-
Quem está por aqui 0 membros estão online
- Nenhum usuário registrado visualizando esta página.
- 0
Nós fazemos uso de cookies no seu dispositivo para ajudar a tornar este site melhor. Você pode ajustar suas configurações de cookies , caso contrário, vamos supor que você está bem para continuar.
Pergunta
br3n01 0
#include "stdafx.h"
bool NpcEvent::NpControl (const int32_t client, MSG_STANDARD* header)
{
p28Bh *packet = (p28Bh*)header;
auto mob = NativeFunctions::getMobFromIndex(header->ClientId);
auto npc = NativeFunctions::getMobFromIndex(packet->npcID);
auto user = Functions::getUserFromIndex(header->ClientId);
auto userData = &Global::userData[header->ClientId];
time_t rawnow = time(NULL);
struct tm now;
localtime_s(&now, &rawnow);
if (NativeFunctions::getDistance(npc->PosX, npc->PosY, mob->PosX, mob->PosY) > 12)
return false;
if (strcmp(npc->Mob.Name, "Guarda_Real_I") == 0)
{
auto luckySlot = Functions::getFirstSlot(packet->Header.ClientId, SlotType::Inventory, 4900);
if (luckySlot == -1){
NativeFunctions::sendSay(packet->npcID, "Onde esta o Bau I?.");
return true;
}
/* auto questItemSlot = Functions::getFirstSlot(client, SlotType::Inventory, 419);
if (questItemSlot == -1) {
NativeFunctions::sendChat(packet->npcID, "Onde esta o Resto de Oriharucon?");
return true;
}*/
static const STRUCT_ITEM itemList[] = {
{ 412, 61, 3, 0, 0, 0, 0 },
{ 413, 61, 3, 0, 0, 0, 0 },
{ 4028, 0, 0, 0, 0, 0, 0 },
{ 4026, 0, 0, 0, 0, 0, 0 },
{ 4901, 0, 0, 0, 0, 0, 0 },
};
NativeFunctions::sendSay(packet->npcID, "Parabéns.");
NativeFunctions::putItem(client, &itemList[rand() % 5]);
short random = Rnd::instance().iRandom(0, 6);
memcpy(&mob->Mob.Inventory[luckySlot], &Global::itemList[random], sizeof(STRUCT_ITEM));
NativeFunctions::sendItem(packet->Header.ClientId, (int32_t)SlotType::Inventory, luckySlot, &mob->Mob.Inventory[luckySlot]);
memset(&mob->Mob.Inventory[luckySlot], 0x0, sizeof(STRUCT_ITEM));
// memset(&mob->Mob.Inventory[questItemSlot], 0x0, sizeof(STRUCT_ITEM));
NativeFunctions::sendCarry(client);
return true;
}
if (strcmp(npc->Mob.Name, "Guarda_Real_II") == 0)
{
auto luckySlot = Functions::getFirstSlot(packet->Header.ClientId, SlotType::Inventory, 4901);
if (luckySlot == -1){
NativeFunctions::sendSay(packet->npcID, "Onde esta o Bau II?.");
return true;
}
static const STRUCT_ITEM itemList[] = {
{ 3314, 0, 0, 0, 0, 0, 0 },
{ 3312, 0, 0, 0, 0, 0, 0 },
{ 777, 61, 3, 0, 0, 0, 0 },
{ 40, 0, 0, 0, 0, 0, 0 },
{ 4902, 0, 0, 0, 0, 0, 0 },
};
NativeFunctions::sendSay(packet->npcID, "Parabéns.");
NativeFunctions::putItem(client, &itemList[rand() % 5]);
short random = Rnd::instance().iRandom(0, 6);
memcpy(&mob->Mob.Inventory[luckySlot], &Global::itemList[random], sizeof(STRUCT_ITEM));
NativeFunctions::sendItem(packet->Header.ClientId, (int32_t)SlotType::Inventory, luckySlot, &mob->Mob.Inventory[luckySlot]);
memset(&mob->Mob.Inventory[luckySlot], 0x0, sizeof(STRUCT_ITEM));
return true;
}
if (strcmp(npc->Mob.Name, "Guarda_Real_III") == 0)
{
auto luckySlot = Functions::getFirstSlot(packet->Header.ClientId, SlotType::Inventory, 4902);
if (luckySlot == -1){
NativeFunctions::sendSay(packet->npcID, "Onde esta o Bau III?.");
return true;
}
static const STRUCT_ITEM itemList[] = {
{ 4140, 0, 0, 0, 0, 0, 0 },
{ 4903, 0, 0, 0, 0, 0, 0 },
{ 2405, 61, 4, 0, 0, 0, 0 },
{ 4020, 61, 3, 0, 0, 0, 0 },
{ 2315, 0, 0, 0, 0, 0, 0 },
};
NativeFunctions::sendSay(packet->npcID, "Parabéns.");
NativeFunctions::putItem(client, &itemList[rand() % 5]);
short random = Rnd::instance().iRandom(0, 6);
memcpy(&mob->Mob.Inventory[luckySlot], &Global::itemList[random], sizeof(STRUCT_ITEM));
NativeFunctions::sendItem(packet->Header.ClientId, (int32_t)SlotType::Inventory, luckySlot, &mob->Mob.Inventory[luckySlot]);
memset(&mob->Mob.Inventory[luckySlot], 0x0, sizeof(STRUCT_ITEM));
return true;
}
if (strcmp(npc->Mob.Name, "Guarda_Real_IV") == 0)
{
auto luckySlot = Functions::getFirstSlot(packet->Header.ClientId, SlotType::Inventory, 4903);
if (luckySlot == -1){
NativeFunctions::sendSay(packet->npcID, "Onde esta o Bau IV?.");
return true;
}
static const STRUCT_ITEM itemList[] = {
{ 3363, 10, 10, 0, 0, 0, 0 },
{ 4904, 0, 0, 0, 0, 0, 0 },
{ 3209, 10, 10, 0, 0, 0, 0 },
{ 3208, 10, 10, 0, 0, 0, 0 },
{ 3207, 10, 10, 0, 0, 0, 0 },
{ 3206, 10, 10, 0, 0, 0, 0 },
{ 3205, 10, 10, 0, 0, 0, 0 },
{ 3204, 10, 10, 0, 0, 0, 0 },
{ 3203, 10, 10, 0, 0, 0, 0 },
{ 3202, 10, 10, 0, 0, 0, 0 },
{ 3201, 10, 10, 0, 0, 0, 0 },
{ 3027, 0, 0, 0, 0, 0, 0 },
};
NativeFunctions::sendSay(packet->npcID, "Parabéns.");
NativeFunctions::putItem(client, &itemList[rand() % 12]);
short random = Rnd::instance().iRandom(0, 13);
memcpy(&mob->Mob.Inventory[luckySlot], &Global::itemList[random], sizeof(STRUCT_ITEM));
NativeFunctions::sendItem(packet->Header.ClientId, (int32_t)SlotType::Inventory, luckySlot, &mob->Mob.Inventory[luckySlot]);
memset(&mob->Mob.Inventory[luckySlot], 0x0, sizeof(STRUCT_ITEM));
return true;
}
if (strcmp(npc->Mob.Name, "Guarda_Real_V") == 0)
{
auto luckySlot = Functions::getFirstSlot(packet->Header.ClientId, SlotType::Inventory, 4904);
if (luckySlot == -1){
NativeFunctions::sendSay(packet->npcID, "Onde esta o Bau V?.");
return true;
}
static const STRUCT_ITEM itemList[] = {
{ 3605, 2, 127, 71, 40, 43, 235 },
{ 3628, 2, 127, 71, 60, 43, 235 },
{ 3665, 60, 85, 3, 127, 43, 235 },
{ 3685, 2, 127, 71, 40, 43, 235 },
{ 3705, 2, 127, 71, 40, 43, 235 },
{ 3729, 60, 75, 3, 127, 43, 235 },
{ 3733, 60, 80, 3, 127, 43, 235 },
{ 3765, 2, 127, 71, 80, 43, 235 },
{ 3785, 2, 127, 71, 65, 43, 235 },
{ 3464, 2, 127, 69, 10, 43, 00 },
{ 3464, 2, 127, 70, 10, 43, 00 },
};
NativeFunctions::sendSay(packet->npcID, "Parabéns.");
NativeFunctions::putItem(client, &itemList[rand() % 11]);
short random = Rnd::instance().iRandom(0, 12);
memcpy(&mob->Mob.Inventory[luckySlot], &Global::itemList[random], sizeof(STRUCT_ITEM));
NativeFunctions::sendItem(packet->Header.ClientId, (int32_t)SlotType::Inventory, luckySlot, &mob->Mob.Inventory[luckySlot]);
memset(&mob->Mob.Inventory[luckySlot], 0x0, sizeof(STRUCT_ITEM));
return true;
}
if (strcmp(npc->Mob.Name, "Bau_Missao") == 0)
{
auto luckySlot = Functions::getFirstSlot(packet->Header.ClientId, SlotType::Inventory, 477);
if (luckySlot == -1){
NativeFunctions::sendSay(packet->npcID, "Onde esta Bau Missao I?.");
return true;
}
auto questItemSlot = Functions::getFirstSlot(client, SlotType::Inventory, 478);
if (questItemSlot == -1) {
NativeFunctions::sendChat(packet->npcID, "Onde Esta Bau Missao II?");
return true;
}
auto LuckySlot = Functions::getFirstSlot(client, SlotType::Inventory, 479);
if (LuckySlot == -1) {
NativeFunctions::sendChat(packet->npcID, "Onde Esta Bau Missao III ?");
return true;
}
static const STRUCT_ITEM itemList[] = {
{ 1006, 2, 127, 71, 100, 43, 251 },
{ 1007, 2, 127, 71, 100, 43, 251 },
{ 1008, 60, 100, 3, 127, 43, 251 },
{ 1009, 2, 127, 71, 100, 43, 251 },
{ 1010, 2, 127, 71, 100, 43, 251 },
{ 1011, 60, 100, 3, 127, 43, 251 },
{ 1012, 60, 110, 3, 127, 43, 251 },
{ 1013, 2, 127, 71, 120, 43, 251 },
{ 1014, 2, 127, 71, 120, 43, 251 },
{ 1015, 3, 127, 54, 30, 43, 251 },
};
NativeFunctions::sendSay(packet->npcID, "Parabéns.");
NativeFunctions::putItem(client, &itemList[rand() % 10]);
short random = Rnd::instance().iRandom(0, 11);
memcpy(&mob->Mob.Inventory[luckySlot], &Global::itemList[random], sizeof(STRUCT_ITEM));
memcpy(&mob->Mob.Inventory[questItemSlot], &Global::itemList[random], sizeof(STRUCT_ITEM));
memcpy(&mob->Mob.Inventory[luckySlot], &Global::itemList[random], sizeof(STRUCT_ITEM));
NativeFunctions::sendItem(packet->Header.ClientId, (int32_t)SlotType::Inventory, luckySlot, &mob->Mob.Inventory[luckySlot]);
NativeFunctions::sendItem(packet->Header.ClientId, (int32_t)SlotType::Inventory, questItemSlot, &mob->Mob.Inventory[questItemSlot]);
NativeFunctions::sendItem(packet->Header.ClientId, (int32_t)SlotType::Inventory, luckySlot, &mob->Mob.Inventory[luckySlot]);
memset(&mob->Mob.Inventory[luckySlot], 0x0, sizeof(STRUCT_ITEM));
memset(&mob->Mob.Inventory[questItemSlot], 0x0, sizeof(STRUCT_ITEM));
memset(&mob->Mob.Inventory[luckySlot], 0x0, sizeof(STRUCT_ITEM));
return true;
};
return true;
}
Clique aqui e adquira suas medalhas
Link para o comentário
Compartilhar em outros sites
9 respostass a esta questão
Posts Recomendados