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Socer nao conjura cura no openkore


marcos3878
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Pergunta

Galera meu sacerdote nao esta conjurando cura no meu kina qdo eles estao upando em grupo dividindo xp. Quero sabe oque faço. E se alguem tem uma configuração que esteja pegando depois da renovação gostaria que postasse fazendo favor. Bem minha configuração é esta das magias:

 

######## Block options ########

# You can copy & paste any block multiple times. So if you want to

# configure two attack skills, just duplicate the attackSkillSlot block.

 

attackSkillSlot {

lvl 10

dist 1.5

maxCastTime 0

minCastTime 0

hp

sp > 10

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

previousDamage

stopWhenHit 0

inLockOnly 0

notInTown 0

timeout 0

disabled 0

monsters

notMonsters

maxAttempts 0

maxUses 0

target_whenStatusActive

target_whenStatusInactive

target_deltaHp

inInventory

isSelfSkill 0

equip_topHead

equip_midHead

equip_lowHead

equip_leftHand

equip_rightHand

equip_leftAccessory

equip_rightAccessory

equip_robe

equip_armor

equip_shoes

equip_arrow

manualAI 0

}

 

attackComboSlot {

afterSkill

waitBeforeUse

dist 1.5

isSelfSkill 1

target_deltaHp

}

 

doCommand {

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout

disabled 0

inInventory

inCart

inMap

manualAI 0

}

 

 

useSelf_skill Heal {

lvl 10

maxCastTime 0

minCastTime 0

hp < 70%

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

 

useSelf_skill Increase Agility {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive Increase Agility

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

 

useSelf_skill Blessing {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive Blessing

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

useSelf_skill_smartHeal 1

 

 

partySkill Heal {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp < 70%

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

partySkill Increase Agility {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive Increase Agility

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

partySkill Blessing {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive Blessing

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

partySkill Impositio Manus {

lvl 5

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive Impositio Manus

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

partySkill Kyrie Eleison {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive Kyrie Eleison

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

partySkill Gloria {

lvl 5

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive Gloria

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 1

}

 

partySkill Magnificat {

lvl 5

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive Magnificat

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 1

}

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1 resposta a esta questão

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Imagino que eu Sacer se cura, mas não cura o parceiro né?

 

Vou tentar te ajudar :)

 

Adicione isto:

 

partySkill Heal {

lvl 10

maxCastTime 0

minCastTime 0

hp < XXX (Preferível que coloque em números)

sp > 10

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

Veja se resolve :)

O sacer está buffando o Kina?

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