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boa , porem essas armas n tem quase nenhum recoil

esse script tamb ajuda so configurar os botoes do mouse , n controla totalmente mas ja ajuda e muito

 

--------------------------------------------------------------------------

 

---------------- Basic Variable -----------------------------

 

---------------- Do not edit ---------------------

 

--------------------------------------------------------------------------

 

local current_weapon = "none"

 

 

 

--------------------------------------------------------------------------

 

---------------- Basic Setting ------------------------------

 

--------------------------------------------------------------------------

 

 

 

---- key bind ----

 

 

 

local ump9_key = nil

 

local akm_key = 4

 

local m16a4_key = nil

 

local m416_key = 5

 

local scarl_key = nil

 

local uzi_key = nil

 

 

 

local set_off_key = 3

 

 

 

 

 

---- fire key ----

 

 

 

local fire_key = "Pause"

 

local mode_switch_key = "capslock"

 

 

 

 

 

---- ignore key ----

 

---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"

 

 

 

local ignore_key = "lshift"

 

 

 

--- Sensitivity in Game

 

--- default is 50.0

 

 

 

local target_sensitivity = 50

 

local scope_sensitivity = 50

 

local scope4x_sensitivity = 50

 

 

 

---- Obfs setting

 

---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))

 

local weapon_speed_mode = false

 

-- local obfs_mode = false

 

local obfs_mode = true

 

local interval_ratio = 0.75

 

local random_seed = 1

 

 

 

--------------------------------------------------------------------------

 

---------------- Recoil Table ------------------------------

 

---------------- You can fix the value here ------------------------------

 

--------------------------------------------------------------------------

 

 

 

local recoil_table = {}

 

 

 

recoil_table["ump9"] = {

 

basic={18,19,18,19,18,19,19,21,23,24,23,24,23,24,23,24,23,24,23,24,23,24,24,25,24,25,24,25,24,25,24,25,25,26,25,26,25,26,25,26,25,26,25,26,25,26},

 

quadruple={83.3,83.3,83.3,83.3,83.3,83.3,83.3,116.7,116.7,116.7,116.7,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3},

 

speed = 92

 

}

 

 

 

recoil_table["akm"] = {

 

basic={23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,28,28,28,28,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7},

 

quadruple={66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,123.3,123.3,123.3,123.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3},

 

speed = 100

 

}

 

 

 

recoil_table["m16a4"] = {

 

basic={25,25,25,29,33,33,32,33,32,32,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30},

 

quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120},

 

speed = 75

 

}

 

 

 

recoil_table["m416"] = {

 

basic={21,21,21,21,21,21,21,21,21,23,23,24,23,24,25,25,26,27,27,32,31,31,31,31,31,31,31,32,32,32,35,35,35,35,35,35,35,35,35,35,35},

 

quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7},

 

speed = 86

 

}

 

 

 

recoil_table["scarl"] = {

 

basic={20,21,22,21,22,22,23,22,23,23,24,24,25,25,25,25,26,27,28,29,30,32,34,34,35,34,35,34,35,34,35,34,34,34,34,34,35,35,35,35,35,35,35,35,35,35},

 

quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7},

 

speed = 96

 

}

 

 

 

recoil_table["uzi"] = {

 

basic={16,17,18,20,21,22,23,24,25,26,28,30,32,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34},

 

quadruple={13.3,13.3,13.3,13.3,13.3,21.7,21.7,21.7,21.7,21.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7},

 

speed = 48

 

}

 

 

 

recoil_table["none"] = {

 

basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

 

quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

 

speed = 60

 

}

 

 

 

 

 

--------------------------------------------------------------------------

 

---------------- Function ------------------------------

 

--------------------------------------------------------------------------

 

 

 

 

 

function convert_sens(unconvertedSens)

 

return 0.002 * math.pow(10, unconvertedSens / 50)

 

end

 

 

 

function calc_sens_scale(sensitivity)

 

return convert_sens(sensitivity)/convert_sens(50)

 

end

 

 

 

local target_scale = calc_sens_scale(target_sensitivity)

 

local scope_scale = calc_sens_scale(scope_sensitivity)

 

local scope4x_scale = calc_sens_scale(scope4x_sensitivity)

 

 

 

function recoil_mode()

 

if IsKeyLockOn(mode_switch_key) then

 

return "quadruple";

 

else

 

return "basic";

 

end

 

end

 

 

 

 

 

function recoil_value(_weapon,_duration)

 

local _mode = recoil_mode()

 

local step = (math.floor(_duration/100)) + 1

 

if step > 40 then

 

step = 40

 

end

 

local weapon_recoil = recoil_table[_weapon][_mode][step]

 

-- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil)

 

 

 

local weapon_speed = 30

 

if weapon_speed_mode then

 

weapon_speed = recoil_table[_weapon]["speed"]

 

end

 

-- OutputLogMessage("weapon_speed = %s\n", weapon_speed)

 

 

 

local weapon_intervals = weapon_speed

 

if obfs_mode then

 

 

 

local coefficient = interval_ratio * ( 1 + random_seed * math.random())

 

weapon_intervals = math.floor(coefficient * weapon_speed)

 

end

 

-- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)

 

 

 

recoil_recovery = weapon_recoil * weapon_intervals / 100

 

 

 

-- issues/3

 

if IsMouseButtonPressed(2) then

 

recoil_recovery = recoil_recovery / target_scale

 

elseif recoil_mode() == "basic" then

 

recoil_recovery = recoil_recovery / scope_scale

 

elseif recoil_mode() == "quadruple" then

 

recoil_recovery= recoil_recovery / scope4x_scale

 

end

 

 

 

return weapon_intervals,recoil_recovery

 

end

 

 

 

 

 

--------------------------------------------------------------------------

 

---------------- OnEvent ------------------------------

 

--------------------------------------------------------------------------

 

 

 

 

 

function OnEvent(event, arg)

 

OutputLogMessage("event = %s, arg = %d\n", event, arg)

 

if (event == "PROFILE_ACTIVATED") then

 

EnablePrimaryMouseButtonEvents(true)

 

elseif event == "PROFILE_DEACTIVATED" then

 

current_weapon = "none"

 

shoot_duration = 0.0

 

ReleaseKey(fire_key)

 

ReleaseMouseButton(1)

 

end

 

 

 

if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) then

 

current_weapon = "none"

 

elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key) then

 

current_weapon = "akm"

 

elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key) then

 

current_weapon = "m16a4"

 

elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key) then

 

current_weapon = "m416"

 

elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key) then

 

current_weapon = "ump9"

 

elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key) then

 

current_weapon = "uzi"

 

elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key) then

 

current_weapon = "scarl"

 

elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then

 

-- button 1 : Shoot

 

if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then

 

PressKey(fire_key)

 

repeat

 

Sleep(30)

 

until not IsMouseButtonPressed(1)

 

ReleaseKey(fire_key)

 

else

 

local shoot_duration = 0.0

 

repeat

 

local intervals,recovery = recoil_value(current_weapon,shoot_duration)

 

PressAndReleaseKey(fire_key)

 

MoveMouseRelative(0, recovery )

 

Sleep(intervals)

 

shoot_duration = shoot_duration + intervals

 

until not IsMouseButtonPressed(1)

 

end

 

elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then

 

ReleaseKey(fire_key)

 

end

 

 

 

end

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