_pos[] = 2645.61 -2029.15 14.28 0

static_teleport_name[] = "Transfender in Temple"

static_teleport_pos[] = 1041.26 -1036.77 32.48 0

static_teleport_name[] = "Transfender in come-a-lot"

static_teleport_pos[] = 2387.55 1035.70 11.56 0

static_teleport_name[] = "Eight Ball Autos near El Corona"

static_teleport_pos[] = 1836.93 -1856.28 14.13 0

static_teleport_name[] = "Welding Wedding Bomb-workshop in Emerald Isle"

static_teleport_pos[] = 2006.11 2292.87 11.57 0

 

# Pay 'n' Sprays

# ==============

static_teleport_name[] = "Michelles Pay 'n' Spray in Downtown"

static_teleport_pos[] = -1787.25 1202.00 25.84 0

static_teleport_name[] = "Pay 'n' Spray in Dillimore"

static_teleport_pos[] = 720.10 -470.93 17.07 0

static_teleport_name[] = "Pay 'n' Spray in El Quebrados"

static_teleport_pos[] = -1420.21 2599.45 56.43 0

static_teleport_name[] = "Pay 'n' Spray in Fort Carson"

static_teleport_pos[] = -100.16 1100.79 20.34 0

static_teleport_name[] = "Pay 'n' Spray in Idlewood"

static_teleport_pos[] = 2078.44 -1831.44 14.13 0

static_teleport_name[] = "Pay 'n' Spray in Juniper Hollow"

static_teleport_pos[] = -2426.89 1036.61 51.14 0

static_teleport_name[] = "Pay 'n' Spray in Redsands East"

static_teleport_pos[] = 1957.96 2161.96 11.56 0

static_teleport_name[] = "Pay 'n' Spray in Santa Maria Beach"

static_teleport_pos[] = 488.29 -1724.85 12.01 0

static_teleport_name[] = "Pay 'n' Spray in Temple"

static_teleport_pos[] = 1025.08 -1037.28 32.28 0

static_teleport_name[] = "Pay 'n' Spray near Royal Casino"

static_teleport_pos[] = 2393.70 1472.80 11.42 0

static_teleport_name[] = "Pay 'n' Spray near Wang Cars in Doherty"

static_teleport_pos[] = -1904.97 268.51 41.04 0

 

# Player Garages

# ==============

static_teleport_name[] = "Player Garage: Verdant Meadows"

static_teleport_pos[] = 403.58 2486.33 17.23 0

static_teleport_name[] = "Player Garage: Las Venturas Airport"

static_teleport_pos[] = 1578.24 1245.20 11.57 0

static_teleport_name[] = "Player Garage: Calton Heights"

static_teleport_pos[] = -2105.79 905.11 77.07 0

static_teleport_name[] = "Player Garage: Derdant Meadows"

static_teleport_pos[] = 423.69 2545.99 17.07 0

static_teleport_name[] = "Player Garage: Dillimore "

static_teleport_pos[] = 785.79 -513.12 17.44 0

static_teleport_name[] = "Player Garage: Doherty"

static_teleport_pos[] = -2027.34 141.02 29.57 0

static_teleport_name[] = "Player Garage: El Corona"

static_teleport_pos[] = 1698.10 -2095.88 14.29 0

static_teleport_name[] = "Player Garage: Fort Carson"

static_teleport_pos[] = -361.10 1185.23 20.49 0

static_teleport_name[] = "Player Garage: Hashbury"

static_teleport_pos[] = -2463.27 -124.86 26.41 0

static_teleport_name[] = "Player Garage: Johnson House"

static_teleport_pos[] = 2505.64 -1683.72 14.25 0

static_teleport_name[] = "Player Garage: Mulholland"

static_teleport_pos[] = 1350.76 -615.56 109.88 0

static_teleport_name[] = "Player Garage: Palomino Creek"

static_teleport_pos[] = 2231.64 156.93 27.63 0

static_teleport_name[] = "Player Garage: Paradiso"

static_teleport_pos[] = -2695.51 810.70 50.57 0

static_teleport_name[] = "Player Garage: Prickle Pine"

static_teleport_pos[] = 1293.61 2529.54 11.42 0

static_teleport_name[] = "Player Garage: Redland West"

static_teleport_pos[] = 1401.34 1903.08 11.99 0

static_teleport_name[] = "Player Garage: Rockshore West"

static_teleport_pos[] = 2436.50 698.43 11.60 0

static_teleport_name[] = "Player Garage: Santa Maria Beach"

static_teleport_pos[] = 322.65 -1780.30 5.55 0

static_teleport_name[] = "Player Garage: Whitewood Estates"

static_teleport_pos[] = 917.46 2012.14 11.65 0

 

# All Interiors around SA

# =======================

static_teleport_name[] = "Interior: Burning Desire House"

static_teleport_pos[] = 2338.32 -1180.61 1027.98 5

static_teleport_name[] = "Interior: ** Zero's Battlefield"

static_teleport_pos[] = -975.5766 1061.1312 1345.6719 10

static_teleport_name[] = "Interior: Liberty City"

static_teleport_pos[] = -750.80 491.00 1371.70 1

static_teleport_name[] = "Interior: Unknown Stadium"

static_teleport_pos[] = -1400.2138 106.8926 1032.2779 1

static_teleport_name[] = "Interior: Secret San Fierro Chunk"

static_teleport_pos[] = -2015.6638 147.2069 29.3127 14

static_teleport_name[] = "Interior: Jefferson Motel"

static_teleport_pos[] = 2220.26 -1148.01 1025.80 15

static_teleport_name[] = "Interior: Jizzy's Pleasure Dome"

static_teleport_pos[] = -2660.6185 1426.8320 907.3626 3

 

# Stadiums

# ========

static_teleport_name[] = "Stadium: Bloodbowl"

static_teleport_pos[] = -1394.20 987.62 1023.96 15

static_teleport_name[] = "Stadium: Kickstart"

static_teleport_pos[] = -1410.72 1591.16 1052.53 14

static_teleport_name[] = "Stadium: 8-Track Stadium"

static_teleport_pos[] = -1417.8720 -276.4260 1051.1910 7

 

# 24/7 Stores

# ===========

static_teleport_name[] = "24/7 Store: Big - L-Shaped"

static_teleport_pos[] = -25.8844 -185.8689 1003.5499 17

static_teleport_name[] = "24/7 Store: Big - Oblong"

static_teleport_pos[] = 6.0911 -29.2718 1003.5499 10

static_teleport_name[] = "24/7 Store: Med - Square"

static_teleport_pos[] = -30.9469 -89.6095 1003.5499 18

static_teleport_name[] = "24/7 Store: Med - Square"

static_teleport_pos[] = -25.1329 -139.0669 1003.5499 16

static_teleport_name[] = "24/7 Store: Sml - Long"

static_teleport_pos[] = -27.3123 -29.2775 1003.5499 4

static_teleport_name[] = "24/7 Store: Sml - Square"

static_teleport_pos[] = -26.6915 -55.7148 1003.5499 6

 

# Airport / Airplane interiors

# ============================

static_teleport_name[] = "Airport: Ticket Sales"

static_teleport_pos[] = -1827.1473 7.2074 1061.1435 14

static_teleport_name[] = "Airport: Baggage Claim"

static_teleport_pos[] = -1855.5687 41.2631 1061.1435 14

static_teleport_name[] = "Airplane: Shamal Cabin"

static_teleport_pos[] = 2.3848 33.1033 1199.8499 1

static_teleport_name[] = "Airplane: Andromada Cargo hold"

static_teleport_pos[] = 315.8561 1024.4964 1949.7973 9

 

# Interesting Places

# add your own teleports here, don't forget the 200 teleport limit

# ==================

static_teleport_name[] = "Commerce Region Loading Bay"

static_teleport_pos[] = 1641.14 -1526.87 14.30 0

static_teleport_name[] = "San Fierro Police Garage"

static_teleport_pos[] = -1617.58 688.69 -4.50 0

static_teleport_name[] = "Los Santos Cemetery"

static_teleport_pos[] = 837.05 -1101.93 23.98 0

 

 

# =========================

# Toggleable Infinite *****

# =========================

#

key_***** = np0

 

 

# ======================

# ***** / Constant speed

# ======================

#

# Unlike the original s0beit, this ***** will not keep accelerating

# towards the speed of light, but rather keep a constant high speed.

key_*****_mod = lalt

 

# Speed multiplier at full speed

# 1.25 = as fast or faster than most vehicles. Higher = faster.

*****_high = 2.0

 

# Reduce to this speed multiplier when the key is released

# To disable ***** deceleration, set *****_low to the same value

# as *****_high, and *****_decel_time to 0.

*****_low = 0.75

 

# Time in seconds to accelerate from 0 to full speed

*****_accel_time = 0.8

 

# Time in seconds to decelerate from full speed to reduced speed

*****_decel_time = 0.5

 

 

# =====

# Brake

# =====

#

key_brake_mod = oem_2

 

# Brake multiplier

#

# Higher values = faster brake

# Lower values = slower brake :p

brake_mult = 2.0

 

 

# ===========

# Vehicle hop

# ===========

#

key_vehicle_hop = b

vehicle_hop_speed = 0.2

 

 

# =============

# Spider Wheels

# =============

#

# Defy gravity just like spiderman, DRIVE ON ANYTHING!!!

# original idea by eXo|dragon, made uuber by nuckfuts

key_spiderwheels = np5

 

 

# ==================================

# Ingame vehicle handling multiplier

# ==================================

#

handling_multiplier = 0.1

 

 

# =============================

# Toggle freeze nearby vehicles

# =============================

#

key_vehicles_freeze = oem_7

 

 

# ==========

# Unflip car

# ==========

#

# Unflips the car. If held down, the car will rotate.

key_unflip = delete

 

 

# ==========

# Quick turn

# ==========

#

# Rotates the car about its Z-axis (Z being up and down)

key_quick_turn_180 = backspace

key_quick_turn_left = oem_4

key_quick_turn_right = oem_6

 

 

# =============================

# Toggle stick-to-other-players

# =============================

#

key_stick = &0

 

# Keys to switch between players

key_stick_prev = &0

key_stick_next = &0

 

# Key to stick to the nearest car

key_stick_nearest = &0

 

# When sticking to players, don't go below this z-value.

stick_min_height = -100.0

 

# Stick vector + distance

#

# The vector is automatically normalized. They can also be modified

# with in-game keys, so you probably don't want to touch these.

#

# Examples:

# Stay slightly above other players: vect= 0.0 0.0 1.0 dist=7.0

# Stay slightly below other players: vect= 0.0 0.0 -1.0 dist=7.0

# Stay slightly ahead of other players: vect= 0.0 1.0 0.0 dist=7.0

# Stay slightly behind & above: vect= 0.0 -1.0 1.0 dist=7.0

# Side-kick: vect= 1.0 0.5 0.5 dist=7.0

#

stick_vect = 0.0 -1.0 0.5

stick_vect_dist = 10.0

 

# Note:

# When in stick-to-car mode, the warp key will always warp towards

# the car you're following.

 

# Keys to control stick position in-game

key_stick_forward = w

key_stick_backward = s

key_stick_left = a

key_stick_right = d

key_stick_up = up

key_stick_down = down

# Move towards / away

key_stick_in = i

key_stick_out = k

 

# Acceleration time for control keys

stick_accel_time = 1.0

 

 

# ===============

# Checkpoint warp

# ===============

#

key_checkpoint_1 = np1

key_checkpoint_2 = np3

 

# Minimum height

checkpoint_min_height = -100.0

 

 

# =======================

# Toggle misc protections

# =======================

#

key_protection = decimal

 

# Prevent vehicles from spinning too fast

protection_spin_cap = 0.25

 

# Prevent vehicles from going too fast

protection_speed_cap = 1.30

 

# Prevent the car from going below a certain point

protection_min_height = -100.0

 

 

# =============

# Self destruct

# =============

#

# On Foot: you die.

# In Vehicle: sets vehicle health to 1 and pops tires.

key_self_destruct = f3

 

 

# ===========

# Weapon haxx

# ===========

#

# Key to enable infinite ammo + equip all weapons chosen below.

key_weapon = f5

 

# Enable weapon cheat by default?

weapon_enabled = false

 

# Randomize the ammo values.

ammo_random = true

ammo = 198

ammo_clip = 99

 

restore_weapons_after_death = false

 

 

# NOTE: Some weapons do not work. If you don't appear

# to be doing any damage in the game, then the weapon is

# most likely un-sync'd on purpose by the server scripting.

 

#weapon_slot[0] = "Brass Knuckles"

weapon_slot[0] = "Fist"

 

#weapon_slot[1] = "Golf Club"

#weapon_slot[1] = "Nitestick"

#weapon_slot[1] = "Knife"

#weapon_slot[1] = "Baseball Bat"

#weapon_slot[1] = "Shovel"

#weapon_slot[1] = "Pool Cue"

#weapon_slot[1] = "Katana"

#weapon_slot[1] = "Chainsaw"

 

#weapon_slot[2] = "Pistol"

#weapon_slot[2] = "Silenced Pistol"

#weapon_slot[2] = "Desert Eagle"

 

#weapon_slot[3] = "Shotgun"

#weapon_slot[3] = "Sawn-Off Shotgun"

#weapon_slot[3] = "SPAZ12"

 

#weapon_slot[4] = "Micro UZI"

#weapon_slot[4] = "MP5"

#weapon_slot[4] = "Tech9"

 

#weapon_slot[5] = "AK47"

#weapon_slot[5] = "M4"

 

#weapon_slot[6] = "Country Rifle"

#weapon_slot[6] = "Sniper Rifle"

 

#weapon_slot[7] = "Rocket Launcher"

#weapon_slot[7] = "Heat Seeking RPG"

#weapon_slot[7] = "Flame Thrower"

#weapon_slot[7] = "Minigun"

 

#weapon_slot[8] = "Grenade"

#weapon_slot[8] = "Teargas"

#weapon_slot[8] = "Molotov Cocktail"

#weapon_slot[8] = "Remote Explosives"

 

#weapon_slot[9] = "Spray Can"

#weapon_slot[9] = "Fire Extinguisher"

#weapon_slot[9] = "Camera"

 

#weapon_slot[10] = "Dildo 1"

#weapon_slot[10] = "Dildo 2"

#weapon_slot[10] = "Vibe 1"

#weapon_slot[10] = "Vibe 2"

#weapon_slot[10] = "Flowers"

#weapon_slot[10] = "Cane"

 

#weapon_slot[11] = "NV Goggles"

#weapon_slot[11] = "IR Goggles"

#weapon_slot[11] = "Parachute"

 

#weapon_slot[12] = "Detonator"

# ==================

 

 

# ===================

# Toggle engine state

# ===================

#

# You must have Invulnerability disabled

# because it always keeps the engine running

key_engine = oem_1

 

 

# ===============

# Trailer support

# ===============

#

# Allows support of trailers in the Vehicles menu

trailer_support = true

 

 

# ==================

# Toggle money cheat

# ==================

#

key_money = f2

 

# Enable money cheat by default?

money_enabled = false

 

# Custom money value

money_value = 100

 

# Max $$$. Up to an additional 50% $$$ (random) will be

# added to this value to prevent easy detection.

money_amount_max = 100000

 

# Receive money_amount_rand_min>-<max> $$$ every

# <interval_rand_min>-<max> seconds.

# The amount of money that is added is rounded to the nearest $100.

money_amount_rand_min = 99

money_amount_rand_max = 499

money_interval_rand_min = 62

money_interval_rand_max = 94

 

 

# =================

# Force ingame time

# =================

#

# Set to -1 to disable.

force_hour = -1

 

 

# =============

# Force weather

# =============

#

# Set to -1 to disable.

#

É necessário se cadastrar para acessar o conteúdo.

force_weather = -1

 

 

# ========================

# High altitude lag clouds

# ========================

#

enable_clouds = true

 

 

# ============

# D3D Text HUD

# ============

#

# This can be toggled from the in-game menu as well.

d3dtext_hud = true

 

 

# ====

# Logo

# ====

#

logo_enable = true

 

 

# ============

# Speedometer

# ============

#

# Multiplers...

# MPH = 170

# KPH = 274

speedometer_enable = true

speedometer_old_enable = false

speedometer_multiplier = 170.00

speedometer_speedo_png_filename = "speedo.png"

speedometer_needle_png_filename = "needle.png"

 

 

# ==========

# Brakedance

# ==========

#

# Originally a CLEO3 SCM by gaffkanone

key_brkd_toggle = p

key_brkd_forward = i

key_brkd_backward = k

key_brkd_left = u

key_brkd_right = o

key_brkd_leftward = j

key_brkd_rightward = l

brkdance_velocity = 0.3

 

 

# ========

# Auto-aim

# ========

#

key_autoaim = z

use_gta_autoaim = true

 

 

# ===

# Map

# ===

#

key_map = m

key_map_show_vehicles = x

 

 

# ===========

# Window Mode

# ===========

#

# If window_mode & window_mode_titlebar are both enabled, make sure

# that your desktop screen resolution is HIGHER than the in-game resolution.

# Otherwise the titlebar will not fit on your screen. :p

window_mode = false

window_mode_titlebar = true

 

 

# ==================

# Flickering problem

# ==================

#

# "Avoids" the flickering problem in some video cards.

flickering_problem = false

 

 

 

#########################

# SA:MP related settings

#########################

 

 

 

# ==========

# Basic mode

# ==========

#

# Disables the SA:MP support.

basic_mode = false

 

 

# ======================

# Replace text rendering

# ======================

#

# This can be toggled in-game by pressing the F7 and F9 keys.

d3dtext_chat = false

d3dtext_chat_lines = 10

d3dtext_chat_showhide_key = f10

d3dtext_kill = true

 

 

# ================

# Chat Box logging

# ================

#

chatbox_logging = true

 

 

# ==============

# SA:MP Nametags

# ==============

#

# This is only for the adjustment of SA:MP's nametags.

# Nothing here effects m0d's text ESP.

#

# This will show the playertags even on servers that have it disabled.

nametags_show = false

 

# Distance of which players will be displayed and distance for nametags.

# Default is 70.0

line_of_sight_dist = 70.0

 

 

# ======================

# Markers (player icons)

# ======================

#

# This will show the markers even on servers that have it disabled.

# (This has effect after someone respawns).

markers_show = false

 

 

# ==================

# CJ's run animation

# ==================

#

# Use CJ's run by default?

#

samp_runanimation_cj = true

 

 

# ================================================

# ================================================

# SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111111111111

# SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111ONEONE111

# SECONDARY_KEY !!!!!!!!!!!!!!!!!!!11ELEVEN1111111

# ================================================

# ================================================

#

# Some keys (where noted) are merged with secondary_key so they're actually

# secondary_key + the key you choose. C-C-C-C-C-COMBO

secondary_key = lshift

 

 

# =============================

# Player info list

# =============================

#

# NOTE: MERGED WITH SECONDARY_KEY!!11

key_player_info_list = 9

 

 

 

# =============================

# Key to respawn

 

# =============================

 

#

# NOTE: MERGED WITH SECONDARY_KEY!!11

key_respawn = 7

 

 

# =======================

# Key to rejoin/reconnect

# =======================

#

# Reconnects to the server you are currently in.

# NOTE: MERGED WITH SECONDARY_KEY!!11

key_rejoin = 0

# Time in milliseconds before rejoining or joining a server.

rejoin_delay = 15000

 

 

# =========================

# Custom ESP default states

# =========================

#

esp_vehicles_defaulton = false

esp_players_defaulton = true

render_teleport_texts = true

render_pickup_texts = true

render_object_texts = false

 

# AirRide ESP, our new never before seen ESP style that stacks the player ESP

# when they are colliding. Players that are farther away will have their

# player tags moved above the closer players. No more jumble-fuck of names. =)

#

esp_players_airride = true

 

 

# ===================

# Custom ESP settings

# ===================

#

# NOTE: MERGED WITH SECONDARY_KEY!!11

key_render_player_tags = g

player_tags_dist = 225.0

 

key_render_vehicle_tags = h

vehicle_tags_dist = 100.0

 

 

# ==============================

# Custom samp init screen coords

# ==============================

#

# Camera position & aim for connecting screen.

samp_custom_init_screen_enable = false

# Sphinx @ LV

#

#samp_init_screen_cam_pos = 2154.24 1306.50 41.46 0

#samp_init_screen_cam_look_at = 2273.45 1262.09 33.78 0

 

# Vinewood

#

#samp_init_screen_cam_pos = 1497.803 -887.0979 62.56055 0

#samp_init_screen_cam_look_at = 1406.650 -795.7716 82.27710 0

 

# 0.3

samp_init_screen_cam_pos = 1093.0 -2036.0 90.0 0

samp_init_screen_cam_look_at = 384.0 -1557.0 20.0 0

 

 

# ================

# Custom sendrates

# ================

#

# DO NOT ADJUST THESE

# Unless you seriously KNOW what you're doing

samp_custom_sendrates_enable = false

onfoot_sendrate = 40

incar_sendrate = 40

aim_sendrate = 40

headsync_sendrate = 1000

 

 

# ================

# Screenshot key

# ================

#

# new screenshot function that doesn't lag.

#

screenshot_enable = true

 

 

key_screenshot = f8

 

# set screenshot_clean to take screenshots that

# don't have m0d's GUI in the images.

#

screenshot_clean = true

 

# the following three settings are quality factors and go from 0 - 100.

# 0 being worst quality, and 100 being best quality.

# default/recommended: 85

jpg_quality = 85

jpg_chrominancetable = 85

jpg_luminancetable = 85

 

 

 

##########################

# end of main INI settings

##########################

 

 

 

# ====================================

# Simple byte code patcher

# ====================================

#

# Format: name hotkey enable { base_dll address original_data replace_data }

#

# name - A name. :p

# hotkey - Hotkey to toggle this patch.

# enable - Whether or not to install this patch automatically.

# {

# base_dll - The DLL which the address is relative to,

# or empty for absolute addresses. Example: "samp.dll"

# address - An address. Prefix with 0x for hex addresses.

# original_data - Compare the data at the address with this. If it

# does not match, no patching is done. It must be

# the same size as "replace_data", or be empty in which

# case patching is always done. (In hex)

# replace_data - Data to write to the address. (In hex)

# If you prefix the hex data with a '!' the data will be

# continuously re-installed. Used mostly for GTA cheats.

# }

#

# All 4 arguments inside the { } brackets, can be repeated up 16 times;

# this allows patching multiple addresses within a single patch.

# See the "Allow weapons inside" patch for an example.

#

# These patches are accessible from the in-game menu.

# They are NOT reloaded on .ini reloads.

 

 

 

# ======================

# GTA Patches (max: 96)

# ======================

#

 

# top non-built-in cheats

patch[] = "Anti bike fall off" &0 0 "" 0x004BA3B9 "0F84A6030000" "E9A703000090" \

"" 0x004B3296 "D86504" "909090"

# Removes speed & height limit of all aircraft, removes height limit of jetpack

patch[] = "nuckfuts' Air Superiority" &0 0 "" 0x006DADE8 "" "EB" \

"" 0x006D2600 "" "C2080000" \

"" 0x0067F268 "" "EB"

 

# Built In GTA Cheats

#

É necessário se cadastrar para acessar o conteúdo.

patch[] = "Infinite ammo, no reload" &0 0 "" 0x00969178 "" "!01"

patch[] = "Vehicles can fly" oem_period 0 "" 0x00969160 "" "!01" \

"" 0x00969153 "" "!01"

patch[] = "All cars have *****" &0 0 "" 0x00969165 "" "!01"

patch[] = "Perfect handling" &0 0 "" 0x0096914C "" "!01"

# for some reason this one always works but causes WEIRDNESS with CPed heads

#patch[] = "Infinite run" &0 1 "" 0x0060A5BA "" "909090"

patch[] = "Infinite run" &0 1 "" 0x00B7CEE4 "" "01"

patch[] = "Infinite oxygen" &0 1 "" 0x0096916E "" "!01"

patch[] = "Mega Jump On Foot" &0 0 "" 0x0096916C "" "!01"

patch[] = "Mega Jump On Bike" &0 0 "" 0x00969161 "" "!01"

patch[] = "Wheels only" &0 0 "" 0x0096914B "" "!01"

patch[] = "Tank mode" &0 0 "" 0x00969164 "" "!01"

patch[] = "Cars float away when hit" &0 0 "" 0x00969166 "" "!01"

patch[] = "Full Weapon aiming" &0 0 "" 0x00969179 "" "!01"

 

# more non-built-in cheats

patch[] = "Free paint and spray" &0 1 "" 0x0096C009 "" "01"

patch[] = "Walk/drive under water" &0 0 "" 0x006C2759 "00" "01"

patch[] = "Cars hover over water" &0 0 "" 0x00969152 "00" "01"

patch[] = "Allow weapons inside" &0 0 "" 0x0047D4DE "C6412000" "90909090" \

"" 0x0060D9BA "C6422000" "90909090" \

"" 0x00478E02 "C6801D01000001" "C6801D01000000"

# Prevents being teleported by the game

patch[] = "Prevent SetPlayerPos" &0 0 "" 0x005E4110 "568BF1" "C21000"

# The internal "extra actor invincibility" patch makes you invulnerable

# to helicopter rotor blades, but as a side effect makes peds in single

# player almost invulnerable. Use this patch to disable it.

patch[] = "Disable extra actor inv. patch" &0 0 "" 0x00637590 "" "!C7874005000000000000" \

"" 0x0063070C "" "!C7864005000000000000" \

"" 0x004B331F "" "!899640050000" \

"" 0x004B3395 "" "!899e40050000"

patch[] = "Toggle radar" &0 0 "" 0x00BAA3FB "" "!01"

patch[] = "Toggle GTA:SA's HUD" &0 0 "" 0x00BA6769 "" "!00"

patch[] = "Scale down the HUD" &0 0 "" 0x00859520 "" "E02D903A9F71E13A"

patch[] = "Enable vehicle name rendering" &0 0 "" 0x0058FBE9 "" "E8B2B2FFFF"

patch[] = "Disable anti-pause" &0 0 "" 0x00561AF0 "" "C60549CBB700C3"

patch[] = "Enable speed blur" &0 0 "" 0x00704E8A "" "E811E2FFFF"

patch[] = "Show GTA:SA's menu" &0 0 "" 0x00BA67A4 "00" "01"

 

 

 

# Use Alternate Files, original idea by nuckfuts

# These patches must be enabled before GTA loads. If enabled, GTA will load the file

 

# data/[filename].two that you can customize. If the file doesn't exist = crash.

#

# TransFender Overhaul V2 for SA:MP, by Offroader23

patch[] = "Custom default.dat (data/default.two)" &0 0 "" 0x00863A9D "444154" "54574F"

patch[] = "Custom handling.cfg (data/handling.two)" &0 0 "" 0x0086A96D "434647" "74776F"

patch[] = "Custom shopping.dat (data/shopping.two)" &0 0 "" 0x0085A536 "646174" "54574F"

patch[] = "Custom carmods.dat (data/carmods.two)" &0 0 "" 0x00869675 "444154" "54574F"

# Surface mod, by Kosty@n

patch[] = "Custom surface.dat (data/surface.two)" &0 0 "" 0x00864325 "646174" "54574F"

# MISC interesting GTA SA files

patch[] = "Custom weapon.dat (data/weapon.two)" &0 0 "" 0x0086AA34 "444154" "54574F"

patch[] = "Custom ar_stats.dat (data/ar_stats.two)" &0 0 "" 0x00863FAE "444154" "54574F"

patch[] = "Custom gta.dat (data/gta.two)" &0 0 "" 0x00863B19 "444154" "54574F"

patch[] = "Custom melee.dat (data/melee.two)" &0 0 "" 0x0086AABF "646174" "74776F"

patch[] = "Custom object.dat (data/object.two)" &0 0 "" 0x00869B2C "444154" "54574F"

patch[] = "Custom ped.dat (data/ped.two)" &0 0 "" 0x0086D07D "444154" "54574F"

patch[] = "Custom timecyc.dat (data/timecyc.two)" &0 0 "" 0x0086A780 "444154" "54574F"

patch[] = "Custom vehicle.txd (models/generic/vehicle.two)" &0 0 "" 0x00869AEB "545844" "54574F"

patch[] = "Custom carcols.dat (data/carcols.two)" &0 0 "" 0x00869731 "444154" "54574F"

 

 

 

# ========================

# SA:MP Patches (max: 64)

# ========================

#

# Format: name hotkey enable { address original_data replace_data }

 

sampPatch[] = "Remove anti-flying car" &0 1 0x30569 "" "EB30"

sampPatch[] = "Map warp teleport" &0 0 0x3EBDD "" "EB06"

 

sampPatch[] = "No connecting delay" &0 1 0x801D "" "0000" \

0x6509 "" "EB"

 

sampPatch[] = "Debug mode" &0 0 0x36FA6 "" "90909090" \

0x37018 "" "9090909090909090" \

0x37155 "" "90909090" \

0x3738C "" "90909090" \

0x3BF7E "" "90909090" \

0x3ECCD "" "9090909090909090" \

0x4823A "" "9090" \

0x4823D "" "9090"

 

sampPatch[] = "Disable Onfoot data" &0 0 0x3690 "" "C3"

sampPatch[] = "Disable incar data" &0 0 0x5000 "" "C3"

sampPatch[] = "Disable aiming data" &0 0 0x38B0 "" "C3"

sampPatch[] = "Disable status data" &0 0 0x4300 "" "C3"

 

# Server scripting RPCs

#######################

sampPatch[] = "NOP RegisterScriptRPCs" &0 0 0x12270 "" "c3"

sampPatch[] = "NOP WorldPlayerAdd" &0 0 0x8F10 "" "C390"

sampPatch[] = "NOP SetPlayerPos" &0 0 0xE5C0 "" "C390"

sampPatch[] = "NOP SetPlayerInterior" &0 0 0xEC40 "" "C390"

sampPatch[] = "NOP SetPlayerHealth" &0 0 0xE7D0 "" "C390"

sampPatch[] = "NOP PutPlayerInVehicle" &0 0 0xE880 "" "C390"

sampPatch[] = "NOP RemovePlayerFromVehicle" &0 0 0xDC10 "" "C390"

sampPatch[] = "NOP SetPlayerColor" &0 0 0xEA60 "" "C390"

sampPatch[] = "NOP ResetPlayerMoney" &0 0 0xDCB0 "" "C390"

sampPatch[] = "NOP TogglePlayerControllable" &0 0 0xF1E0 "" "C390"

sampPatch[] = "NOP GivePlayerMoney" &0 0 0xF430 "" "C390"

sampPatch[] = "NOP SetGravity" &0 0 0xFD80 "" "C390"

sampPatch[] = "NOP SetVehicleHealth" &0 0 0xFE20 "" "C390"

sampPatch[] = "NOP CreateObject" &0 0 0x10120 "" "C390"

sampPatch[] = "NOP ResetPlayerWeapons" &0 0 0xDCC0 "" "C390"

sampPatch[] = "NOP CreateExplosion" &0 0 0x10530 "" "C390"

sampPatch[] = "NOP RemoveCarComponent" &0 0 0xA000 "" "C390"

sampPatch[] = "NOP ShowGameText" &0 0 0xEB50 "" "C390"

sampPatch[] = "NOP ShowTextDraw" &0 0 0x113B0 "" "C390"

sampPatch[] = "NOP SetPlayerCameraPos" &0 0 0xECE0 "" "C390"

sampPatch[] = "NOP SetPlayerCameraLookAt" &0 0 0xEDB0 "" "C390"

sampPatch[] = "NOP SetCameraBehindPlayer" &0 0 0xDCA0 "" "C390"

sampPatch[] = "NOP SetPlayerFacingAngle" &0 0 0xF4D0 "" "C390"

sampPatch[] = "NOP GivePlayerWeapon" &0 0 0xF570 "" "C390"

sampPatch[] = "NOP SetPlayerWorldBounds" &0 0 0xF360 "" "C390"

 

 

 

# =============================

# Ingame "favorite" server list

# =============================

#

# Connect to servers from the in-game menu.

#

use_current_name = true

#

# Format: server[] = "NICKNAME" "SERVER NAME" "IP ADDRESS" "PORT" "PASSWORD"

# Max is 64.

#

server[] = "Player" "PROCHEAT: STONED FreeRoam server" "62.194.92.127" "8888" ""

 

server[] = "Player" "ZOMBIES!!!: Los Santos Zombie Apocalypse" "64.120.14.202" "4100" ""

 

server[] = "Player" "RACE: AdrenalineX Racing" "78.129.175.66" "27026" ""

 

server[] = "Player" "STUNT: Awesome Stuntages" "87.98.254.97" "7778" ""

server[] = "Player" "STUNT: Madoshi Everystuff Tew v0.3a" "190.120.238.52" "7780" ""

server[] = "Player" "STUNT: Underground Stunt World" "64.120.25.162" "5300" ""

 

server[] = "Player" "ANTICHEAT: GamerX" "217.18.70.90" "8800" ""

server[] = "Player" "ANTICHEAT: PartyServer" "67.228.177.42" "7787" ""

server[] = "Player" "ANTICHEAT: Mini-Missions" "91.121.209.20" "7777" ""

server[] = "Player" "ANTICHEAT: Protect The President" "87.98.250.228" "7772" ""

server[] = "Player" "ANTICHEAT: littlewhitey's Server" "94.23.120.101" "7778" ""

 

server[] = "Player" "RETARDED: AboveUltimate.com" "217.18.70.60" "7777" ""

 

 

 

# =============================

# Chat keybind

# =============================

#

chat_secondary_key = oem_comma

#

# Send a chat message or command by pressing a key.

#

# Format: chat[] = Key "Message to send" spam mode (0 or 1)

# Max is 64 (entries and string length).

#

# NOTE: Client side commands (/quit, /pm, etc) are not supported yet.

# NOTE: MERGED WITH CHAT_SECONDARY_KEY!!111111111!1

#

chat[] = 1 "Get the latest m0d_s0beit_sa from:

É necessário se cadastrar para acessar o conteúdo.
0

chat[] = 2 "Everything is better with m0d! (and bacon too)

É necessário se cadastrar para acessar o conteúdo.
0

 

 

 

# ===================

# Retard Notice

# ===================

#

# This INI file is basically the readme and configuration in one.

# It's highly recommended you glance over it to figure out what

# all of the features are, and to customize them to your taste.

#

# If you can't save this INI file with Notepad then you need to run

# Notepad.exe with administrative rights by:

# 1. right click on the Notepad.exe icon (or a shortcut to it)

# 2. click "Run as administrator"

# 3. Notepade will open with administrative rights.

# Go to "File -> Open" and open the file that way

# or drag & drop the INI file onto notepad

# 4. edit it however you like, and save it prolem free.

#

#

# Change this to true...

i_have_edited_the_ini_file = false

 

 

 

# the end

#

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Tópico muito mal formatado, fechado.

"Quem é responsa tem responsa, não dá brecha não vacila

Na madruga a chapa esquenta, não transpira e nem cochila

O retorno é de jedi, pro império contra-atacar

Proibido não é o vacilo, proibido é vacilar"

dA Rykra

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