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Minecraft Forge 1.4.5


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API-Minecraft-Forge.jpg

Installation:

 


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Open your minecraft.jar
Drag the mod loader files over
Delete META INF
Drag over forge files
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For Windows users, you just have to run install.cmd. If you’re on linux, you need to copy files and apply patch manually for now, A install.sh for linux users too is on the way.

This is a lot of changes, but, the big news about this update is that Mystcraft should now be able to release base clean versions, meaning it nolonger has to go in the jar!

Changelogs:

v6.4.0

 

  • Fixed issue with default implementation of Beach plant type check
  • Fixed custom soil checks for NetherStalk and Reeds
  • Release script will now include the Minecraft version in the arcive names.
  • Fix mod display list. Shouldn’t be derpy anymore.
  • Fix World patch- workaround no longer required and leftovers are bad.
  • Cleaned up the AT config updater, should work for any setup of the MCP w
  • Fixed beds not working properly when respawning.
  • Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious. Fix NPE for FML crash report on server. Clean up dead pa
  • Fix MC-2497 – derpy torch flames. Moved from forge. Everyone should benefit.
  • Remove EntityFX patch – moved to FML. Patch SuspiciousClasses to add “forge”
  • Fix the derpy torch flames properly. Closes MC-2497 properly
  • Update to MC 1.4.5
  • Update FML: 43d3042
  • Clean up a patch
  • Update FML for MC 1.4.5
  • Fix for
    É necessário se cadastrar para acessar o conteúdo.
    static overrides not displaying.
  • Fix up derpy file name handling: closes #127 Fix up duping childmods: cl
  • Fix spelling issue.
  • FML setup should now download and verify all the minecraft files needed
  • Small fix to some MCP metadata for pre2

v6.3.0

 

  • Updated to FML v4.4.4.442
  • Updated to Minecraft v1.4.4

New:

 

  • New InterMod communication system from FML
  • Now includes MCP information, will how up in the mods list. Not a reall mod, just to give them credit! <3
  • New per-world map storage that provides a method of saving data per-dimension.
  • New NBT sensitive pickblock featuer for better control by mods
  • New system to consolidate all Forge config files into one file on disk
  • New ServerChat event to handle when players talk.
  • New Stronghold, Village, and Spawn biome managers
  • Added a lot of vanilla items to the ore dictionary, so that mod items and vanilla recipies will work together better
  • New hook for beacon blocks
  • Metadata sensitive versions of smelting experiance
  • Included auto-generated changelogs in downloads now, due to bug in jenkins, each log only has a few versions, see files.minecraftforge.net for all logs
  • setTextureFile is now chainable
  • Improvements to the ForgeDirection class
  • Merged BuildCraft’s Liquid API into Forge
  • New hook to allow for custom textures in slot backgrounds {like the armor slots in the inventory}
  • New versioning sceam

Bug Fix:

 

  • Fixed vanilla bug where villagers would loose there village depending on the order of world save.
  • Fixed ItemSeed not taking IPlantable into account during placement
  • Fixed issue where scroll bar wouldn’t render when switching creative tabs
  • Fixed issue with mods attempting to make ‘fake’ worlds.
  • Attempt to mitigate issues related to world corruption if certian mods screw up saving there data. Forge is not responsible for corrupt worlds caused by bad mods
  • Fixed mcp environment, so that StartServer\ functions now
  • Fixed crops not dropping seeds properly when not fully grown
  • Fixed issue where players would spawn underground sometimes
  • Fixed issue where blocks would still break when PlayerInteractEvent was canceled

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