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(OFFSETS) KATE-BOT e PP-MULTI


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Offsets atualizadas e 100% funcionais

dia 30/03 às 02:00hrs

 

m_dwClientState = 0x57D894

m_dwEntityList = 0x4A8387C

m_dwGlowObject = 0x4FA08E8

m_dwForceJump = 0x4F1AAF4

m_dwForceAttack = 0x2EC5BD8

m_dwPlayerResource = 0x2EC3F5C

m_dwGlobalVars = 0xA616F8

m_dwBoneMatrix = 0x2698

m_vecOrigin = 0x134

m_vecViewOffset = 0x104

m_dwLocalPlayer = 0xAA6614

m_dwViewAngles = 0x4D10

m_nDeltaTick = 0x174

m_nTickBase = 0x3404

m_hActiveWeapon = 0x2EE8

m_iCrossHairID = 0xB2A4

m_dwIndex = 0x64

m_iHealth = 0xFC

m_iTeamNum = 0xF0

m_iClip1 = 0x3204

m_iShotsFired = 0xA2B0

m_bDormant = 0xE9

m_fFlags = 0x100

m_bSpottedByMask = 0x97C

m_dwInGame = 0x108

m_lifeState = 0x25B

m_angEyeAngles = 0xB23C

m_iPlayerC4 = 0x161C

m_bIsDefusing = 0x3888

m_flNextPrimaryAttack = 0x31D8

m_nFallbackPaintKit = 0x3170

m_iItemDefinitionIndex = 0x2F88

m_iItemIDLow = 0x2FA4

m_iAccountID = 0x2FA8

m_OriginalOwnerXuidLow = 0x3168

m_vecVelocity = 0x110

m_aimPunchAngle = 0x301C

m_iWorldModelIndex = 0x31E4

m_nModelIndex = 0x254

m_hViewModel = 0x32DC

m_hMyWeapons = 0x2DE8

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Offsets atualizadas e 100% funcionais

dia 30/03 às 02:00hrs

 

m_dwClientState = 0x57D894

m_dwEntityList = 0x4A8387C

m_dwGlowObject = 0x4FA08E8

m_dwForceJump = 0x4F1AAF4

m_dwForceAttack = 0x2EC5BD8

m_dwPlayerResource = 0x2EC3F5C

m_dwGlobalVars = 0xA616F8

m_dwBoneMatrix = 0x2698

m_vecOrigin = 0x134

m_vecViewOffset = 0x104

m_dwLocalPlayer = 0xAA6614

m_dwViewAngles = 0x4D10

m_nDeltaTick = 0x174

m_nTickBase = 0x3404

m_hActiveWeapon = 0x2EE8

m_iCrossHairID = 0xB2A4

m_dwIndex = 0x64

m_iHealth = 0xFC

m_iTeamNum = 0xF0

m_iClip1 = 0x3204

m_iShotsFired = 0xA2B0

m_bDormant = 0xE9

m_fFlags = 0x100

m_bSpottedByMask = 0x97C

m_dwInGame = 0x108

m_lifeState = 0x25B

m_angEyeAngles = 0xB23C

m_iPlayerC4 = 0x161C

m_bIsDefusing = 0x3888

m_flNextPrimaryAttack = 0x31D8

m_nFallbackPaintKit = 0x3170

m_iItemDefinitionIndex = 0x2F88

m_iItemIDLow = 0x2FA4

m_iAccountID = 0x2FA8

m_OriginalOwnerXuidLow = 0x3168

m_vecVelocity = 0x110

m_aimPunchAngle = 0x301C

m_iWorldModelIndex = 0x31E4

m_nModelIndex = 0x254

m_hViewModel = 0x32DC

m_hMyWeapons = 0x2DE8

cade o PP-Multi

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Offsets atualizadas e 100% funcionais

dia 30/03 às 02:00hrs

 

m_dwClientState = 0x57D894

m_dwEntityList = 0x4A8387C

m_dwGlowObject = 0x4FA08E8

m_dwForceJump = 0x4F1AAF4

m_dwForceAttack = 0x2EC5BD8

m_dwPlayerResource = 0x2EC3F5C

m_dwGlobalVars = 0xA616F8

m_dwBoneMatrix = 0x2698

m_vecOrigin = 0x134

m_vecViewOffset = 0x104

m_dwLocalPlayer = 0xAA6614

m_dwViewAngles = 0x4D10

m_nDeltaTick = 0x174

m_nTickBase = 0x3404

m_hActiveWeapon = 0x2EE8

m_iCrossHairID = 0xB2A4

m_dwIndex = 0x64

m_iHealth = 0xFC

m_iTeamNum = 0xF0

m_iClip1 = 0x3204

m_iShotsFired = 0xA2B0

m_bDormant = 0xE9

m_fFlags = 0x100

m_bSpottedByMask = 0x97C

m_dwInGame = 0x108

m_lifeState = 0x25B

m_angEyeAngles = 0xB23C

m_iPlayerC4 = 0x161C

m_bIsDefusing = 0x3888

m_flNextPrimaryAttack = 0x31D8

m_nFallbackPaintKit = 0x3170

m_iItemDefinitionIndex = 0x2F88

m_iItemIDLow = 0x2FA4

m_iAccountID = 0x2FA8

m_OriginalOwnerXuidLow = 0x3168

m_vecVelocity = 0x110

m_aimPunchAngle = 0x301C

m_iWorldModelIndex = 0x31E4

m_nModelIndex = 0x254

m_hViewModel = 0x32DC

m_hMyWeapons = 0x2DE8

 

funcional!!

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cade o PP-Multi

 

Offsets.m_iCompetitiveRanking = 0x1A44

Offsets.m_iKills = 0xBE8

Offsets.m_iDeaths = 0xDF0

Offsets.m_bHasDefuser = 0xB248

Offsets.m_iPlayerC4 = 0x161C

Offsets.CSPlayerResource = 0x2EC3F5C

Offsets.m_dwViewMatrix = 0x4A75294

Offsets.m_dwEntityList = 0x4A8387C

Offsets.m_dwLocalPlayer = 0xAA6614

Offsets.m_iHealth = 0xFC

Offsets.m_vecOrigin = 0x134

Offsets.m_iTeamNum = 0xF0

Offsets.m_lifeState = 0x25B

Offsets.m_fFlags = 0x100

Offsets.m_dwBoneMatrix = 0x2698

Offsets.m_vecPunch = 0x301C

Offsets.m_bDormant = 0xE9

Offsets.m_dwClientState = 0x57D894

Offsets.m_dwLocalPlayerIndex = 0x180

Offsets.m_iCrossHairID = 0xB2A4

Offsets.m_dwViewAngle = 0x4D10

Offsets.m_iShotsFired = 0xA2B0

Offsets.m_vecVelocity = 0x110

Offsets.m_vecViewOffset = 0x104

Offsets.m_dwRadarBase = 0x4EB8564

Offsets.m_dwRadarBasePointer = 0x54

Offsets.RadarName1 = 0x1E0

Offsets.RadarName2 = 0x24

Offsets.EntitySize = 0x10

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  • 3 semanas atrás...

Offsets Katebot ATUALIZADA 21/04/2018 ÀS 02:25

 

[Offsets]

m_dwClientState = 0x57D894

m_dwEntityList = 0x4A838FC

m_dwGlowObject = 0x4FA0950

m_dwForceJump = 0x4F1AB74

m_dwForceAttack = 0x2EC5C4C

m_dwPlayerResource = 0x2EC3FDC

m_dwGlobalVars = 0xA616F8

m_dwBoneMatrix = 0x2698

m_vecOrigin = 0x134

m_vecViewOffset = 0x104

m_dwLocalPlayer = 0xAA6614

m_dwViewAngles = 0x4D10

m_nDeltaTick = 0x174

m_nTickBase = 0x3404

m_hActiveWeapon = 0x2EE8

m_iCrossHairID = 0xB2A4

m_dwIndex = 0x64

m_iHealth = 0xFC

m_iTeamNum = 0xF0

m_iClip1 = 0x3204

m_iShotsFired = 0xA2B0

m_bDormant = 0xE9

m_fFlags = 0x100

m_bSpottedByMask = 0x97C

m_dwInGame = 0x108

m_lifeState = 0x25B

m_angEyeAngles = 0xB23C

m_iPlayerC4 = 0x161C

m_bIsDefusing = 0x3888

m_flNextPrimaryAttack = 0x31D8

m_nFallbackPaintKit = 0x3170

m_iItemDefinitionIndex = 0x2F88

m_iItemIDLow = 0x2FA4

m_iAccountID = 0x2FA8

m_OriginalOwnerXuidLow = 0x3168

m_vecVelocity = 0x110

m_aimPunchAngle = 0x301C

m_iWorldModelIndex = 0x31E4

m_nModelIndex = 0x254

m_hViewModel = 0x32DC

m_hMyWeapons = 0x2DE8

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Offsets Katebot ATUALIZADA 21/04/2018 ÀS 02:25

 

[Offsets]

m_dwClientState = 0x57D894

m_dwEntityList = 0x4A838FC

m_dwGlowObject = 0x4FA0950

m_dwForceJump = 0x4F1AB74

m_dwForceAttack = 0x2EC5C4C

m_dwPlayerResource = 0x2EC3FDC

m_dwGlobalVars = 0xA616F8

m_dwBoneMatrix = 0x2698

m_vecOrigin = 0x134

m_vecViewOffset = 0x104

m_dwLocalPlayer = 0xAA6614

m_dwViewAngles = 0x4D10

m_nDeltaTick = 0x174

m_nTickBase = 0x3404

m_hActiveWeapon = 0x2EE8

m_iCrossHairID = 0xB2A4

m_dwIndex = 0x64

m_iHealth = 0xFC

m_iTeamNum = 0xF0

m_iClip1 = 0x3204

m_iShotsFired = 0xA2B0

m_bDormant = 0xE9

m_fFlags = 0x100

m_bSpottedByMask = 0x97C

m_dwInGame = 0x108

m_lifeState = 0x25B

m_angEyeAngles = 0xB23C

m_iPlayerC4 = 0x161C

m_bIsDefusing = 0x3888

m_flNextPrimaryAttack = 0x31D8

m_nFallbackPaintKit = 0x3170

m_iItemDefinitionIndex = 0x2F88

m_iItemIDLow = 0x2FA4

m_iAccountID = 0x2FA8

m_OriginalOwnerXuidLow = 0x3168

m_vecVelocity = 0x110

m_aimPunchAngle = 0x301C

m_iWorldModelIndex = 0x31E4

m_nModelIndex = 0x254

m_hViewModel = 0x32DC

m_hMyWeapons = 0x2DE8

nao esta funionando este daqui 21/04/2018

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Offsets- 21/04/2018

Kate Bot

É necessário se cadastrar para acessar o conteúdo.

 

Mais tarde estarei postando as offsets do pp-multi

 

 

ICDr5lk.png

 

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"Humanity's first sin was faith; the first virtue was doubt" - Carl Edward Sagan

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PP-MULTI

Offsets.m_iCompetitiveRanking = 0x1A44

Offsets.m_iKills = 0xBE8

Offsets.m_iDeaths = 0xDF0

Offsets.m_bHasDefuser = 0xB248

Offsets.m_iPlayerC4 = 0x161C

Offsets.CSPlayerResource = 0x2EC3FDC

Offsets.m_dwViewMatrix = 0x4A75314

Offsets.m_dwEntityList = 0x4A838FC

Offsets.m_dwLocalPlayer = 0xAA6614

Offsets.m_iHealth = 0xFC

Offsets.m_vecOrigin = 0x134

Offsets.m_iTeamNum = 0xF0

Offsets.m_lifeState = 0x25B

Offsets.m_fFlags = 0x100

Offsets.m_dwBoneMatrix = 0x2698

Offsets.m_vecPunch = 0x301C

Offsets.m_bDormant = 0xE9

Offsets.m_dwClientState = 0x57D894

Offsets.m_dwLocalPlayerIndex = 0x180

Offsets.m_iCrossHairID = 0xB2A4

Offsets.m_dwViewAngle = 0x4D10

Offsets.m_iShotsFired = 0xA2B0

Offsets.m_vecVelocity = 0x110

Offsets.m_vecViewOffset = 0x104

Offsets.m_dwRadarBase = 0x4EB85E4

Offsets.m_dwRadarBasePointer = 0x54

Offsets.RadarName1 = 0x1E0

Offsets.RadarName2 = 0x24

Offsets.EntitySize = 0x10

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