Ir para conteúdo
Faça parte da equipe! (2024) ×
Conheça nossa Beta Zone! Novas áreas a caminho! ×
  • Quem está por aqui   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
  • 0

[Problema] Valve Hammer Editor


victorviclt
 Compartilhar

Pergunta

criei um mapa e na hora decopilar da erro, nao é erro no mapa porque quando perto alt+p nao encontra nada, veja:

 

 

** Executing...

** Command: Change Directory

** Parameters: "L:\Arquivos de Programas\Valve"

 

 

** Executing...

** Command: L:\CS\CS 1.6\Cria mapa\zhlt34x64final\hlcsg.exe

** Parameters: "l:\arquivos de programas\valve hammer editor\maps\teste"

 

Unknown option "mapa\zhlt34x64final\hlcsg.exe"

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

 

-= hlcsg Options =-

 

-nowadtextures : include all used textures into bsp

-wadinclude file : place textures used from wad specified into bsp

-noclip : don't create clipping hull

-noclipeconomy : turn clipnode economy mode off

-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)

-nullfile file : specify list of entities to retexture with NULL

-onlyents : do an entity update from .map to .bsp

-noskyclip : disable automatic clipping of SKY brushes

-tiny # : minmum brush face surface area before it is discarded

-brushunion # : threshold to warn about overlapping brushes

 

-hullfile file : Reads in custom collision hull dimensions

-texdata # : Alter maximum texture memory limit (in kb)

-lightdata # : Alter maximum lighting memory limit (in kb)

-chart : display bsp statitics

-low | -high : run program an altered priority level

-nolog : don't generate the compile logfiles

-threads # : manually specify the number of threads to run

-estimate : display estimated time during compile

-verbose : compile with verbose messages

-noinfo : Do not show tool configuration information

-nonulltex : Turns off null texture stripping

-dev # : compile with developer message

 

-wadconfig name : Specify a configuration to use from wad.cfg

-wadcfgfile path : Manually specify a path to the wad.cfg file

-wadautodetect : Force auto-detection of wadfiles

mapfile : The mapfile to compile

 

 

** Executing...

** Command: L:\CS\CS 1.6\Cria mapa\zhlt34x64final\hlbsp.exe

** Parameters: "l:\arquivos de programas\valve hammer editor\maps\teste"

 

Unknown option "mapa\zhlt34x64final\hlbsp.exe"

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

 

-= hlbsp Options =-

 

-leakonly : Run BSP only enough to check for LEAKs

-subdivide # : Sets the face subdivide size

-maxnodesize # : Sets the maximum portal node size

 

-notjunc : Don't break edges on t-junctions (not for final runs)

-noclip : Don't process the clipping hull (not for final runs)

-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-noopt : Don't optimize planes on BSP write (not for final runs)

 

-texdata # : Alter maximum texture memory limit (in kb)

-lightdata # : Alter maximum lighting memory limit (in kb)

-chart : display bsp statitics

-low | -high : run program an altered priority level

-nolog : don't generate the compile logfiles

-threads # : manually specify the number of threads to run

-estimate : display estimated time during compile

-nonulltex : Don't strip NULL faces

-verbose : compile with verbose messages

-noinfo : Do not show tool configuration information

-dev # : compile with developer message

 

mapfile : The mapfile to compile

 

 

** Executing...

** Command: L:\CS\CS 1.6\Cria mapa\zhlt34x64final\hlvis.exe

** Parameters: "l:\arquivos de programas\valve hammer editor\maps\teste"

 

Unknown option "mapa\zhlt34x64final\hlvis.exe"

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

 

-= hlvis Options =-

 

-full : Full vis

-fast : Fast vis

 

-texdata # : Alter maximum texture memory limit (in kb)

-lightdata # : Alter maximum texture memory limit (in kb)

-chart : display bsp statitics

-low | -high : run program an altered priority level

-nolog : don't generate the compile logfiles

-threads # : manually specify the number of threads to run

-estimate : display estimated time during compile

-maxdistance # : Alter the maximum distance for visibility

-verbose : compile with verbose messages

-noinfo : Do not show tool configuration information

-dev # : compile with developer message

 

mapfile : The mapfile to compile

 

 

** Executing...

** Command: L:\CS\CS 1.6\Cria mapa\zhlt34x64final\hlrad.exe

** Parameters: "l:\arquivos de programas\valve hammer editor\maps\teste"

 

Unknown option "mapa\zhlt34x64final\hlrad.exe"

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

 

-= hlrad Options =-

 

-sparse : Enable low memory vismatrix algorithm

-nomatrix : Disable usage of vismatrix entirely

 

-extra : Improve lighting quality by doing 9 point oversampling

-bounce # : Set number of radiosity bounces

-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)

-maxlight # : Set maximum light intensity value

-circus : Enable 'circus' mode for locating unlit lightmaps

-nopaque : Disable the opaque zhlt_lightflags for this compile

 

-smooth # : Set smoothing threshold for blending (in degrees)

-chop # : Set radiosity patch size for normal textures

-texchop # : Set radiosity patch size for texture light faces

 

-notexscale # : Do not scale radiosity patches with texture scale

-coring # : Set lighting threshold before blackness

-dlight # : Set direct lighting threshold

-nolerp : Disable radiosity interpolation, nearest point instead

 

-fade # : Set global fade (larger values = shorter lights)

-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)

-scale # : Set global light scaling value

-gamma # : Set global gamma value

 

-sky # : Set ambient sunlight contribution in the shade outside

-lights file : Manually specify a lights.rad file to use

-noskyfix : Disable light_environment being global

-incremental : Use or create an incremental transfer list file

 

-dump : Dumps light patches to a file for hlrad debugging info

 

-texdata # : Alter maximum texture memory limit (in kb)

-lightdata # : Alter maximum lighting memory limit (in kb)

-chart : display bsp statitics

-low | -high : run program an altered priority level

-nolog : Do not generate the compile logfiles

-threads # : manually specify the number of threads to run

-estimate : display estimated time during compile

-verbose : compile with verbose messages

-noinfo : Do not show tool configuration information

-dev # : compile with developer message

 

-colourgamma r g b : Sets different gamma values for r, g, b

-colourscale r g b : Sets different lightscale values for r, g ,b

-colourjitter r g b : Adds noise, independent colours, for dithering

-jitter r g b : Adds noise, monochromatic, for dithering

-nodiffuse : Disables light_environment diffuse hack

-nospotpoints : Disables light_spot spherical point sources

-softlight r g b d : Scaling values for backwards-light hack

 

-customshadowwithbounce : Enables custom shadows with bounce light

-rgbtransfers : Enables RGB Transfers (for custom shadows)

 

mapfile : The mapfile to compile

 

 

** Executing...

** Command: Copy File

** Parameters: "l:\arquivos de programas\valve hammer editor\maps\teste.bsp" "L:\Arquivos de Programas\Valve\cstrike\maps\teste.bsp"

 

The command failed. Windows reported the error:

"O sistema não pode encontrar o arquivo especificado."

 

** Executing...

** Command: Copy File

** Parameters: "l:\arquivos de programas\valve hammer editor\maps\teste.pts" "L:\Arquivos de Programas\Valve\cstrike\maps\teste.pts"

 

The command failed. Windows reported the error:

"O sistema não pode encontrar o arquivo especificado."

 

Desde ja agradeço :)

Link para o comentário
Compartilhar em outros sites

1 resposta a esta questão

Posts Recomendados

Este tópico está impedido de receber novos posts.
 Compartilhar

×
×
  • Criar Novo...

Informação Importante

Nós fazemos uso de cookies no seu dispositivo para ajudar a tornar este site melhor. Você pode ajustar suas configurações de cookies , caso contrário, vamos supor que você está bem para continuar.