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Gellin Logger


japadoface
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Olá Galera , Um amigo pediu O Gellin Logger Entao Vou disponibilizar para voces !!

Donwload :https://www.mediafire.com/folder/lb9qnvajkx2xr/Gellin_Logger

scan :

É necessário se cadastrar para acessar o conteúdo.

 

Metodo Manual :

 

Execute o C++

 

Clique em File >> New >> Project em name digite qualquer nome para seu logger depois clique em OK

depois clique em Next em aplication settings maque a opição DLL e Empty Project de ok

 

Depois disso clique com o Botão direito do mause em Header Files e adicione Inc.h e sigs.h

Em soucer Files adicione Main.cpp

 

Em Inc.h adicione o seguinte codigo:

CÓDIGO:

//////////////////////////////////////////////////////////////////////////

// //

// Combat Arms Address Logger Version 2.0penSource //

// 25-04-2013 //

// Created By Renildo Marcio, USSR´s, Infinity //

// Noob, Gellin, We11ingtow, srDIEGO //

// //

// Credits - Msdn, Microsoft, Google //

// //

// //

//////////////////////////////////////////////////////////////////////////

 

#ifndef _FUNCTIONS_H_

#define _FUNCTIONS_H_

 

#pragma once

 

#include <Windows.h>

#include <iostream>

#include <string>

#include <sstream>

#include <fstream>

#include <time.h>

 

#define VC_EXTRALEAN

#define WIN32_LEAN_AND_MEAN

 

#pragma warning( disable: 4996 )

 

using namespace std;

ofstream ofile;

 

#define LOG_FILE "C:\\srDIEGO_LOG.txt"

 

bool IsGameReadyToBeHooked( void )

{

if( GetModuleHandle( "Engine.exe" ) != NULL

&& GetModuleHandle( "CShell.dll" ) != NULL

&& GetModuleHandle( "Clientfx.fxd" ) != NULL )

return true;

 

return false;

}

 

void __cdecl add_log( const char *fmt, ... )

{

ofile.open( LOG_FILE, ios::app );

 

va_list va_alist;

char logbuf[256] = {0};

 

va_start( va_alist, fmt );

vsnprintf( logbuf + strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist );

va_end( va_alist );

 

ofile << logbuf << endl;

 

ofile.close();

}

 

DWORD GetSizeofCode( const char* szModuleName )

{

HMODULE hModule = GetModuleHandle( szModuleName );

 

if ( !hModule )

return NULL;

 

PIMAGE_DOS_HEADER pDosHeader = PIMAGE_DOS_HEADER( hModule );

 

if( !pDosHeader )

return NULL;

 

PIMAGE_NT_HEADERS pNTHeader = PIMAGE_NT_HEADERS( (LONG)hModule + pDosHeader->e_lfanew );

 

if( !pNTHeader )

return NULL;

 

PIMAGE_OPTIONAL_HEADER pOptionalHeader = &pNTHeader->OptionalHeader;

 

if( !pOptionalHeader )

return NULL;

 

return pOptionalHeader->SizeOfCode;

}

 

DWORD OffsetToCode( const char* szModuleName )

{

HMODULE hModule = GetModuleHandle( szModuleName );

 

if ( !hModule )

return NULL;

 

PIMAGE_DOS_HEADER pDosHeader = PIMAGE_DOS_HEADER( hModule );

 

if( !pDosHeader )

return NULL;

 

PIMAGE_NT_HEADERS pNTHeader = PIMAGE_NT_HEADERS( (LONG)hModule + pDosHeader->e_lfanew );

 

if( !pNTHeader )

return NULL;

 

PIMAGE_OPTIONAL_HEADER pOptionalHeader = &pNTHeader->OptionalHeader;

 

if( !pOptionalHeader )

return NULL;

 

return pOptionalHeader->BaseOfCode;

}

 

DWORD FindPattern( DWORD dwStart, DWORD dwLen, BYTE* pszPatt, char pszMask[] )

{

unsigned int i = NULL;

int iLen = strlen( pszMask ) - 1;

 

for( DWORD dwRet = dwStart; dwRet < dwStart + dwLen; dwRet++ )

{

if( *(BYTE*)dwRet == pszPatt || pszMask == '?' )

{

if( pszMask[i+1] == '\0' )

return( dwRet - iLen );

i++;

}

else

i = NULL;

}

return NULL;

}

 

#endif

 

Em Sigs.h adicione isso:

CÓDIGO:

//////////////////////////////////////////////////////////////////////////

// //

// Combat Arms Address Logger Version 2.0penSource //

// 25-04-2013 //

// Created By Renildo Marcio, USSR´s, Infinity //

// Noob, Gellin, We11ingtow, srDIEGO //

// //

// Credits - Msdn, Microsoft, Google //

//

É necessário se cadastrar para acessar o conteúdo.
, //

//

É necessário se cadastrar para acessar o conteúdo.
//

//

É necessário se cadastrar para acessar o conteúdo.
//

// //

//////////////////////////////////////////////////////////////////////////

 

#ifndef _SIGS_

#define _SIGS_

 

#pragma once

 

#define PATT_MTBWC "\x68\x00\x00\x00\x00\x2B\xC2\x8D\x8C\x24\x00\x00\x00\x00\x51\x40\x50\x8D\x54\x24\x00\x52\x55\x55"

#define MASK_MTBWC "x????xxxxx????xxxxxx?xx"

 

#define

PATT_LTCLIENT

"\x8B\x0D\x00\x00\x00\x00\xD9\x54\x24\x00\x53\xD9\x54\x24\x00\x8D\x5C\x24\x00\xD9\x5C\x24\x00\x53\xD9\xE8\x50"

#define MASK_LTCLIENT "xx????xxx?xxxx?xxx?xxx?xxx"

 

#define

PATT_LOCALPTR

"\x8B\x0D\x00\x00\x00\x00\x0F\xB7\x96\x00\x00\x00\x00\x8B\x1\x8B\x80\x00\x00\x00\x00\x52\xFF\xD0\x85\xC0"

#define MASK_LOCALPTR "xx????xxx????xxxx????xxxx"

 

#define

PATT_BUILDFONT

"\x8B\x44\x24\x00\x56\x8B\xF1\x8B\x4C\x24\x00\x8B\x16\x8B\x92\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x8B\x44\x24\x00\x50\x51\x8B\xCE\xFF\xD2\x85\xC0"

#define MASK_BUILDFONT "xxx?xxxxxx?xxxx????xx????xxx?xxxxxxx"

 

#define

PATT_FILLFONT

"\x89\x50\x00\xC2\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x51\x53\x55\x56\x57"

#define MASK_FILLFONT "xx?x??xxxxxxxxxxxx?x????xx????xxxxx"

 

#define

PATT_FONTECX

"\xA1\x00\x00\x00\x00\xD9\x7C\x24\x00\xD9\x80\x00\x00\x00\x00\x8B\x4E\x00\xDC\x0D\x00\x00\x00\x00\x0F\xB7\x44\x24\x00\xD9\xC9\x8B\x11\xDC\x5\x00\x00\x00\x00\x0D\x00\x00\x00\x00\x89\x44\x24\x00\x8B\x42\x00"

#define MASK_FONTECX "x????xxx?xx????xx?xx????xxxx?xxxxxx????x????xxx?xx"

 

#define

PATT_GETFONTHAND

"\x8B\x44\x24\x00\x56\x8B\xF1\x8B\x8E\x00\x00\x00\x00\x2B\x8E\x00\x00\x00\x00\xC1\xF9\x00\x3B\xC1\x72\x00\x80\x7C\x24\x00\x00\x74\x00\xA1\x00\x00\x00\x00\x8B\x10"

#define MASK_GETFONTHAND "xxx?xxxxx????xx????xx?xxx?xxx??x?x????x"

 

#define

PATT_GETCONSOLEINT

"\xA1\x00\x00\x00\x00\x85\xC0\x74\x00\x8B\x4C\x24\x00\x8B\x90\x00\x00\x00\x00\x51\xFF\xD2\x83\xC4\x00\x85\xC0\x74\x00"

#define MASK_GETCONSOLEINT "x????xxx?xxx?xx????xxxxx?xxx"

 

#define

PATT_GCS

"\x8B\x0D\x00\x00\x00\x00\x8B\x01\x8B\x90\x00\x00\x00\x00\xFF\xD2\x8B\xD8\x85\xDB\x0F\x84\x00\x00\x00\x00\x8B\x86\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x50\x33\xFF"

#define MASK_GCS "xx????xxxx????xxxxxxxx????xx????xx????xx"

 

#define

PATT_LTCOMMON

"\x8B\x0D\x00\x00\x00\x00\x8B\x11\x6A\x00\x6A\x00\x6A\x00\x50\x8B\x42\x00\xFF\xD0\x8B\xB6\x00\x00\x00\x00\x85\xF6\x74\x00"

 

#define MASK_LTCOMMON "xx????xxx?x?x?xxx?xxxx????xxx"

 

#define PATT_SUPERBULLETS "\x8B\x90\x00\x00\x00\x00\x56\xFF\xD2\x8B\xC8\xE8\x00\x00\x00\x00\x85\xC0\x5F\x0F\x94\xC0\x5E\xC3"

#define MASK_SUPERBULLETS "xx????xxxxxx????xxxxxxx"

 

#define

PATT_FPSOFFSET

"\xEB\x00\xDD\xD8\x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x42\x00\xFF\xD0\xD9\x1D\x00\x00\x00\x00\x39\xAE\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00\x8B\x86\x00"

#define MASK_FPSOFFSET "x?xxxx????xxxx?xxxx????xx????xx????xx"

 

#define

PATT_REMOTEKILL1

"\x52\xD9\x5C\x24\x00\xD9\x40\x00\x8D\x44\x24\x00\xD9\x5C\x24\x00\x50\xD9\x44\x24\x00\xD9\x5C\x24\x00\xD9\x44\x24\x00\xD9\x5C\x24\x00\xD9\x44\x24\x00\xD9\x5C\x24\x00"

#define MASK_REMOTEKILL1 "xxxx?xx?xxx?xxx?xxxx?xxx?xxx?xxx?xxx?xxx"

 

#define

PATT_WEAPONRANGE

"\x8B\x80\x00\x00\x00\x00\x89\x44\x24\x00\x8B\x82\x00\x00\x00\x00\xFF\xD0\x3B\xC3\x74\x00\xD9\x80\x00\x00\x00\x00\xDA\x4C\x24\x00\xDA\x44\x24\x00"

#define MASK_WEAPONRANGE "xx????xxx?xx????xxxxx?xx????xxx?xxx"

 

#define PATT_RAPIDFIRE1 "\x74\x00\x8B\x06\x8B\x50\x00\x8B\xCE\xFF\xD2\x8B\xC7\x5F\x5E\xC2\x00\x00\xCC\xCC\xCC"

#define MASK_RAPIDFIRE1 "x?xxxx?xxxxxxxxx??xx"

 

#define

PATT_RAPIDFIRE2

"\x80\xBE\x00\x00\x00\x00\x00\x74\x00\x8B\x86\x00\x00\x00\x00\x8B\xD\x00\x00\x00\x00\x8B\x78\x00\xE8\x00\x00\x00\x00\x85\xC0"

#define MASK_RAPIDFIRE2 "xx?????x?xx????xx????xx?x????x"

 

#define

PATT_RAPIDFIRE3

"\x7E\x00\x8B\x96\x00\x00\x00\x00\x3B\x82\x00\x00\x00\x00\x7D\x00\xC6\x44\x24\x00\x00\xEB\x00\x84\xC9\x74\x00\x80\xBE\x00"

#define MASK_RAPIDFIRE3 "x?xx????xx????x?xxx??x?xxx?xx"

 

#define

PATT_RAPIDFIRE4

"\x74\x00\x8B\x86\x00\x00\x00\x00\x8B\xD\x00\x00\x00\x00\x8B\x78\x00\xE8\x00\x00\x00\x00\x85\xC0\x74\x00"

#define MASK_RAPIDFIRE4 "x?xx????xx????xx?x????xxx"

 

#define PATT_RAPIDFIRE5 "\x8B\x86\x00\x00\x00\x00\x5F\x5E\x5D\x5B\x83\xC4\x00\xC2\x00\x00\x83\xFF\x00\x75\x00\x8B\xCE"

#define MASK_RAPIDFIRE5 "xx????xxxxxx?x??xx?x?x"

 

#define

PATT_ITLTCSBASE

"\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x6A\x00\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xD9\xE8\xE8\x00\x00\x00\x00\xDC\xD\x00\x00\x00\x00\xD9\x1D\x00"

 

#define MASK_ITLTCSBASE

"x????x????x????x????x????x????xxxxxxxxxxxxxxxxx????x????x????x????xxxxxxxxxxxxx?x????x????x????x????x????x????xxxxxxxxxxxxxxxxxxx????xx????xx"

 

#define

PATT_FORCEFPS

"\x50\xE8\x00\x00\x00\x00\x83\xC4\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xB9\x00\x00\x00\x00\xE9\x00\x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xB9\x00\x00\x00\x00\xE9\x00\x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xB9\x00"

 

#define MASK_FORCEFPS "xx????xx?xx????????xx????????xx????????xxxxxxxxxxxxxxxxx????x????xxxxxxx????x????xxxxxxx"

 

#define

PATT_D3DDEVICE

"\x8B\xD\x00\x00\x00\x00\x89\x4D\x00\x33\xD2\x52\x8B\x45\x00\x50\x8B\x4D\x00\x8B\x11\x8B\x45\x00\x8B\x8\x8B\x12\x51\x8B\x82\x00\x00\x00\x00\xFF\xD0\xEB\x00\x8B\xE5\x5D\xC3\xCC\xCC"

 

#define MASK_D3DDEVICE "xx????xx?xxxxx?xxx?xxxx?xxxxxxx????xxx?xxxxx"

 

#define PATT_WORLDTOSCREEN "\x81\xEC\x00\x00\x00\x00\x56\x8B\xF1\x8B\x8C\x24\x00\x00\x00\x00\x8B\x06\x8B\x50\x0C"

#define MASK_WORLDTOSCREEN "xx????xxxxxx????xxxxx"

 

#define

PATT_DRAWPRIM

"\x8B\x50\x00\x8B\x12\x56\x8B\x70\x00\x89\xC\x96\x8B\x48\x00\xFF\x1\x5E\x8B\x40\x00\xFF\x0\xC3\x8B\xC1\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00"

#define

MASK_DRAWPRIM

"xx?xxxxx?xxxxx?xxxxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx"

 

#define

PATT_INTERSECT

"\x8B\x54\x24\x00\x8B\x0D\x00\x00\x00\x00\x8B\x01\x8B\x40\x00\x52\x8B\x54\x24\x00\x52\xFF\xD0\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x8B\x54\x24\x00\xD9\x44\x24\x00"

#define MASK_INTERSECT "xxx?xx????xxxx?xxxx?xxxxxxxxxxxxxxx?xxx"

 

#define

PATT_CURSORCENTER

"\x39\x3D\x00\x00\x00\x00\x74\x00\x57\xFF\x15\x00\x00\x00\x00\x89\x3D\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\xC4\x00\xE8\x00"

#define MASK_CURSORCENTER "xx????x?xxx????xx????x????x????xx?x"

 

#define

PATT_CONSOLEUNWRAPPED

"\xC7\x5\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x5\x00\x00\x00\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\xC4\x00\x68\x00\x00\x00\x00\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\x8B\x44\x24\x00"

#define MASK_CONSOLEUNWRAPPED "xx????????xx????????x????xx?x????x????x????xxxxxxxxxxxxx????x????xxxxxxxxx"

 

#define

PATT_CLIENTFX

"\xD9\xEE\x8B\xC1\xD9\x58\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xB0\x00\xC2\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xB8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x8B\x44\x24\x00\xA3\x00"

#define MASK_CLIENTFX "xxxxxx?xxxxxxxxxx?x??xxxxxxxxxxxx????xxxxxxxxxxxxxx?x"

 

#define PATT_JUMP "\xD9\x1D\x00\x00\x00\x00\xD9\xC9\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0"

#define MASK_JUMP "xx????xxxx????xx????xx"

 

#define

PATT_TRACERS

"\xD9\x15\x00\x00\x00\x00\x89\x0D\x00\x00\x00\x00\x83\x3D\x00\x00\x00\x00\x00\x75\x21\xD9\xC1\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\x89\x0D\x00\x00\x00\x00\x83\x3D\x00\x00\x00\x00\x00\x75\x27\xD9\xC1\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0E\xD9\x1D\x00\x00\x00\x00"

#define MASK_TRACERS "xx????xx????xx?????xxxxxx????xxxxxxxxx????xx????xx????xx?????xxxxxx????xxxxxxxxx????"

 

#define

PATT_FPS

"\xD9\x15\x00\x00\x00\x00\xD8\x15\x00\x00\x00\x00\x89\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\x89\x1D\x00\x00\x00\x00\xD9\x97\x00\x00\x00\x00\xD9\x97\x00\x00\x00\x00"

#define MASK_FPS "xx????xx????xx????xxxxxxxxx????xx????xx????xx????"

 

#define

PATT_GRAVITY

"\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xD9\x05\x00\x00\x00\x00\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08\xD9\x1D\x00\x00\x00\x00"

#define MASK_GRAVITY "xx????xxxx????xx????xxxx????xxxxxxx????xxxx????xx????xxxxxxxxx????"

 

#define PATT_PLAYERSTATUS "\x56\x8B\xF1\xE8\x00\x00\x00\x00\xC7\x06\x00\x00\x00\x00\x89\x35\x00\x00\x00\x00\x8B\xC6\x5E\xC3"

#define MASK_PLAYERSTATUS "xxxx????xx????xx????xxxx"

 

#define PATT_DISTANCE "\xD9\x05\x00\x00\x00\x00\xEB\x2F\x80\x7F\x01\x00\x0F\x94\xC2\x88\x96\x93\x04\x00\x00"

#define MASK_DISTANCE "xx????xxxxxxxxxxxxxxx"

 

#define PATT_PLAYERMGR "\x8B\x0D\x00\x00\x00\x00\x8B\xB9\x00\x00\x00\x00\x85\xFF\x75\x0C\x5F\x5B\x33\xC0"

#define MASK_PLAYERMGR "xx????xx????xxxxxxxx"

 

#define PATT_CLIENTEINFOMGR "\x8B\x0D\x00\x00\x00\x00\x57\xE8\x00\x00\x00\x00\x83\xFF\x01"

#define MASK_CLIENTEINFOMGR "xx????xx????xxx"

 

#define PATT_CAMERAUPDATE "\x89\x4C\x24\x08\x8B\x50\x1C\x89\x54\x24\x0C\x8B\x48\x20\x89\x4C\x24\x10"

#define MASK_CAMERAUPDATE "xxxxxxxxxxxxxxxxxx"

 

#define PATT_PLAYERBYINDEX "\x8b\x41\x04\x85\xc0\x74\x00\x8b\x54\x24\x04\xeb\x00\x8d\x49\x00"

#define MASK_PLAYERBYINDEX "xxxxxx?xxxxx?xxx"

 

#define PATT_PLAYERMANAGER "\x8B\x0D\x00\x00\x00\x00\x8B\xB9\x00\x00\x00\x00\x85\xFF\x75\x0C\x5F\x5B\x33\xC0"

#define MASK_PLAYERMANAGER "xx????xx????xxxxxxxx"

 

#define

PATT_GAMESTATUS

"\x8B\x0D\x00\x00\x00\x00\x68\x00\x00\x00\x00\x89\x5C\x24\x20\x89\x5C\x24\x28\x89\x5C\x24\x30\x89\x5C\x24\x38\x88\x5C\x24\x3C\x89\x5C\x24\x64\x89\x44\x24\x40\x89\x5C\x24\x44\x89\x5C\x24\x5C\x89\x6C\x24\x68\x89\x5C\x24\x50\x89\x5C\x24\x54\x89\x5C\x24\x58\x89\x5C\x24\x60\xC7\x44\x24\x00\x00\x00\x00\x00\xC7\x44\x24\x00\x00\x00\x00\x00\xC7\x44\x24\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x47\x10\x8B\x6F\x14\x89\x46\x2C\xE8\x00\x00\x00\x00\x8B\x4F\x1C\x8B\x57\x18"

#define

MASK_GAMESTATUS

"xx????x????xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?????xxx?????xxx?????x????xxxxxxxxxx????xxxxxx"

 

#define

PATT_BASEMOVEACCEL

"\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\xD9\xC1"

#define MASK_BASEMOVEACCEL "xx????xxxx????xx????xxxxxxxxx????xx????xxxx????xx????xxxxxxxxx????xxxxxx"

 

#define

PATT_STARTACCEL

"\xD9\x1D\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08\xD9\x1D\x00\x00\x00\x00"

#define MASK_STARTACCEL "xx????xxxx????xx????xxxxxxxxx????"

 

#define

PATT_MAXACCEL

"\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00"

#define MASK_MAXACCEL "xx????xxxxxxxx????xx????xxxxxxxxx????xx????xxxx????xx????xxxxxxxxx????xx????"

 

#define

PATT_ACCELINC

"\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xD9\x05\x00\x00\x00\x00\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2"

#define MASK_ACCELINC "xx????xxxx????xx????xxxxxxxxx????xx????xxxx????xx????xxxx????xxxxxxx????xx"

 

#define

PATT_WALKVVEL

"\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xD9\x05\x00\x00\x00\x00\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2"

#define MASK_WALKVVEL "xx????xxxx????xx????xxxx????xxxxxxx????xxxx????xx????xxxxxxxxx????xx"

 

#define

PATT_FRUNVEL

"\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44"

#define MASK_FRUNVEL "xx????xxxx????xx????xxxxxxxxx????xxxx????xx????xxxxx"

 

#define

PATT_BRUNVEL

"\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC9\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0"

#define MASK_BRUNVEL "xx????xxxx????xx????xxxxxxxxx????xxxxxxxx????xx????xxxxxxxxx????xx????xxxx????xx????xx"

 

#define

PATT_SRUNVEL

"\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC9\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08"

#define MASK_SRUNVEL "xx????xxxxxxxx????xx????xxxxxxxxx????xx????xxxx????xx????xxxxxxx"

 

#define

PATT_DUCKVEL

"\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\x89\x35\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x68\x00\x00\x00\x00\x8D\x87\x00\x00\x00\x00\x50"

#define MASK_DUCKVEL "xx????xxxxxx????x????xx????x????xx????x"

 

#define

PATT_ESPNOMES1

"\x75\x05\xBB\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00\x8D\x4C\x24\x1C\xC7\x44\x24\x00\x00\x00\x00\x00\x8B\x82\x00\x00\x00\x00"

#define MASK_ESPNOMES1 "xxx????xx????xxxxxxx?????xx????"

 

#define

PATT_ESPNOMES2

"\x75\x05\xBB\x00\x00\x00\x00\x8B\x17\x8B\x92\x00\x00\x00\x00\x85\xDB\x0F\x95\xC0\x0F\xB6\xC8\x51\x8B\xCF"

#define MASK_ESPNOMES2 "xxx????xxxx????xxxxxxxxxxx"

 

#define

PATT_NORECOIL

"\xD9\x44\x24\x14\xD8\xD1\xDF\xE0\xDD\xD9\xF6\xC4\x41\x75\x09\xD9\x44\x24\x18\xD8\x4E\x58\xDE\xC1\xD9\x5C\x24\x18\xD9\x44\x24\x18\xDC\x0D\x00\x00\x00\x00\xD9\x5C\x24\x18\xD9\x44\x24\x18\xD9\xC0"

#define MASK_NORECOIL "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxxxx"

 

#define

PATT_NORELOAD

"\x0F\x84\x00\x00\x00\x00\x8B\x96\x00\x00\x00\x00\x89\x96\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x0F\xB7\x96\x10\x02\x00\x00"

#define MASK_NORELOAD "xx????xx????xx????xx????xxxxxxx"

 

#define PATT_PLAYERNEXT

 

#endif

 

E por Ultimo em main.cpp adicione esse codigo:

CÓDIGO:

//////////////////////////////////////////////////////////////////////////

// //

// Combat Arms Address Logger Version 1.0penSource //

//////////////////////////////////////////////////////////////////////////

// //

// Combat Arms Address Logger Version 2.0penSource //

// 25-04-2013 //

// Created By Renildo Marcio, USSR´s, Infinity //

// Noob, Gellin, We11ingtow, srDIEGO //

// //

// Credits - Msdn, Microsoft, Google //

//

É necessário se cadastrar para acessar o conteúdo.
, //

//

É necessário se cadastrar para acessar o conteúdo.
//

//

É necessário se cadastrar para acessar o conteúdo.
//

// //

//////////////////////////////////////////////////////////////////////////

 

#include "inc.h"

#include "sigs.h"

 

DWORD dwCShellCodeSize = NULL, dwCShellEntryPoint = NULL, dwCShellCodeOffset = NULL,

dwEngineCodeSize = NULL, dwEngineEntryPoint = NULL, dwEngineCodeOffset = NULL,

dwClientFXCodeSize = NULL, dwClientFXEntryPoint = NULL, dwClientFXCodeOffset = NULL;

 

DWORD WINAPI dwMain( LPVOID lpArg )

{

#pragma region Warm Up

 

DeleteFile( LOG_FILE );

 

add_log( "______________________________________________" );

add_log( "| |" );

add_log( "| Combat Arms Address Logger v6 |" );

add_log( "| Created By Renildo Marcio, USSR´s, Infinity |" );

add_log( "| Noob, Gellin, We11ingtow, srDIEGO |" );

add_log( "| 04-06-2013 |" );

add_log( "_______________________________________________" );

 

add_log( "\n\nWaiting for game to reach proper state..." );

 

while( !IsGameReadyToBeHooked() )

Sleep( 25 );

 

add_log( "Game reached proper state, logging started...\n" );

 

Sleep( 250 );

 

dwEngineEntryPoint = (DWORD)GetModuleHandle( "Engine.exe" );

dwEngineCodeSize = GetSizeofCode( "Engine.exe" );

dwEngineCodeOffset = OffsetToCode( "Engine.exe" );

 

Sleep( 100 );

 

add_log( "Engine Entry Point : 0x%X", dwEngineEntryPoint );

add_log( "Engine .code Size : 0x%X", dwEngineCodeSize );

add_log( "Engine .code Offset : 0x%X\n", dwEngineCodeOffset );

dwEngineEntryPoint += dwEngineCodeOffset;

 

dwCShellEntryPoint = (DWORD)GetModuleHandle( "CShell.dll" );

dwCShellCodeSize = GetSizeofCode( "CShell.dll" );

dwCShellCodeOffset = OffsetToCode( "CShell.dll" );

 

Sleep( 100 );

 

add_log( "CShell Entry Point : 0x%X", dwCShellEntryPoint );

add_log( "CShell .code Size : 0x%X", dwCShellCodeSize );

add_log( "CShell .code Offset : 0x%X\n", dwCShellCodeOffset );

dwCShellEntryPoint += dwCShellCodeOffset;

 

dwClientFXEntryPoint = (DWORD)GetModuleHandle( "Clientfx.fxd" );

dwClientFXCodeSize = GetSizeofCode( "Clientfx.fxd" );

dwClientFXCodeOffset = OffsetToCode( "Clientfx.fxd" );

 

Sleep( 100 );

 

add_log( "ClientFX Entry Point : 0x%X", dwClientFXEntryPoint );

add_log( "ClientFX .code Size : 0x%X", dwClientFXCodeSize );

add_log( "ClientFX .code Offset : 0x%X\n\n", dwClientFXCodeOffset );

//dwClientFXEntryPoint += dwClientFXCodeSize;

 

add_log( "srDIEGO BR Logger V6 Iniciando...\n" );

 

#pragma endregion

 

#pragma region Varibles

DWORD dwMTBWC = NULL, dwLTClient = NULL, dwLocalPtr = NULL, dwBuildFont = NULL,

dwFillFont = NULL, dwFontECX = NULL, dwGetFontHand = NULL, dwGetConsoleInt = NULL, dwGCS = NULL,

 

dwLTCommon = NULL, dwSuperBullets = NULL, dwGLASSWALL = NULL,

dwRemoteKill1 = NULL, dwRemoteKill2 = NULL, dwWeaponRange1 = NULL,

dwWeaponRange2 = NULL, dwITLTCSBase = NULL, dwForceFPS = NULL, dwForceFPSOffset = NULL, dwRapidFire1 = NULL,

dwRapidFire2 = NULL, dwRapidFire3 = NULL, dwRapidFire4 = NULL, dwRapidFire5 = NULL, dwD3DDevice = NULL,

dwWorldToScreen = NULL, dwDrawPrim = NULL, dwIntersect = NULL, dwCursorCenter = NULL, dwConsoleUnWrapped = NULL,

 

dwClientFx = NULL, dwPlayerNextOffset = NULL, dwJump = NULL,

dwTracers = NULL, dwFPS = NULL, dwGravity = NULL, dwPlayerState = NULL,

dwActivationDistance = NULL, dwPlayerMgr = NULL, dwClientInfoMgr = NULL,

 

dwCameraUpdate = NULL, dwPlayerByIndex = NULL, dwPlayerManager =

NULL, dwGameStatus = NULL, dwBaseMoveAccel = NULL, dwStartAccel = NULL,

dwMaxAccel = NULL, dwAccelInc = NULL,

dwWalkVel = NULL,

dwFRunVel = NULL, dwBRunVel = NULL, dwSRunVel = NULL, dwDuckVel = NULL,

dwLTClientexe = NULL, dwEspName1 = NULL, dwEspName2 = NULL,

dwNoRecoil = NULL, dwNoReload = NULL;

#pragma endregion

 

#pragma region CShell

 

dwMTBWC = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_MTBWC, MASK_MTBWC );

 

if( dwMTBWC != NULL )

add_log( "#define Mtbwcret\t\t0x%X", dwMTBWC + 0x1E );

else

add_log( "Failed to update Mtbwcret" );

 

dwLTClient = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_LTCLIENT, MASK_LTCLIENT );

 

if( dwLTClient != NULL )

add_log( "#define LTClientDLL\t\t0x%X", (DWORD)*(DWORD*)( dwLTClient + 0x2 ) );

else

add_log( "Failed to update LTClientDLL" );

 

dwEspName1 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_ESPNOMES1, MASK_ESPNOMES1 );

 

if( dwEspName1 != NULL )

add_log( "#define EspName1\t\t0x%X", dwEspName1 );

else

add_log( "Failed to update EspName1" );

 

dwEspName2 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_ESPNOMES2, MASK_ESPNOMES2 );

 

if( dwEspName2 != NULL )

add_log( "#define EspName2\t\t0x%X", dwEspName2 );

else

add_log( "Failed to update EspName2" );

 

dwNoRecoil = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_NORECOIL, MASK_NORECOIL );

 

if( dwNoRecoil != NULL )

add_log( "#define NoRecoil\t\t0x%X", dwNoRecoil );

else

add_log( "Failed to update NoRecoil" );

 

dwNoReload = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_NORELOAD, MASK_NORELOAD );

 

if( dwNoReload != NULL )

add_log( "#define NoReload\t\t0x%X", dwNoReload );

else

add_log( "Failed to update NoReload" );

 

dwLocalPtr = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_LOCALPTR, MASK_LOCALPTR );

 

if( dwLocalPtr != NULL )

 

add_log( "#define LocalPtr\t\t0x%X", (DWORD)*(DWORD*)( dwLocalPtr + 0x2 ) );

else

add_log( "Failed to update LocalPtr" );

 

dwBuildFont = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_BUILDFONT, MASK_BUILDFONT );

 

if( dwBuildFont != NULL )

add_log( "#define BuildFont\t\t0x%X", dwBuildFont );

else

add_log( "Failed to update BuildFont" );

 

dwFillFont = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FILLFONT, MASK_FILLFONT );

 

if( dwFillFont != NULL )

add_log( "#define FillFont\t\t0x%X", dwFillFont + 0x11 );

else

add_log( "Failed to update FillFont" );

 

dwCameraUpdate = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_CAMERAUPDATE, MASK_CAMERAUPDATE );

 

if( dwCameraUpdate != NULL )

add_log( "#define CameraUpdate\t\t0x%X", dwCameraUpdate + 0x2 );

else

add_log( "Failed to update CameraUpdate" );

 

dwGameStatus = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GAMESTATUS , MASK_GAMESTATUS );

 

if( dwGameStatus != NULL )

add_log( "#define GameStatus\t\t0x%X", dwGameStatus + 0xE4 );

else

add_log( "Failed to update GameStatus" );

 

dwPlayerByIndex = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_PLAYERBYINDEX, MASK_PLAYERBYINDEX );

 

if( dwPlayerByIndex != NULL )

add_log( "#define PlayerByIndex\t\t0x%X", dwPlayerByIndex + 0x2 );

else

add_log( "Failed to update PlayerByIndex" );

 

dwFontECX = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FONTECX, MASK_FONTECX );

 

if( dwFontECX != NULL )

add_log( "#define FontECX\t\t0x%X", (DWORD)*(DWORD*)( dwFontECX + 0x1 ) );

else

add_log( "Failed to update FontECX" );

 

dwGetFontHand = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GETFONTHAND, MASK_GETFONTHAND );

 

if( dwGetFontHand != NULL )

add_log( "#define GetFontHand\t0x%X", dwGetFontHand );

else

add_log( "Failed to update GetFontHand" );

 

dwGetConsoleInt = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GETCONSOLEINT, MASK_GETCONSOLEINT );

 

if( dwGetConsoleInt != NULL )

add_log( "#define GetConsoleInt\t0x%X", dwGetConsoleInt );

else

add_log( "Failed to update GetConsoleInt" );

 

dwGCS = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GCS, MASK_GCS );

 

if( dwGCS != NULL )

add_log( "#define GCS\t\t0x%X", (DWORD)*(DWORD*)( dwGCS + 0x2 ) );

else

add_log( "Failed to update GCS" );

 

dwLTCommon = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_LTCOMMON, MASK_LTCOMMON );

 

if( dwLTCommon != NULL )

add_log( "#define LTCommon\t\t0x%X", (DWORD)*(DWORD*)( dwLTCommon + 0x2 ) );

else

add_log( "Failed to update LTCommon" );

 

dwPlayerMgr = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_PLAYERMGR, MASK_PLAYERMGR );

 

if( dwPlayerMgr != NULL )

add_log( "#define PlayerMgr\t\t0x%X", (DWORD)*(DWORD*)( dwPlayerMgr + 0x2 ) );

else

add_log( "Failed to update PlayerMgr" );

 

dwClientInfoMgr = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_CLIENTEINFOMGR, MASK_CLIENTEINFOMGR );

 

if( dwClientInfoMgr != NULL )

add_log( "#define ClientInfoMgr\t\t0x%X", (DWORD)*(DWORD*)( dwClientInfoMgr + 0x2 ) );

else

add_log( "Failed to update ClientInfoMgr" );

 

dwJump = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_JUMP, MASK_JUMP );

 

if( dwJump != NULL )

add_log( "#define Jump\t\t0x%X", (DWORD)*(DWORD*)( dwJump + 0x2 ) );

else

add_log( "Failed to update Jump" );

 

dwTracers = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_TRACERS, MASK_TRACERS );

 

if( dwTracers != NULL )

add_log( "#define Tracers\t\t0x%X", (DWORD)*(DWORD*)( dwTracers + 0x2 ) );

else

add_log( "Failed to update Tracers" );

 

dwFPS = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FPS, MASK_FPS );

 

if( dwFPS != NULL )

add_log( "#define FPS\t\t0x%X", (DWORD)*(DWORD*)( dwFPS + 0x2 ) );

else

add_log( "Failed to update FPS" );

 

dwGravity = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GRAVITY , MASK_GRAVITY );

 

if( dwGravity != NULL )

add_log( "#define Gratity\t\t0x%X", (DWORD)*(DWORD*)( dwGravity + 0x2 ) );

else

add_log( "Failed to update Gravity" );

 

dwActivationDistance = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_DISTANCE , MASK_DISTANCE );

 

if( dwActivationDistance != NULL )

add_log( "#define ActivationDistance\t\t0x%X", (DWORD)*(DWORD*)( dwActivationDistance + 0x2 ) );

else

add_log( "Failed to update ActivationDistance" );

 

dwBaseMoveAccel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_BASEMOVEACCEL , MASK_BASEMOVEACCEL );

 

if( dwBaseMoveAccel != NULL )

add_log( "#define BaseMoveAccel\t\t0x%X", (DWORD)*(DWORD*)( dwBaseMoveAccel + 0x2 ) );

else

add_log( "Failed to update BaseMoveAccel" );

 

dwStartAccel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_STARTACCEL , MASK_STARTACCEL );

 

if( dwStartAccel != NULL )

add_log( "#define StartAccel\t\t0x%X", (DWORD)*(DWORD*)( dwStartAccel + 0x2 ) );

else

add_log( "Failed to update StartAccel" );

 

dwMaxAccel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_MAXACCEL , MASK_MAXACCEL );

 

if( dwMaxAccel != NULL )

add_log( "#define MaxAccel\t\t0x%X", (DWORD)*(DWORD*)( dwMaxAccel + 0x2 ) );

else

add_log( "Failed to update MaxAccel" );

 

dwAccelInc = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_ACCELINC , MASK_ACCELINC );

 

if( dwAccelInc != NULL )

add_log( "#define AccelInc\t\t0x%X", (DWORD)*(DWORD*)( dwAccelInc + 0x2 ) );

else

add_log( "Failed to update AccelInc" );

 

dwWalkVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_WALKVVEL , MASK_WALKVVEL );

 

if( dwWalkVel != NULL )

add_log( "#define WalkVel\t\t0x%X", (DWORD)*(DWORD*)( dwWalkVel + 0x2 ) );

else

add_log( "Failed to update WalkVel" );

 

dwFRunVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FRUNVEL , MASK_FRUNVEL );

 

if( dwFRunVel != NULL )

add_log( "#define FRunVel\t\t0x%X", (DWORD)*(DWORD*)( dwFRunVel + 0x2 ) );

else

add_log( "Failed to update FRunVel" );

 

dwBRunVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_BRUNVEL , MASK_BRUNVEL );

 

if( dwBRunVel != NULL )

add_log( "#define BRunVel\t\t0x%X", (DWORD)*(DWORD*)( dwBRunVel + 0x2 ) );

else

add_log( "Failed to update BRunVel" );

 

dwSRunVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_SRUNVEL , MASK_SRUNVEL );

 

if( dwSRunVel != NULL )

add_log( "#define SRunVel\t\t0x%X", (DWORD)*(DWORD*)( dwSRunVel + 0x2 ) );

else

add_log( "Failed to update SRunVel" );

 

dwDuckVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_DUCKVEL , MASK_DUCKVEL );

 

if( dwDuckVel != NULL )

add_log( "#define DuckVel\t\t0x%X", (DWORD)*(DWORD*)( dwDuckVel + 0x2 ) );

else

add_log( "Failed to update DuckVel" );

 

dwSuperBullets = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_SUPERBULLETS, MASK_SUPERBULLETS );

 

if( dwSuperBullets != NULL )

{

dwSuperBullets += 0x13;

add_log( "#define SuperBullets\t\t0x%X", dwSuperBullets );

}

else

add_log( "Failed to update SuperBullets" );

 

dwPlayerManager = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_PLAYERMANAGER, MASK_PLAYERMANAGER );

 

if( dwPlayerManager != NULL )

{

dwPlayerManager += 0x2;

add_log( "#define PlayerManager\t\t0x%X", dwPlayerManager );

}

else

add_log( "Failed to update PlayerManager" );

 

dwPlayerState = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_PLAYERSTATUS, MASK_PLAYERSTATUS );

 

if( dwPlayerState != NULL )

{

dwPlayerState += 0xB8;

add_log( "#define PlayerState\t\t0x%X", dwPlayerState );

}

else

add_log( "Failed to update PlayerState" );

 

dwRemoteKill1 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_REMOTEKILL1, MASK_REMOTEKILL1 );

 

if( dwRemoteKill1 != NULL )

{

dwRemoteKill1 += 0x29;

add_log( "#define RemoteKill1\t0x%X", dwRemoteKill1 );

add_log( "#define RemoteKill2\t0x%X", dwRemoteKill1 + 0x1 );

 

dwRemoteKill2 = FindPattern( dwRemoteKill1, dwCShellCodeSize, (BYTE*)PATT_REMOTEKILL1, MASK_REMOTEKILL1 );

 

if( dwRemoteKill2 != NULL )

{

dwRemoteKill2 += 0x29;

add_log( "#define RemoteKill3\t0x%X", dwRemoteKill2 );

add_log( "#define RemoteKill4\t0x%X", dwRemoteKill2 + 0x1 );

}

else

{

add_log( "Failed to update RemoteKill3" );

add_log( "Failed to update RemoteKill4" );

}

}

else

{

add_log( "Failed to update RemoteKill1" );

add_log( "Failed to update RemoteKill2" );

add_log( "Failed to update RemoteKill3" );

add_log( "Failed to update RemoteKill4" );

}

 

 

dwWeaponRange1 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_WEAPONRANGE, MASK_WEAPONRANGE );

 

if( dwWeaponRange1 != NULL )

{

add_log( "#define WeaponRanger1\t0x%X", dwWeaponRange1 );

 

dwWeaponRange2 = FindPattern( dwWeaponRange1 + 0x64, dwCShellCodeSize, (BYTE*)PATT_WEAPONRANGE, MASK_WEAPONRANGE );

 

if( dwWeaponRange2 != NULL )

add_log( "#define WeaponRanger2\t0x%X", dwWeaponRange2 );

else

add_log( "Failed to update WeaponRanger2" );

}

else

{

add_log( "Failed to update WeaponRanger1" );

add_log( "Failed to update WeaponRanger2" );

}

 

dwRapidFire1 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE1, MASK_RAPIDFIRE1 );

 

if( dwRapidFire1 != NULL )

add_log( "#define RapidFire1\t\t0x%X", dwRapidFire1 );

else

add_log( "Failed to update RapidFire1" );

 

dwRapidFire2 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE2, MASK_RAPIDFIRE2 );

 

if( dwRapidFire2 != NULL )

add_log( "#define RapidFire2\t\t0x%X", dwRapidFire2 );

else

add_log( "Failed to update RapidFire1" );

 

dwRapidFire3 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE3, MASK_RAPIDFIRE3 );

 

if( dwRapidFire3 != NULL )

add_log( "#define RapidFire3\t\t0x%X", dwRapidFire3 );

else

add_log( "Failed to update RapidFire1" );

 

dwRapidFire4 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE4, MASK_RAPIDFIRE4 );

 

if( dwRapidFire4 != NULL )

add_log( "#define RapidFire4\t\t0x%X", dwRapidFire4 );

else

add_log( "Failed to update RapidFire1" );

 

dwRapidFire5 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE5, MASK_RAPIDFIRE5 );

 

if( dwRapidFire5 != NULL )

add_log( "#define RapidFire5\t\t0x%X", dwRapidFire5 );

else

add_log( "Failed to update RapidFire1" );

 

dwForceFPS = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FORCEFPS, MASK_FORCEFPS );

 

if( dwForceFPS != NULL )

add_log( "#define ForceFPS\t\t0x%X", (DWORD)*(DWORD*)( dwForceFPS + 0x58 ) );

else

add_log( "Failed to update ForceFPS" );

 

dwITLTCSBase = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_ITLTCSBASE, MASK_ITLTCSBASE );

 

if( dwITLTCSBase != NULL )

add_log( "#define LTCSBase\t\t0x%X", (DWORD)*(DWORD*)( dwITLTCSBase + 0x1 ) );

else

add_log( "Failed to update LTCSBase" );

 

dwForceFPSOffset = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FPSOFFSET, MASK_FPSOFFSET );

 

if( dwForceFPSOffset != NULL )

{

dwForceFPSOffset = *(DWORD*)( dwForceFPSOffset + 0x25 );

add_log( "\n#define OFF_FPS\t\t\t0x%X\n", dwForceFPSOffset );

}

else

add_log( "\nFailed to update OFF_FPS" );

 

#pragma endregion

 

#pragma region Engine

 

dwWorldToScreen = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_WORLDTOSCREEN, MASK_WORLDTOSCREEN );

 

if( dwWorldToScreen != NULL )

add_log( "#define W2S\t\t0x%X", dwWorldToScreen - 0x9 );

else

add_log( "Failed to update W2S" );

 

dwIntersect = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_INTERSECT, MASK_INTERSECT );

 

if( dwIntersect != NULL )

add_log( "#define Intersect\t\t0x%X", dwIntersect );

else

add_log( "Failed to update Intersect" );

 

dwD3DDevice = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_D3DDEVICE, MASK_D3DDEVICE );

 

if( dwD3DDevice != NULL )

add_log( "#define D3D\t\t0x%X", (DWORD)*(DWORD*)( dwD3DDevice + 0x2 ) );

else

add_log( "Failed to D3D" );

 

dwDrawPrim = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_DRAWPRIM, MASK_DRAWPRIM );

 

if( dwDrawPrim != NULL )

add_log( "#define Drawprimitive\t\t0x%X", (DWORD)*(DWORD*)( dwDrawPrim + 0x99 ) );

else

add_log( "Failed to update Drawprimitive" );

 

dwCursorCenter = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_CURSORCENTER, MASK_CURSORCENTER );

 

if( dwCursorCenter != NULL )

add_log( "#define CursorCenter\t0x%X", (DWORD)*(DWORD*)( dwCursorCenter + 0x2 ));

else

add_log( "Failed to update CursorCenter" );

 

 

dwConsoleUnWrapped = FindPattern( dwEngineEntryPoint,

dwEngineCodeSize, (BYTE*)PATT_CONSOLEUNWRAPPED, MASK_CONSOLEUNWRAPPED );

 

if( dwConsoleUnWrapped != NULL )

add_log( "#define ConsoleUnWrapped\t0x%X", dwConsoleUnWrapped + 0x47 );

else

add_log( "Failed to update ConsoleUnWrapped" );

 

#pragma endregion

 

#pragma region ClientFX

 

dwClientFx = FindPattern( dwClientFXEntryPoint, dwClientFXCodeSize, (BYTE*)PATT_CLIENTFX, MASK_CLIENTFX );

 

dwClientFx += 0x35;

 

DWORD dwReadClientAddie = *(DWORD*)dwClientFx;

 

dwReadClientAddie -= dwClientFXEntryPoint;

 

if( dwClientFx != NULL )

add_log( "\n#define ClientFx\t\t0x%X\n", dwReadClientAddie );

else

add_log( "Failed to update ClientFx" );

 

#pragma endregion

 

add_log( "\n\nLogging Complete..." );

MessageBox( NULL, "Logging Complete by: srDIEGO", "Success!, Maybe?", NULL );

exit( EXIT_SUCCESS );

 

return NULL;

}

 

BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{

UNREFERENCED_PARAMETER( hDll );

UNREFERENCED_PARAMETER( lpReserved );

 

if( dwReason == DLL_PROCESS_ATTACH )

CreateThread( NULL, NULL, dwMain, NULL, NULL, NULL );

 

return TRUE;

}

 

Espero Ter Ajudado Galera !!

 

Skype : japaah.ddos

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mano faz esse logger e bota pra download ai o meu ta dando erro pra burro aqui muito mesmo

 

o logger esta no começo do topico para download

 

Falando nisso esse gellin logger é um dos melhores que tem

 

 

obrigado vlw por compartilhar

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Como Usar ? !... Baixem ou Copile o Projeto No Vc+ e Injecte como Um Hack normal de .Dll Após Entre no Jogo, Acho q Antes de Chegar na Tela de Long vai dar D.c , Va Até o Disco Local C:/ E tera uma Pasta com os Endereços em .Txt

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Uhum... Slade OFicial :tong:, Pegar Addres Para S.a e Facil... :rs: Caso Seja Funções Tente Pegar Pelo OllyDbG Para Pegar Funçoes de Memory, Ou Pegar Pelo C.E (Cheat Engine ).. Vai Por Mim Ja Fiz e Faço ainda e a Bem Mais Direto !!

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