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alguem me passa o codigo aimbot?


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typedef struct * _Object (__thiscall lpGetCameraObject *) (ulCLTClientShell unsigned long);

GetCameraObject lpGetCameraObject;

 

 

typedef int (* lpGetMeIdxInPlayerInfoList __thiscall) (ulCLTClientShell unsigned long);

GetMeIdxInPlayerInfoList lpGetMeIdxInPlayerInfoList;

 

typedef struct * _st3rdPlayerInfo (__thiscall lpGet3rdPlayerInfoList *) (ulCLTClientShell unsigned long);

Get3rdPlayerInfoList lpGet3rdPlayerInfoList;

 

typedef unsigned int (* __thiscall lpIsDeadState) (unsigned ulCFX longo prazo);

lpIsDeadState IsDeadState;

 

typedef void (* lpDrawEngineString __thiscall) (ulBase unsigned long, char * String, int x, int y, Color unsigned long, Shadow bool);

lpDrawEngineString DrawEngineString;

 

GetCameraObject = (lpGetCameraObject) (+ CShellBase 0x23950);

Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (+ CShellBase 0x18930);

GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (+ CShellBase 0x18950);

 

unsigned long ulCLTClientShell * = (* unsigned long) (+ CShellBase 0x6103DC);

 

DrawEngineString = (lpDrawEngineString) (+ CShellBase 0x1CAF30);

unsigned long ulBase * = (* unsigned long) (+ CShellBase 0x66D76C);

 

IsDeadState = (lpIsDeadState) (+ CShellBase 0x11A800);

unsigned long ulCFX * = (* unsigned long) (ulCLTClientShell + (i * 0x1AC) + 0x77FC); / 0x612C

 

* UlCPlayerClnt = (unsigned long *) (ulCLTClientShell + 0x50);

 

(UlCPlayerClnt 0xCC +) / guinada /

(UlCPlayerClnt + 0xC8) / pitch /

 

creds: Zenma / Tipo devs, Cf

 

typedef struct * _Object (__thiscall lpGetCameraObject *) (ulCLTClientShell unsigned long);

GetCameraObject lpGetCameraObject;

 

 

typedef int (* lpGetMeIdxInPlayerInfoList __thiscall) (ulCLTClientShell unsigned long);

GetMeIdxInPlayerInfoList lpGetMeIdxInPlayerInfoList;

 

typedef struct * _st3rdPlayerInfo (__thiscall lpGet3rdPlayerInfoList *) (ulCLTClientShell unsigned long);

Get3rdPlayerInfoList lpGet3rdPlayerInfoList;

 

typedef unsigned int (* __thiscall lpIsDeadState) (unsigned ulCFX longo prazo);

lpIsDeadState IsDeadState;

 

typedef void (* lpDrawEngineString __thiscall) (ulBase unsigned long, char * String, int x, int y, Color unsigned long, Shadow bool);

lpDrawEngineString DrawEngineString;

 

GetCameraObject = (lpGetCameraObject) (+ CShellBase 0x23950);

Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (+ CShellBase 0x18930);

GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (+ CShellBase 0x18950);

 

unsigned long ulCLTClientShell * = (* unsigned long) (+ CShellBase 0x6103DC);

 

DrawEngineString = (lpDrawEngineString) (+ CShellBase 0x1CAF30);

unsigned long ulBase * = (* unsigned long) (+ CShellBase 0x66D76C);

 

IsDeadState = (lpIsDeadState) (+ CShellBase 0x11A800);

unsigned long ulCFX * = (* unsigned long) (ulCLTClientShell + (i * 0x1AC) + 0x77FC); / 0x612C

 

* UlCPlayerClnt = (unsigned long *) (ulCLTClientShell + 0x50);

 

(UlCPlayerClnt 0xCC +) / guinada /

(UlCPlayerClnt + 0xC8) / pitch /

 

creds: Zenma / Tipo devs, Cf

 

typedef struct * _Object (__thiscall lpGetCameraObject *) (ulCLTClientShell unsigned long);

GetCameraObject lpGetCameraObject;

 

 

typedef int (* lpGetMeIdxInPlayerInfoList __thiscall) (ulCLTClientShell unsigned long);

GetMeIdxInPlayerInfoList lpGetMeIdxInPlayerInfoList;

 

typedef struct * _st3rdPlayerInfo (__thiscall lpGet3rdPlayerInfoList *) (ulCLTClientShell unsigned long);

Get3rdPlayerInfoList lpGet3rdPlayerInfoList;

 

typedef unsigned int (* __thiscall lpIsDeadState) (unsigned ulCFX longo prazo);

lpIsDeadState IsDeadState;

 

typedef void (* lpDrawEngineString __thiscall) (ulBase unsigned long, char * String, int x, int y, Color unsigned long, Shadow bool);

lpDrawEngineString DrawEngineString;

 

GetCameraObject = (lpGetCameraObject) (+ CShellBase 0x23950);

Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (+ CShellBase 0x18930);

GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (+ CShellBase 0x18950);

 

unsigned long ulCLTClientShell * = (* unsigned long) (+ CShellBase 0x6103DC);

 

DrawEngineString = (lpDrawEngineString) (+ CShellBase 0x1CAF30);

unsigned long ulBase * = (* unsigned long) (+ CShellBase 0x66D76C);

 

IsDeadState = (lpIsDeadState) (+ CShellBase 0x11A800);

unsigned long ulCFX * = (* unsigned long) (ulCLTClientShell + (i * 0x1AC) + 0x77FC); / 0x612C

 

* UlCPlayerClnt = (unsigned long *) (ulCLTClientShell + 0x50);

 

(UlCPlayerClnt 0xCC +) / guinada /

(UlCPlayerClnt + 0xC8) / pitch /

 

creds: Zenma / Tipo devs, Cf

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