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[Dúvida]Macro e Configuração pra Batalha Campal


jujubinha21
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Pergunta

Oi, testei algumas macros postadas aqui no fórum, mas a maioria não deu muito certo. Estou com uma macro que faz tudo certinho, até chegar na hora de pegar medalhas, ele não pega (só testei no Flavius).

 

Ta assim no "Config":

##### Battle Grounds Config #####

Battle_Map flavius1

Battle_AI 1

Battle_Random 0

#################################

 

E assim na "Macros":

#-----------------------------------------------------------------

#----------- Battle Grounds Macro (v1.1) by noobotter ------------

#-----------------------------------------------------------------

 

# v1.1: Tierra Maps

#

# Features: AI choice

# Custom AFK *NEW*

# Random Map

# Battle PK *REMOVED*

 

# Notes:

# The error in SpawnPub automacro is normal.

# This is to spam the chat room incase the room is full.

 

# Save and setup your Bot in Aldebaran Town

 

macro CustomIdleAI {

 

# Modify the following to personalize your custom AFK AI.

 

$useCustomIdleAI = No

$customX = x

$customY = y

$customPub = @random ("Custom1","Custom2","Custom3","Custom4","Custom5")

 

##################################################################################

 

if ($useCustomIdleAI == Yes) goto CustomTrigger

if ($useCustomIdleAI == No) goto DefaultTrigger

 

:CustomTrigger

do move $customX $customY

do chat create "$customPub"

stop

 

:DefaultTrigger

call DefaultIdleAI

stop

}

 

automacro Maroll {

location aldebaran

exclusive 1

run-once 1

call {

do move 151 110

do talknpc 146 109 c c r0 n

release Maroll

}

}

 

automacro GoHome {

location not aldebaran

location not bat_room

location not bat_a01

location not bat_a02

location not bat_b01

location not bat_b02

exclusive 1

run-once 1

call {

do move aldebaran

release GoHome

}

}

 

automacro BGroomEntry {

location bat_room

exclusive 1

priority 1

run-once 0

call {

 

$randomMap = @eval($::config{Battle_Random})

 

if ($randomMap == 0) goto ContBGRoom

if ($randomMap == 1) goto RandomMapTierra

if ($randomMap == F) goto RandomMapFlavius

 

:RandomMapTierra

$RandomMapChoice = @random ("tierra1","tierra2","tierra3","tierra4")

 

do conf Battle_Map $RandomMapChoice

goto ContBGRoom

 

:RandomMapFlavius

$RandomMapChoice = @random ("flavius1","flavius2","flavius3","flavius4")

 

do conf Battle_Map $RandomMapChoice

goto ContBGRoom

 

:ContBGRoom

call CharPos

}

}

 

automacro TalkNPC1 {

location bat_room 124 175 135 168

exclusive 1

run-once 0

call TalkBGnpc

}

 

automacro TalkNPC2 {

location bat_room 140 175 151 167

exclusive 1

run-once 0

call TalkBGnpc

}

 

automacro TalkNPC3 {

location bat_room 124 131 135 124

exclusive 1

run-once 0

call TalkBGnpc

}

 

automacro TalkNPC4 {

location bat_room 148 132 151 125

exclusive 1

run-once 0

call TalkBGnpc

}

 

automacro SpawnPubT1 {

location bat_room 57 223

exclusive 1

run-once 0

call EnterPub

}

 

automacro SpawnPubT2 {

location bat_room 114 223

exclusive 1

run-once 0

call EnterPub

}

 

automacro SpawnPubT3 {

location bat_room 57 207

exclusive 1

run-once 0

call EnterPub

}

 

automacro SpawnPubT4 {

location bat_room 114 207

exclusive 1

run-once 0

call EnterPub

}

 

automacro SpawnPubF1 {

location bat_room 85 223

exclusive 1

run-once 0

call EnterPub

}

 

automacro SpawnPubF2 {

location bat_room 141 224

exclusive 1

run-once 0

call EnterPub

}

 

automacro SpawnPubF3 {

location bat_room 85 207

exclusive 1

run-once 0

call EnterPub

}

 

automacro SpawnPubF4 {

location bat_room 141 207

exclusive 1

run-once 0

call EnterPub

}

 

automacro tierraEntry1 {

location bat_a01

exclusive 1

run-once 0

priority 1

call TierraAI

}

 

automacro tierraEntry2 {

location bat_a02

exclusive 1

run-once 0

priority 1

call TierraAI

}

 

automacro tierraAtkStone1 {

location bat_a01 170 349 175 343

exclusive 1

run-once 0

call {

do a 0

stop

}

}

 

automacro tierraAtkStone2 {

location bat_a01 161 55 166 44 begin_of_the_skype_highlighting**************161 55 166 44******end_of_the_skype_highlighting

exclusive 1

run-once 0

call {

do a 0

stop

}

}

 

automacro tierraAtkStone3 {

location bat_a02 170 349 175 343

exclusive 1

run-once 0

call {

do a 0

stop

}

}

 

automacro tierraAtkStone4 {

location bat_a02 161 55 166 44

exclusive 1

run-once 0

call {

do a 0

stop

}

}

 

automacro TierraExit1 {

location bat_a01 50 374

exclusive 1

run-once 0

call GetBadge

}

 

automacro TierraExit2 {

location bat_a01 43 17

exclusive 1

run-once 0

call GetBadge

}

 

automacro TierraExit3 {

location bat_a02 50 374

exclusive 1

run-once 0

call GetBadge

}

 

automacro TierraExit4 {

location bat_a02 43 17

exclusive 1

run-once 0

call GetBadge

}

#[email protected]

macro CharPos {

 

$Map = @eval($::config{Battle_Map})

 

if ($Map == tierra1) goto Pos1

if ($Map == tierra2) goto Pos2

if ($Map == tierra3) goto Pos3

if ($Map == tierra4) goto Pos4

if ($Map == flavius1) goto Pos1

if ($Map == flavius2) goto Pos2

if ($Map == flavius3) goto Pos3

if ($Map == flavius4) goto Pos4

 

:Pos1

$randomX1 = @random ("124","125","132","133")

$randomY1 = @random ("171","172","173","174")

do move $randomX1 $randomY1

goto endCharPos

 

:Pos2

$randomX2 = @random ("140","141","148","149")

$randomY2 = @random ("171","172","173","174")

do move $randomX2 $randomY2

goto endCharPos

 

:Pos3

$randomX3 = @random ("124","125","132","133")

$randomY3 = @random ("125","126","127","128")

do move $randomX3 $randomY3

goto endCharPos

 

:Pos4

$randomX4 = @random ("140","141","148","149")

$randomY4 = @random ("125","126","127","128")

do move $randomX4 $randomY4

goto endCharPos

 

:endCharPos

stop

}

 

macro TalkBGnpc {

 

$Map = @eval($::config{Battle_Map})

 

if ($Map == tierra1) goto NPC1

if ($Map == tierra2) goto NPC2

if ($Map == tierra3) goto NPC3

if ($Map == tierra4) goto NPC4

if ($Map == flavius1) goto NPC5

if ($Map == flavius2) goto NPC6

if ($Map == flavius3) goto NPC7

if ($Map == flavius4) goto NPC8

 

:NPC1

do talknpc 124 178 c r0 n

pause 3

stop

 

:NPC2

do talknpc 140 178 c r0 n

pause 3

stop

 

:NPC3

do talknpc 125 121 c r0 n

pause 3

stop

 

:NPC4

do talknpc 140 121 c r0 n

pause 3

stop

 

:NPC5

do talknpc 133 178 c r0 n

pause 3

stop

 

:NPC6

do talknpc 148 178 c r0 n

pause 3

stop

 

:NPC7

do talknpc 133 121 c r0 n

pause 3

stop

 

:NPC8

do talknpc 148 121 c r0 n

pause 3

stop

}

 

macro TierraAI {

 

$AI = @eval($::config{Battle_AI})

 

if ($AI == 0) goto AI1

if ($AI == 1) goto AI2

 

:AI1

call CustomIdleAI

stop

 

:AI2

$Map = @eval($::config{Battle_Map})

 

if ($Map == tierra1) goto AI11

if ($Map == tierra2) goto AI11

if ($Map == tierra3) goto AI22

if ($Map == tierra4) goto AI22

 

:AI11

do move 162 49

goto EndAI2

 

:AI22

do move 171 345

goto EndAI2

 

:EndAI2

stop

}

 

macro DefaultIdleAI {

 

$Map = @eval($::config{Battle_Map})

 

if ($Map == tierra1) goto Pub1

if ($Map == tierra2) goto Pub1

if ($Map == tierra3) goto Pub2

if ($Map == tierra4) goto Pub2

 

:Pub1

$PubX1 = @random ("351","352","353","354","355")

$PubY1 = @random ("350","351")

do move $PubX1 $PubY1

goto EndPub

 

:Pub2

$PubX2 = @random ("352","353","354","355","356")

$PubY2 = @random ("47","48")

do move $PubX2 $PubY2

goto EndPub

 

:EndPub

$randomPub = @random ("Be Right Back","Away From Keyboard","Eating","Taking a

 

Bath","Sleeping")

do chat create "$randomPub"

stop

}

#[email protected]

macro EnterPub {

do chat join 0

pause 1

stop

}

 

macro GetBadge {

do talk 2

stop

}

 

Não entendo praticamente nada de macros e configurações, alguém pode me ajudar?

 

Grata

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