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SOS BloodCastle


vulgomcm
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Pergunta

Olá galera poxa to com um probleminha no BloodCastle

ele esta caindo chaos enves de stones

me ajuda ai como troca

AJUDA AI GALERA VALEU

 

Language = 3 ; 0:Korea, 1:English, 2:Japan, 3:China, 4:Taiwan

ItemSerialCheck = 1 ; Checks every item ( prevents item dupe )

SpeedHackPlayerBlock = 0 ; Stops using of speedhacks

AddExperience = 800 ; % of xp per mob

StalkProtocol = 0 ;

StalkProtocolId = gg ;

CharacterDeleteMinLevel = 201 ; level 201 cant delete char

CreateCharacter = 1 ; Can create chars

 

;//////////////////////////////////////////////////////////////////////////////

;// GAME

;//////////////////////////////////////////////////////////////////////////////

 

GuildCreateLevel = 100 ; Level to create guilds

GuildCreate = 1 ; Can Create Guilds

GuildDestroy = 1 ; Can delete guilds

 

Trade = 1 ; Trade Available

 

;Chaos Event <<<<<<,,,,,,,,<<<<<<<<<<<<,,,,,,<<<<<< aqui ta como Chaos e por isto q ta caindo cahos no bc <<<<<<<<<,,,,,,,,,<<<<<<<

ChaosBox = 1 ; Chaos ******* Available

ChaosEvent = 0 ; Golden Budge Dragons

ChaosEventServer =

 

 

AttackEventRegenTime = 100 ; 100m for event regen

 

PKTIME = 1 ; Amount of time for pk

 

PKItemDrop = 1 ; Pk drops item when dead

 

MonsterHp = 0 ; Hp of mosnter 0 = 100 , 80 = monster with less 80% of hp ( meaning 20% )

 

ItemDropPer = 70 ; % of Item drops

 

;Zen duration time ( secs )

ZenDurationTime = 50

 

 

 

 

;NPC Talking

MerryXMasTalkNpc = 0 ; NPC Talking Chirstmas

HappyNewYearTalkNpc = 0 ; NPC Talking New Year

EnableEventNPCTalk = 0 ; NPC Talking

 

 

;Anti Hack Settings

AttackSpeedTimeLimit = 0

IsIgnorePacketHackDetect = 0

HackCheckCount = 0

MinimumAttackSpeedTime = 0

DecTimePerAttackSpeed = 0

; ?¥[

SpeedHackPenalty = 0 ; SPEED HACK? PANALTY*È

DetectedHackKickCount = 0 ; HACK CHECK COUNT

IsKickDetecHackCountLimit = 0 ; HACK CHECK COUNT

 

;Red Dragon Event

EVENT1 = 0 ; Let it be 0 , or GS will take too much memory ( ReD dragons arent Available )

Event1ItemDropTodayMax = 1 ;

Event1ItemDropTodayPercent = 1 ;

 

;StarXmasEvent

XMasEvent = 0

XMasEvent_StarOfXMasDropRate = 1

XMasEvent_ItemDropRateForStarOfXMas =1

 

;FireCrackerEvent

FireCrackerEvent = 0 ;

FireCrackerDropRate = 500 ; 4000/10000=40% FireCrackerDropRate/10000

ItemDropRateForFireCracker = 5 ; 9/10=90% ItemDropRateForFireCracker/10

 

;DevilSquare

DevilSquareEvent = 1 ;

DevilSquareEventServer =

DevilSquareEventConnect = 1

EyesOfDevilSquareDropRate = 1 ; 3/10=30%

KeyOfDevilSquareDropRate = 1 ; 3/10=30%

 

;Medal Events

MedalEvent = 1

GoldMedalDropRate = 700

SilverMedalDropRate = 800

ItemDropRateForGoldMedal = 20

ItemDropRateForSilverMedal = 20

 

;EventChip

EventChipServerConnect = 1

EventChipServerIp =

EventChipEvent = 1

BoxOfGoldDropRate = 300 ; BoxOfGoldDropRate/10000

ItemDropRateForBoxOfGold = 1

EventChipDropRateForBoxOfGold = 1 ; EventChipDropRateForBoxOfGold/100

 

;HearofLove

HeartOfLoveEvent = 1

HeartOfLoveDropRate = 500 ; ItemDropRateForFireCracker/10000

ItemDropRateForHeartOfLove = 30 ; ItemDropRateForFireCrack

 

;GoldenMob Attack

 

IsEledoradoEvent = 1 ;

 

;Regen time for the Golden mobs event (minutes)

EledoradoGoldGoblenRegenTime = 30

EledoradoTitanRegenTime = 30

EledoradoGoldDerconRegenTime = 30

EledoradoDevilLizardKingRegenTime = 30

EledoradoDevilTantarosRegenTime = 30

 

;Drop rare for Golden mobs

EledoradoGoldGoblenItemDropRate = 100

EledoradoGoldGoblenExItemDropRate = 100

EledoradoTitanItemDropRate = 100

EledoradoTitanExItemDropRate = 100

EledoradoGoldDerconItemDropRate = 100

EledoradoGoldDerconExItemDropRate = 100

EledoradoDevilLizardKingItemDropRate = 100

EledoradoDevilLizardKingExItemDropRate = 100

EledoradoDevilTantarosItemDropRate = 100

EledoradoDevilTantarosExItemDropRate = 100

 

;BloodCastle

 

BloodCastleEvent = 1

BloodCastleStartHour = 1 ; ¨C1 / 2 ( 3m/1h/2h )

AngelKingsPaperDropRate = 100 ; (AngelKingsPaperDropRate / 10000)

BloodBoneDropRate = 100 ; (BloodBoneDropRate / 10000)

StoneItemDrop = 1 ; event ( Bless Fragment ) ( not working <<<<<<<<<<<< bom aqui esta como stone + nao cai cai cai chaos no fim do evento <<<<<

StoneDropRate = 1 ; (StoneDropRate/ 10000)

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