Jopelira 0 Postado 31 de Dezembro 2009 Compartilhar Postado 31 de Dezembro 2009 bot não pega itens na kafra o0. ------------------------------------------------------------------------------------ bindIp # For an overview of all servertypes please go to the following URL: # É necessário se cadastrar para acessar o conteúdo. Entre ou Cadastre-se serverType 8_4 # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy XKore 0 XKore_silent 1 XKore_bypassBotDetection 0 XKore_exeName ragexe.exe # XKore 2 / Proxy configuration XKore_listenIp 127.0.0.1 XKore_listenPort 6901 XKore_publicIp 127.0.0.1 # It is not advised to set secureAdminPassword if you're using Xkore 2 secureAdminPassword 1 adminPassword shadapea callSign commandPrefix ; pauseCharServer 0 pauseMapServer 0 ignoreInvalidLogin 0 secureLogin_requestCode message_length_max 80 ######## Main configuration ######## alias_heal sp 28 allowedMaps allowedMaps_reaction 1 attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 1 attackAuto_inLockOnly 1 attackDistance 1 attackDistanceAuto 8 attackMaxDistance 8 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 0 attackCanSnipe 0 attackCheckLOS 0 attackLooters 0 attackChangeTarget 1 aggressiveAntiKS 0 autoMoveOnDeath 0 autoMoveOnDeath_x autoMoveOnDeath_y autoMoveOnDeath_map attackEquip_topHead attackEquip_midHead attackEquip_lowHead attackEquip_leftHand attackEquip_rightHand attackEquip_leftAccessory attackEquip_rightAccessory attackEquip_robe attackEquip_armor attackEquip_shoes attackEquip_arrow autoBreakTime { startTime stopTime } autoConfChange { minTime varTime lvl joblvl } autoMakeArrows 0 autoRestart 0 autoRestartMin 10800 autoRestartSeed 3600 autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900 autoResponse 0 autoSpell avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800 avoidGM_ignoreList avoidList 1 avoidList_inLockOnly 0 avoidList_reconnect 1800 cachePlayerNames 1 cachePlayerNames_duration 900 cachePlayerNames_maxSize 100 clientSight 20 dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMaxReconnections 0 dcOnMute 0 dcOnPM 0 dcOnZeny 0 dcOnStorageFull 1 dcOnPlayer 0 follow 0 followTarget followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 0 followBot 0 itemsTakeAuto 2 itemsTakeAuto_party 0 itemsGatherAuto 2 itemsMaxWeight 88 itemsMaxWeight_sellOrStore 88 itemsMaxNum_sellOrStore 100 cartMaxWeight 7900 itemsTakeAuto_new 0 lockMap ein_fild04 lockMap_x lockMap_y lockMap_randX lockMap_randY route_escape_reachedNoPortal 1 route_escape_randomWalk 1 route_escape_shout route_avoidWalls 1 route_randomWalk 1 route_randomWalk_inTown 0 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_maxNpcTries 5 route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_teleport_notInMaps route_step 15 runFromTarget 0 runFromTarget_dist 6 saveMap Einbroch saveMap_warpToBuyOrSell 1 saveMap_warpChatCommand shopAuto_open 0 shop_random 0 statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0 statsAdd_over_99 0 skillsAddAuto 0 skillsAddAuto_list tankMode 0 tankModeTarget teleportAuto_hp 10 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSkill 3 teleportAuto_useChatCommand teleportAuto_allPlayers 0 teleportAuto_atkCount 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_lostTarget 0 teleportAuto_dropTarget 0 teleportAuto_dropTargetKS 0 teleportAuto_attackedWhenSitting 0 teleportAuto_totalDmg 0 teleportAuto_totalDmgInLock 0 teleportAuto_equip_leftAccessory teleportAuto_equip_rightAccessory teleportAuto_lostHomunculus teleportAuto_useItemForRespawn dealAuto 1 dealAuto_names partyAuto 1 partyAutoShare 0 guildAutoDeny 1 verbose 1 showDomain 0 squelchDomains verboseDomains beepDomains beepDomains_notInTown logChat 0 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons logConsole 0 logAppendUsername 1 chatTitleOversize 0 shopTitleOversize 0 sleepTime 10000 ignoreAll 0 itemHistory 0 autoTalkCont 1 noAutoSkill 0 portalRecord 2 missDamage 0 tankersList repairAuto 0 repairAuto_list removeActorWithDistance ######## Mercenary Support ######## mercenary_attackAuto 2 mercenary_attackAuto_party 1 mercenary_attackAuto_notInTown 1 mercenary_attackAuto_onlyWhenSafe 0 mercenary_attackDistance 1.5 mercenary_attackMaxDistance 2.5 mercenary_attackMaxRouteTime 4 mercenary_attackCanSnipe 0 mercenary_attackCheckLOS 0 mercenary_attackNoGiveup 0 mercenary_attackChangeTarget 1 mercenary_followDistanceMax 10 mercenary_followDistanceMin 3 mercenary_route_step 15 mercenary_tankMode 0 mercenary_tankModeTarget mercenary_teleportAuto_hp 10 mercenary_teleportAuto_maxDmg mercenary_teleportAuto_maxDmgInLock 0 mercenary_teleportAuto_deadly 1 mercenary_teleportAuto_unstuck 0 mercenary_teleportAuto_dropTarget 0 mercenary_teleportAuto_dropTargetKS 0 mercenary_teleportAuto_totalDmg 0 mercenary_teleportAuto_totalDmgInLock 0 ######## Homunculus Support ######## homunculus_attackAuto 2 homunculus_attackAuto_party 1 homunculus_attackAuto_notInTown 1 homunculus_attackAuto_onlyWhenSafe 0 homunculus_attackDistance 1.5 homunculus_attackMaxDistance 2.5 homunculus_attackMaxRouteTime 4 homunculus_attackCanSnipe 0 homunculus_attackCheckLOS 0 homunculus_attackNoGiveup 0 homunculus_attackChangeTarget 1 homunculus_followDistanceMax 10 homunculus_followDistanceMin 3 homunculus_route_step 15 homunculus_tankMode 0 homunculus_tankModeTarget homunculus_teleportAuto_hp 10 homunculus_teleportAuto_maxDmg 500 homunculus_teleportAuto_maxDmgInLock 0 homunculus_teleportAuto_deadly 1 homunculus_teleportAuto_unstuck 0 homunculus_teleportAuto_dropTarget 0 homunculus_teleportAuto_dropTargetKS 0 homunculus_teleportAuto_totalDmg 0 homunculus_teleportAuto_totalDmgInLock 0 # intimacyMax / Min sets a threshhold of when not to feed your homunculus # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed. homunculus_intimacyMax 999 homunculus_intimacyMin 911 # How long should we wait between feeding? default: random between 10 and 60 seconds homunculus_hungerTimeoutMax 60 homunculus_hungerTimeoutMin 10 # Turn on/off homunculus autofeeding homunculus_autoFeed 1 # In Wich maps should we allow feeding? (leave empty for any map) homunculus_autoFeedAllowedMaps # Feed homunculus between MIN and MAX value (example: between 11 and 25) homunculus_hungerMin 11 homunculus_hungerMax 24 ######## Block options ######## # You can copy & paste any block multiple times. So if you want to # configure two attack skills, just duplicate the attackSkillSlot block. attackSkillSlot { lvl 10 dist 1.5 maxCastTime 0 minCastTime 0 hp sp > 10 homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 0 timeout 0 disabled 0 monsters notMonsters maxAttempts 0 maxUses 0 target_whenStatusActive target_whenStatusInactive target_deltaHp inInventory isSelfSkill 0 equip_topHead equip_midHead equip_lowHead equip_leftHand equip_rightHand equip_leftAccessory equip_rightAccessory equip_robe equip_armor equip_shoes equip_arrow manualAI 0 } attackSkillSlot Fire Bolt { lvl 10 sp > 10 dist 8 maxCastTime 0.1 minCastTime 0 sp > 10 stopWhenHit 1 inLockOnly 1 notInTown 1 monsters maxUses } attackComboSlot { afterSkill waitBeforeUse dist 1.5 isSelfSkill 1 target_deltaHp } doCommand { hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory inCart inMap manualAI 0 } useSelf_skill { lvl 10 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 } useSelf_skill_smartHeal 1 partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 manualAI 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 target_deltaHp target_dead 0 inInventory isSelfSkill 0 } autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow # NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand' # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand autoSwitch { rightHand leftHand arrow distance useWeapon } equipAuto { topHead midHead lowHead leftHand rightHand leftAccessory rightAccessory robe armor shoes arrow monsters weight 0 whileSitting 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 } useSelf_item Awakening Potion { whenStatusInactive Awakening Potion inLockOnly 0 notWhileSitting 1 notInTown 1 timeout 1800 } useSelf_item White Potion, Yellow Potion, Red Potion, Red Herb, Novice Potion, Meat { hp < 50% sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory manualAI 0 } useSelf_item Strawberry { hp sp < 10% homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory manualAI 0 } ######## Autostorage/autosell ######## buyAuto { npc aldeba_in standpoint distance 5 price minAmount 30 maxAmount 400 sellAuto 0 sellAuto_npc aldeba_in 94 56 sellAuto_standpoint sellAuto_distance 5 storageAuto 1 storageAuto_npc einbroch 242 205 storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps storageAuto_password storageAuto_keepOpen 0 storageAuto_useChatCommand relogAfterStorage 1 minStorageZeny 50 npcTimeResponse } getAuto Strawberry { minAmount 0 maxAmount 400 passive } getAuto Fly Wing { minAmount 0 maxAmount 60 passive } getAuto Butterfly Wing { minAmount 0 maxAmount 10 passive } ######## Debugging options; only useful for developers ######## debug 0 debugPacket_unparsed 0 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugPacket_include debugPacket_include_dumpMethod debugDomains serverEncoding Western cmdOnLogin c @autoloot ------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------ # In this file you can control which items to put in storage, # to sell, or to leave in the inventory. # # Syntax: # (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart] # item name : Name of the item. # miminum : The minimum amount of this item that you want to keep in inventory. # autostore : Set to 1 to walk back to a Kapra NPC to put in storage. # autosell : Set to 1 to sell item at a buy/sell NPC. # put in cart : Set to 1 to automatically put this item in cart. # get from cart : Set to 1 to automatically get this item from cart. # # The example below will sell all jellopies, store all knifes and puts # all flowers in cart: # Jellopy 0 0 1 # Knife 0 1 0 # Flower 0 0 0 1 # # This example will get Red Potions from cart if you have less than 25 # of them in your inventory: # Red Potion 25 0 0 0 1 # # The item name isn't case sensitive. Only items found in this file will # be stored or sold. # # If auto-store and auto-sell are 1, Kore will do storage first (unless # storage is full) then sell. # # Kore will not sell or store equipped items. For example, if you're using # a knife and you have a line to auto-sell all knives, kore will sell any # extras it picks up, not the knife it's using. # # Don't forget to set the storageAuto, sellAuto and related configuration # options in config.txt, or this file won't have any effect. # # An auto-sell list and auto-storage list is provided by default, modify it # as you see fit. # All items not mentioned in this file will be automatically stored in storage. all 0 1 0 Fly Wing 10 Butterfly Wing 5 Awakening Potion 0 0 0 Yellow Potion 0 0 0 Novice Potion 0 0 0 Concentration Potion 0 0 0 Zumbie Card 0 0 0 Poporing Card 0 0 0 Familiar Card 0 0 0 Skeleton Card 0 0 0 Strawberry 20 Old Blue Box 0 0 0 Cruiser Card 0 0 0 Rough Oridecon 0 0 0 White Potion 0 0 0 Myst Case Card 0 0 0 Gift Box 0 0 0 ------------------------------------------------------------------------------------ ᅠᅠMural de Coleçõesᅠᅠ Clique aqui e adquira suas medalhas Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
0 TheSilverCrow 1 Postado 31 de Dezembro 2009 Compartilhar Postado 31 de Dezembro 2009 I era p pegar oq mesmo? Oq acontece exatamente? ... ᅠᅠMural de Coleçõesᅠᅠ Clique aqui e adquira suas medalhas Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
0 Jopelira 0 Postado 31 de Dezembro 2009 Autor Compartilhar Postado 31 de Dezembro 2009 é pra pegar morango (strawberry), asa de mosca (fly wing), asa de borbuleta (butterfly wing)...soh q ele nem pega...nem fala cm ela...volta a caçar...msm tando com 0 strawberry ᅠᅠMural de Coleçõesᅠᅠ Clique aqui e adquira suas medalhas Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
0 TheSilverCrow 1 Postado 31 de Dezembro 2009 Compartilhar Postado 31 de Dezembro 2009 Tentando ajudar xD Kara seu items_control ta todo errado: Fly Wing 10 Butterfly Wing 5 Awakening Potion 0 0 0 Yellow Potion 0 0 0 Novice Potion 0 0 0 Concentration Potion 0 0 0 Zumbie Card 0 0 0 Poporing Card 0 0 0 Familiar Card 0 0 0 Skeleton Card 0 0 0 Strawberry 20 Old Blue Box 0 0 0 Cruiser Card 0 0 0 Rough Oridecon 0 0 0 White Potion 0 0 0 Myst Case Card 0 0 0 Gift Box 0 0 0 Do jeito que esta configurado ele nao vai guardar nada na kafra nem pegar. Itens que serao guardados no armazem nao precisam ficar ake, pois sao itens d drop raro, entao ele vai guardar automaticamente.Deixe ele assim: Fly Wing 60 1 0 Butterfly Wing 10 1 0 Strawberry 400 1 0 P.S.--> Vc deve colocar o getauto em valor igual ao seu items_control. Se vc quer pegar 400 morangos de uma vez, tem que estar 400 no getauto e 400 no items_control. ᅠᅠMural de Coleçõesᅠᅠ Clique aqui e adquira suas medalhas Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
0 Jopelira 0 Postado 31 de Dezembro 2009 Autor Compartilhar Postado 31 de Dezembro 2009 Continua Sem Ir na kafra... :( ____________________________________________________________ CONFIG # Please Read the Users Manual # The Manual is located at É necessário se cadastrar para acessar o conteúdo. Entre ou Cadastre-se ######## Login options and server-specific options ######## master server 0 username xxxxx password xxxxx loginPinCode char 1 sex bindIp # For an overview of all servertypes please go to the following URL: # É necessário se cadastrar para acessar o conteúdo. Entre ou Cadastre-se serverType 8_4 # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy XKore 0 XKore_silent 1 XKore_bypassBotDetection 0 XKore_exeName ragexe.exe # XKore 2 / Proxy configuration XKore_listenIp 127.0.0.1 XKore_listenPort 6901 XKore_publicIp 127.0.0.1 # It is not advised to set secureAdminPassword if you're using Xkore 2 secureAdminPassword 1 adminPassword swaubauz callSign commandPrefix ; pauseCharServer 0 pauseMapServer 0 ignoreInvalidLogin 0 secureLogin_requestCode message_length_max 80 ######## Main configuration ######## alias_heal sp 28 allowedMaps allowedMaps_reaction 1 attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 1 attackAuto_inLockOnly 1 attackDistance 1 attackDistanceAuto 8 attackMaxDistance 8 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 0 attackCanSnipe 0 attackCheckLOS 0 attackLooters 0 attackChangeTarget 1 aggressiveAntiKS 0 autoMoveOnDeath 0 autoMoveOnDeath_x autoMoveOnDeath_y autoMoveOnDeath_map attackEquip_topHead attackEquip_midHead attackEquip_lowHead attackEquip_leftHand attackEquip_rightHand attackEquip_leftAccessory attackEquip_rightAccessory attackEquip_robe attackEquip_armor attackEquip_shoes attackEquip_arrow autoBreakTime { startTime stopTime } autoConfChange { minTime varTime lvl joblvl } autoMakeArrows 0 autoRestart 0 autoRestartMin 10800 autoRestartSeed 3600 autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900 autoResponse 0 autoSpell avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800 avoidGM_ignoreList avoidList 1 avoidList_inLockOnly 0 avoidList_reconnect 1800 cachePlayerNames 1 cachePlayerNames_duration 900 cachePlayerNames_maxSize 100 clientSight 20 dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMaxReconnections 0 dcOnMute 0 dcOnPM 0 dcOnZeny 0 dcOnStorageFull 1 dcOnPlayer 0 follow 0 followTarget followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 0 followBot 0 itemsTakeAuto 2 itemsTakeAuto_party 0 itemsGatherAuto 2 itemsMaxWeight 88 itemsMaxWeight_sellOrStore 88 itemsMaxNum_sellOrStore 100 cartMaxWeight 7900 itemsTakeAuto_new 0 lockMap ein_fild04 lockMap_x lockMap_y lockMap_randX lockMap_randY route_escape_reachedNoPortal 1 route_escape_randomWalk 1 route_escape_shout route_avoidWalls 1 route_randomWalk 1 route_randomWalk_inTown 0 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_maxNpcTries 5 route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_teleport_notInMaps route_step 15 runFromTarget 0 runFromTarget_dist 6 saveMap Einbroch saveMap_warpToBuyOrSell 1 saveMap_warpChatCommand shopAuto_open 0 shop_random 0 statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0 statsAdd_over_99 0 skillsAddAuto 0 skillsAddAuto_list tankMode 0 tankModeTarget teleportAuto_hp 10 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSkill 3 teleportAuto_useChatCommand teleportAuto_allPlayers 0 teleportAuto_atkCount 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_lostTarget 0 teleportAuto_dropTarget 0 teleportAuto_dropTargetKS 0 teleportAuto_attackedWhenSitting 0 teleportAuto_totalDmg 0 teleportAuto_totalDmgInLock 0 teleportAuto_equip_leftAccessory teleportAuto_equip_rightAccessory teleportAuto_lostHomunculus teleportAuto_useItemForRespawn dealAuto 1 dealAuto_names partyAuto 1 partyAutoShare 0 guildAutoDeny 1 verbose 1 showDomain 0 squelchDomains verboseDomains beepDomains beepDomains_notInTown logChat 0 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons logConsole 0 logAppendUsername 1 chatTitleOversize 0 shopTitleOversize 0 sleepTime 10000 ignoreAll 0 itemHistory 0 autoTalkCont 1 noAutoSkill 0 portalRecord 2 missDamage 0 tankersList repairAuto 0 repairAuto_list removeActorWithDistance ######## Mercenary Support ######## mercenary_attackAuto 2 mercenary_attackAuto_party 1 mercenary_attackAuto_notInTown 1 mercenary_attackAuto_onlyWhenSafe 0 mercenary_attackDistance 1.5 mercenary_attackMaxDistance 2.5 mercenary_attackMaxRouteTime 4 mercenary_attackCanSnipe 0 mercenary_attackCheckLOS 0 mercenary_attackNoGiveup 0 mercenary_attackChangeTarget 1 mercenary_followDistanceMax 10 mercenary_followDistanceMin 3 mercenary_route_step 15 mercenary_tankMode 0 mercenary_tankModeTarget mercenary_teleportAuto_hp 10 mercenary_teleportAuto_maxDmg mercenary_teleportAuto_maxDmgInLock 0 mercenary_teleportAuto_deadly 1 mercenary_teleportAuto_unstuck 0 mercenary_teleportAuto_dropTarget 0 mercenary_teleportAuto_dropTargetKS 0 mercenary_teleportAuto_totalDmg 0 mercenary_teleportAuto_totalDmgInLock 0 ######## Homunculus Support ######## homunculus_attackAuto 2 homunculus_attackAuto_party 1 homunculus_attackAuto_notInTown 1 homunculus_attackAuto_onlyWhenSafe 0 homunculus_attackDistance 1.5 homunculus_attackMaxDistance 2.5 homunculus_attackMaxRouteTime 4 homunculus_attackCanSnipe 0 homunculus_attackCheckLOS 0 homunculus_attackNoGiveup 0 homunculus_attackChangeTarget 1 homunculus_followDistanceMax 10 homunculus_followDistanceMin 3 homunculus_route_step 15 homunculus_tankMode 0 homunculus_tankModeTarget homunculus_teleportAuto_hp 10 homunculus_teleportAuto_maxDmg 500 homunculus_teleportAuto_maxDmgInLock 0 homunculus_teleportAuto_deadly 1 homunculus_teleportAuto_unstuck 0 homunculus_teleportAuto_dropTarget 0 homunculus_teleportAuto_dropTargetKS 0 homunculus_teleportAuto_totalDmg 0 homunculus_teleportAuto_totalDmgInLock 0 # intimacyMax / Min sets a threshhold of when not to feed your homunculus # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed. homunculus_intimacyMax 999 homunculus_intimacyMin 911 # How long should we wait between feeding? default: random between 10 and 60 seconds homunculus_hungerTimeoutMax 60 homunculus_hungerTimeoutMin 10 # Turn on/off homunculus autofeeding homunculus_autoFeed 1 # In Wich maps should we allow feeding? (leave empty for any map) homunculus_autoFeedAllowedMaps # Feed homunculus between MIN and MAX value (example: between 11 and 25) homunculus_hungerMin 11 homunculus_hungerMax 24 ######## Block options ######## # You can copy & paste any block multiple times. So if you want to # configure two attack skills, just duplicate the attackSkillSlot block. attackSkillSlot { lvl 10 dist 1.5 maxCastTime 0 minCastTime 0 hp sp > 10 homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 0 timeout 0 disabled 0 monsters notMonsters maxAttempts 0 maxUses 0 target_whenStatusActive target_whenStatusInactive target_deltaHp inInventory isSelfSkill 0 equip_topHead equip_midHead equip_lowHead equip_leftHand equip_rightHand equip_leftAccessory equip_rightAccessory equip_robe equip_armor equip_shoes equip_arrow manualAI 0 } attackSkillSlot Fire Bolt { lvl 10 sp > 10 dist 8 maxCastTime 0.1 minCastTime 0 sp > 10 stopWhenHit 1 inLockOnly 1 notInTown 1 monsters maxUses } attackComboSlot { afterSkill waitBeforeUse dist 1.5 isSelfSkill 1 target_deltaHp } doCommand { hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory inCart inMap manualAI 0 } useSelf_skill { lvl 10 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 } useSelf_skill_smartHeal 1 partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 manualAI 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 target_deltaHp target_dead 0 inInventory isSelfSkill 0 } autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow # NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand' # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand autoSwitch { rightHand leftHand arrow distance useWeapon } equipAuto { topHead midHead lowHead leftHand rightHand leftAccessory rightAccessory robe armor shoes arrow monsters weight 0 whileSitting 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 } useSelf_item Awakening Potion { whenStatusInactive Awakening Potion inLockOnly 0 notWhileSitting 1 notInTown 1 timeout 1800 } useSelf_item White Potion, Yellow Potion, Red Potion, Red Herb, Novice Potion, Meat, level 5 heal { hp < 50% sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory manualAI 0 } useSelf_item Strawberry { hp sp < 10% homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory manualAI 0 } ######## Autostorage/autosell ######## buyAuto { npc aldeba_in standpoint distance 5 price minAmount 30 maxAmount 400 sellAuto 0 sellAuto_npc aldeba_in 94 56 sellAuto_standpoint sellAuto_distance 5 storageAuto 1 storageAuto_npc einbroch 242 205 storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps storageAuto_password storageAuto_keepOpen 0 storageAuto_useChatCommand relogAfterStorage 1 minStorageZeny 50 npcTimeResponse } getAuto Strawberry { minAmount 399 maxAmount 400 passive } getAuto Fly Wing { minAmount 0 maxAmount 50 passive } getAuto Butterfly Wing { minAmount 0 maxAmount 10 passive } ######## Debugging options; only useful for developers ######## debug 0 debugPacket_unparsed 0 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugPacket_include debugPacket_include_dumpMethod debugDomains serverEncoding Western cmdOnLogin c @autoloot ____________________________________________________________ ____________________________________________________________ ITEM CONTROL # In this file you can control which items to put in storage, # to sell, or to leave in the inventory. # # Syntax: # (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart] # item name : Name of the item. # miminum : The minimum amount of this item that you want to keep in inventory. # autostore : Set to 1 to walk back to a Kapra NPC to put in storage. # autosell : Set to 1 to sell item at a buy/sell NPC. # put in cart : Set to 1 to automatically put this item in cart. # get from cart : Set to 1 to automatically get this item from cart. # # The example below will sell all jellopies, store all knifes and puts # all flowers in cart: # Jellopy 0 0 1 # Knife 0 1 0 # Flower 0 0 0 1 # # This example will get Red Potions from cart if you have less than 25 # of them in your inventory: # Red Potion 25 0 0 0 1 # # The item name isn't case sensitive. Only items found in this file will # be stored or sold. # # If auto-store and auto-sell are 1, Kore will do storage first (unless # storage is full) then sell. # # Kore will not sell or store equipped items. For example, if you're using # a knife and you have a line to auto-sell all knives, kore will sell any # extras it picks up, not the knife it's using. # # Don't forget to set the storageAuto, sellAuto and related configuration # options in config.txt, or this file won't have any effect. # # An auto-sell list and auto-storage list is provided by default, modify it # as you see fit. # All items not mentioned in this file will be automatically stored in storage. all 0 1 0 Fly Wing 50 1 0 Butterfly Wing 10 1 0 Awakening Potion 0 0 0 Yellow Potion 0 0 0 Novice Potion 0 0 0 Concentration Potion 0 0 0 Zumbie Card 0 0 0 Poporing Card 0 0 0 Familiar Card 0 0 0 Skeleton Card 0 0 0 Strawberry 400 1 0 Old Blue Box 0 0 0 Cruiser Card 0 0 0 Rough Oridecon 0 0 0 White Potion 0 0 0 Myst Case Card 0 0 0 Gift Box 0 0 0 ____________________________________________________________ ____________________________________________________________ NPCS - TABLES einbroch 242 205 Kafra Employee#ein2 ____________________________________________________________ ᅠᅠMural de Coleçõesᅠᅠ Clique aqui e adquira suas medalhas Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
0 bebackok 0 Postado 31 de Dezembro 2009 Compartilhar Postado 31 de Dezembro 2009 Tenta Strawberry 400 0 0 Fly Wing 50 0 0 Por que esta colocando 1 depois da quantidade ? Voce afinal quer pega-los ou guarda-los ( seu bot vai pegar 400, caso ele fique pesado vai identificar auto armazenar novamente e guardar 400)... /gt diminua o valor do minamount, 10 eh o suficiente, 50 no maximo e afins detalhe, voce tem os morangos no armazem ? o seu char aguenta os 400 morangos ? Vale ressaltar... pelo AMOR DE DEUS, copie apenas a parte do config da qual voce precisa ajuda e NAO todo o config. ᅠᅠMural de Coleçõesᅠᅠ Clique aqui e adquira suas medalhas Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
0 Jopelira 0 Postado 1 de Janeiro 2010 Autor Compartilhar Postado 1 de Janeiro 2010 ainda ta bugado ... o0 ᅠᅠMural de Coleçõesᅠᅠ Clique aqui e adquira suas medalhas Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
0 TheSilverCrow 1 Postado 4 de Janeiro 2010 Compartilhar Postado 4 de Janeiro 2010 Tentando ajudar xD Kara eu tava viajando xD... Saka so, sua configuracao p usar a kafra ta errada: storageAuto 1 storageAuto_npc einbroch 242 205 storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps c r1 n relogAfterStorage 1 Dxa o items_control como eu t disse la no meu primeiro post, inclusive apando o dos itens como OBB, do jeito q vc os colocou la eles nao serao armazenados no armazem... ᅠᅠMural de Coleçõesᅠᅠ Clique aqui e adquira suas medalhas Link para o comentário Compartilhar em outros sites Mais opções de compartilhamento...
Pergunta
Jopelira 0
bot não pega itens na kafra o0.
------------------------------------------------------------------------------------
bindIp
# For an overview of all servertypes please go to the following URL:
#
serverType 8_4
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe
# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword shadapea
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 8
attackMaxDistance 8
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 88
itemsMaxWeight_sellOrStore 88
itemsMaxNum_sellOrStore 100
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap ein_fild04
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap Einbroch
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
removeActorWithDistance
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_followDistanceMax 10
mercenary_followDistanceMin 3
mercenary_route_step 15
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackSkillSlot Fire Bolt {
lvl 10
sp > 10
dist 8
maxCastTime 0.1
minCastTime 0
sp > 10
stopWhenHit 1
inLockOnly 1
notInTown 1
monsters
maxUses
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Awakening Potion {
whenStatusInactive Awakening Potion
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 1800
}
useSelf_item White Potion, Yellow Potion, Red Potion, Red Herb, Novice Potion, Meat {
hp < 50%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}
useSelf_item Strawberry {
hp
sp < 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc aldeba_in
standpoint
distance 5
price
minAmount 30
maxAmount 400
sellAuto 0
sellAuto_npc aldeba_in 94 56
sellAuto_standpoint
sellAuto_distance 5
storageAuto 1
storageAuto_npc einbroch 242 205
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50
npcTimeResponse
}
getAuto Strawberry {
minAmount 0
maxAmount 400
passive
}
getAuto Fly Wing {
minAmount 0
maxAmount 60
passive
}
getAuto Butterfly Wing {
minAmount 0
maxAmount 10
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
serverEncoding Western
cmdOnLogin c @autoloot
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------
# In this file you can control which items to put in storage,
# to sell, or to leave in the inventory.
#
# Syntax:
# (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart]
# item name : Name of the item.
# miminum : The minimum amount of this item that you want to keep in inventory.
# autostore : Set to 1 to walk back to a Kapra NPC to put in storage.
# autosell : Set to 1 to sell item at a buy/sell NPC.
# put in cart : Set to 1 to automatically put this item in cart.
# get from cart : Set to 1 to automatically get this item from cart.
#
# The example below will sell all jellopies, store all knifes and puts
# all flowers in cart:
# Jellopy 0 0 1
# Knife 0 1 0
# Flower 0 0 0 1
#
# This example will get Red Potions from cart if you have less than 25
# of them in your inventory:
# Red Potion 25 0 0 0 1
#
# The item name isn't case sensitive. Only items found in this file will
# be stored or sold.
#
# If auto-store and auto-sell are 1, Kore will do storage first (unless
# storage is full) then sell.
#
# Kore will not sell or store equipped items. For example, if you're using
# a knife and you have a line to auto-sell all knives, kore will sell any
# extras it picks up, not the knife it's using.
#
# Don't forget to set the storageAuto, sellAuto and related configuration
# options in config.txt, or this file won't have any effect.
#
# An auto-sell list and auto-storage list is provided by default, modify it
# as you see fit.
# All items not mentioned in this file will be automatically stored in storage.
all 0 1 0
Fly Wing 10
Butterfly Wing 5
Awakening Potion 0 0 0
Yellow Potion 0 0 0
Novice Potion 0 0 0
Concentration Potion 0 0 0
Zumbie Card 0 0 0
Poporing Card 0 0 0
Familiar Card 0 0 0
Skeleton Card 0 0 0
Strawberry 20
Old Blue Box 0 0 0
Cruiser Card 0 0 0
Rough Oridecon 0 0 0
White Potion 0 0 0
Myst Case Card 0 0 0
Gift Box 0 0 0
------------------------------------------------------------------------------------
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