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Bot não se movimenta


chteam
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Pessoal, tô com um problema.

Consegui fazer com que meu bot pegasse a warp como queria, sendo que agora o fdm não se move e nem teleporta (eu pus um escapulário com carta de teleport)

 

segue a config.txt

 

Field Manual# Please Read the Users Manual

# The Manual is located at

É necessário se cadastrar para acessar o conteúdo.

 

######## Login options and server-specific options ########

 

master VanRO: High Rate Private Server

server 0

username

password

pin

char 0

sex

 

bindIp

# For an overview of all servertypes please go to the following URL:

#

É necessário se cadastrar para acessar o conteúdo.

serverType kRO_RagexeRE_2010_07_14a

 

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy

XKore

XKore_silent 1

XKore_bypassBotDetection 0

XKore_exeName VanRO.exe

 

# XKore 2 / Proxy configuration

XKore_ID

XKore_listenIp 127.0.0.1

XKore_listenPort 6901

XKore_publicIp 127.0.0.1

XKore_proxyAllowed_IP

 

# It is not advised to set secureAdminPassword if you're using Xkore 2

secureAdminPassword 0

adminPassword tart

callSign

commandPrefix ;

 

pauseMapServer 0

ignoreInvalidLogin 0

secureLogin_requestCode

 

message_length_max 80

 

######## Main configuration ########

 

alias_heal sp 28

 

allowedMaps payon, prontera, alde_dun02, pay_dun04, ein_dun02, einbech, gef_fild14, gef_fild10

allowedMaps_reaction 0

 

attackAuto 1

attackAuto_party

attackAuto_onlyWhenSafe 0

attackAuto_followTarget 1

attackAuto_inLockOnly 1

attackDistance 1

attackDistanceAuto 1

attackMaxDistance 1

attackMaxRouteDistance 100

attackMaxRouteTime 4

attackMinPlayerDistance 2

attackMinPortalDistance 4

attackUseWeapon 0

attackNoGiveup 0

attackCanSnipe 0

attackCheckLOS 0

attackLooters 0

attackChangeTarget 1

aggressiveAntiKS 0

 

autoMoveOnDeath 0

autoMoveOnDeath_x

autoMoveOnDeath_y

autoMoveOnDeath_map

 

attackEquip_topHead

attackEquip_midHead

attackEquip_lowHead

attackEquip_leftHand

attackEquip_rightHand

attackEquip_leftAccessory

attackEquip_rightAccessory

attackEquip_robe

attackEquip_armor

attackEquip_shoes

attackEquip_arrow

 

autoBreakTime {

startTime

stopTime

}

 

autoConfChange {

minTime 10800

varTime

lvl

joblvl

}

 

autoMakeArrows 0

 

autoRestart

 

autoRestartMin

autoRestartSeed

 

autoRestartSleep

autoSleepMin

autoSleepSeed

 

autoResponse 0

 

autoSpell

 

avoidGM_near 1

avoidGM_near_inTown 0

avoidGM_talk 0

avoidGM_reconnect 1800

avoidGM_ignoreList GM-Eph, GM-Devil, GM-Mexe, GM-Vanpriest, GM-Gumshoe, GM-Hyperion, GM-Omega, GM-Macnair, GM-Karasu

 

avoidList 1

avoidList_inLockOnly 1

avoidList_reconnect 1800

 

cachePlayerNames 1

cachePlayerNames_duration 900

cachePlayerNames_maxSize 100

 

clientSight 20

 

dcOnDeath 0

dcOnDualLogin

dcOnDisconnect 1

dcOnEmptyArrow 0

dcOnMute 0

dcOnPM 0

dcOnZeny 0

dcOnStorageFull 1

dcOnPlayer 0

 

follow 0

followTarget

followEmotion 1

followEmotion_distance 4

followFaceDirection 0

followDistanceMax 6

followDistanceMin 3

followLostStep 12

followSitAuto 0

followBot 0

 

itemsTakeAuto 1

itemsTakeAuto_party 1

itemsGatherAuto 2

itemsMaxWeight

itemsMaxWeight_sellOrStore 70

itemsMaxNum_sellOrStore 60

cartMaxWeight 7900

itemsTakeAuto_new 0

 

 

lockMap alde_dun02

lockMap_x

lockMap_y

lockMap_randX

lockMap_randY

 

route_escape_unknownMap 1

route_escape_reachedNoPortal 1

route_escape_randomWalk 1

route_escape_shout

route_randomWalk 0

route_randomWalk_inTown 0

route_randomWalk_maxRouteTime 75

route_maxWarpFee

route_maxNpcTries 5

route_teleport 1

route_teleport_minDistance 150

route_teleport_maxTries

route_teleport_notInMaps 1

route_step 15

 

runFromTarget 0

runFromTarget_dist 6

 

saveMap comodo

saveMap_warpToBuyOrSell 0

saveMap_warpChatCommand

 

shopAuto_open 0

shop_random 0

 

sitAuto_hp_lower

sitAuto_hp_upper

sitAuto_sp_lower

sitAuto_sp_upper

sitAuto_over_50 0

sitAuto_idle 0

 

statsAddAuto 1

statsAddAuto_list 130 vit, 200 str

statsAddAuto_dontUseBonus 0

statsAdd_over_99 1

 

skillsAddAuto 1

skillsAddAuto_list

 

tankMode 0

tankModeTarget

 

teleportAuto_hp 10

teleportAuto_sp

teleportAuto_idle 1

teleportAuto_portal

teleportAuto_search 1

teleportAuto_minAggressives

teleportAuto_minAggressivesInLock

teleportAuto_onlyWhenSafe

teleportAuto_maxDmg

teleportAuto_maxDmgInLock

teleportAuto_deadly

teleportAuto_useSkill 1

teleportAuto_useChatCommand

teleportAuto_allPlayers 1

teleportAuto_atkCount 0

teleportAuto_atkMiss

teleportAuto_unstuck 1

teleportAuto_dropTarget 0

teleportAuto_dropTargetKS 0

teleportAuto_attackedWhenSitting 0

teleportAuto_totalDmg

teleportAuto_totalDmgInLock

teleportAuto_equip_leftAccessory

teleportAuto_equip_rightAccessory

teleportAuto_lostHomunculus

teleportAuto_lostTarget

teleportAuto_useItemForRespawn

 

dealAuto 0

dealAuto_names

partyAuto 1

partyAutoShare 1

guildAutoDeny 2

 

verbose 0

showDomain 0

squelchDomains

verboseDomains

beepDomains

beepDomains_notInTown

 

logChat 0

logPrivateChat 1

logPartyChat

logGuildChat

logSystemChat

logEmoticons

logConsole 0

logAppendUsername

 

chatTitleOversize 0

shopTitleOversize 0

 

sleepTime 10000

intervalMapDrt 1

 

ignoreAll

itemHistory 1

autoTalkCont 1

noAutoSkill 0

portalRecord

missDamage 0

 

tankersList

 

removeActorWithDistance

 

 

######## Homunculus Support ########

 

homunculus_attackAuto 2

homunculus_attackAuto_party 1

homunculus_attackAuto_notInTown 1

homunculus_attackAuto_onlyWhenSafe 0

homunculus_attackDistance 1.5

homunculus_attackMaxDistance 2.5

homunculus_attackMaxRouteTime 4

homunculus_attackMinPlayerDistance 3

homunculus_attackMinPortalDistance 8

homunculus_attackCanSnipe 0

homunculus_attackCheckLOS 0

homunculus_attackNoGiveup 0

homunculus_attackChangeTarget 1

 

homunculus_followDistanceMax 10

homunculus_followDistanceMin 3

 

homunculus_route_step 15

 

homunculus_tankMode 0

homunculus_tankModeTarget

 

homunculus_teleportAuto_hp 10

homunculus_teleportAuto_maxDmg 500

homunculus_teleportAuto_maxDmgInLock 0

homunculus_teleportAuto_deadly 1

homunculus_teleportAuto_unstuck 0

homunculus_teleportAuto_dropTarget 0

homunculus_teleportAuto_dropTargetKS 0

homunculus_teleportAuto_totalDmg 0

homunculus_teleportAuto_totalDmgInLock 0

 

# intimacyMax / Min sets a threshhold of when not to feed your homunculus

# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.

homunculus_intimacyMax 999

homunculus_intimacyMin 911

 

# How long should we wait between feeding? default: random between 10 and 60 seconds

homunculus_hungerTimeoutMax 60

homunculus_hungerTimeoutMin 10

 

# Turn on/off homunculus autofeeding

homunculus_autoFeed 1

# In Wich maps should we allow feeding? (leave empty for any map)

homunculus_autoFeedAllowedMaps

 

# Feed homunculus between MIN and MAX value (example: between 11 and 25)

homunculus_hungerMin 11

homunculus_hungerMax 24

 

######## Block options ########

# You can copy & paste any block multiple times. So if you want to

# configure two attack skills, just duplicate the attackSkillSlot block.

 

attackSkillSlot Storm Gust {

lvl 10

dist 4

maxCastTime 0.0

minCastTime 0

hp

sp > 20

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

previousDamage

stopWhenHit 0

inLockOnly 0

notInTown 0

timeout 0

disabled

monsters Majorous, Minorous, Majoruros, Dokebi, Dokebi[unknown], High Orc, 1213, Orc Archer, Brilght, Arclouse, Mineral, Waste Stove, Teddy Bear

notMonsters

maxAttempts

maxUses 1

target_whenStatusActive

target_whenStatusInactive

target_deltaHp

inInventory

isSelfSkill 0

equip_topHead

equip_midHead

equip_lowHead

equip_leftHand

equip_rightHand

equip_leftAccessory

equip_rightAccessory

equip_robe

equip_armor

equip_shoes

equip_arrow

manualAI 0

}

 

monsterSkill Storm Gust {

lvl 10

sp > 15

aggressives

maxUses 1

target Dokebi

target_dist 3

}

 

attackSkillSlot Heaven's Drive {

lvl 10

dist 5

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive Hiding

whenStatusInactive

whenFollowing

spirit

aggressives

previousDamage

stopWhenHit 0

inLockOnly 0

notInTown 0

timeout 0

disabled

monsters Mineral

notMonsters

maxAttempts

maxUses

target_whenStatusActive

target_whenStatusInactive

target_deltaHp

inInventory

isSelfSkill 0

equip_topHead

equip_midHead

equip_lowHead

equip_leftHand

equip_rightHand

equip_leftAccessory

equip_rightAccessory

equip_robe

equip_armor

equip_shoes

equip_arrow

manualAI 0

}

 

attackSkillSlot Jupitel ******* {

lvl 10

dist 9, 8, 7, 6, 5, 4, 3, 2, 1

maxCastTime 0

minCastTime 0

hp

sp > 1%

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive Frozen

whenStatusInactive

whenFollowing

spirit

aggressives

previousDamage

stopWhenHit 0

inLockOnly 0

notInTown 0

timeout 0

disabled 1

monsters Majorous, Minorous, Majoruros

notMonsters

maxAttempts

maxUses

target_whenStatusActive

target_whenStatusInactive

target_deltaHp

inInventory

isSelfSkill 0

equip_topHead

equip_midHead

equip_lowHead

equip_leftHand

equip_rightHand

equip_leftAccessory

equip_rightAccessory

equip_robe

equip_armor

equip_shoes

equip_arrow

manualAI 0

}

 

attackComboSlot {

afterSkill

waitBeforeUse

dist 1.5

isSelfSkill 1

target_deltaHp

}

 

useSelf_skill Energy Coat {

lvl 1

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive Energy Coat

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 1

notWhileSitting 0

notInTown 1

timeout 0

disabled

inInventory

manualAI 0

}

 

useSelf_skill_smartHeal 1

 

partySkill {

lvl

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 1

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

 

autoSwitch_default_rightHand

autoSwitch_default_leftHand

autoSwitch_default_arrow

 

# NOTE: In the case of two handed weapons, or no Shield,

# duplicate the weapon name for 'rightHand'

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

 

autoSwitch {

rightHand

leftHand

arrow

distance

useWeapon

}

 

equipAuto {

topHead

midHead

lowHead

leftHand

rightHand

leftAccessory

rightAccessory Clip [Vitata] [1]

robe

armor

shoes

arrow

monsters

weight 0

whileSitting 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives > 0

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

useSelf_item Authoritative Badge {

hp

sp > 10

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive Walking Speed Up

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled

inInventory

manualAI 0

}

 

useSelf_item Yggdrasilberry {

hp <= 70%

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly

notWhileSitting 0

notInTown

timeout 0

disabled

inInventory

manualAI 0

}

 

 

useSelf_item Yggdrasilberry {

hp

sp <= 10%

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly

notWhileSitting 0

notInTown

timeout 0

disabled

inInventory

manualAI 0

}

 

useSelf_item Basic Field Manual {

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive Basic Field Manual

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 1800

disabled 0

inInventory

manualAI 0

}

 

######## Autostorage/autosell ########

 

buyAuto {

npc payon 159 96

standpoint

distance 5

minAmount 5

maxAmount 100

}

 

buyAuto {

npc payon 159 96

standpoint

distance 5

minAmount 2

maxAmount 3

}

 

sellAuto 0

sellAuto_npc payon 159 96

sellAuto_standpoint

sellAuto_distance 5

 

storageAuto 1

storageAuto_npc comodo 195 150

storageAuto_distance 11

storageAuto_npc_type 1

storageAuto_npc_steps c r1 n

storageAuto_password

storageAuto_keepOpen 0

storageAuto_useChatCommand

relogAfterStorage

minStorageZeny 50

 

getAuto Yggdrasilberry {

minAmount 0

maxAmount 10

passive 1

}

 

getAuto {

minAmount 1

maxAmount 1

passive

}

 

getAuto {

minAmount 1

maxAmount 1

passive

}

 

######## Debugging options; only useful for developers ########

 

debug 0

debugPacket_unparsed 0

debugPacket_received 0

debugPacket_ro_sent 0

debugPacket_sent 0

debugPacket_exclude

debugPacket_include

debugPacket_include_dumpMethod

debugDomains

storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9

charBlockSize 112

serverEncoding Western

 

doCommand ss 89 {

inCart

timeout 4

onAction

notInTown 1

disable

}

 

doCommand ml {

inCart

timeout 3

onAction

notInTown 1

disable

}

 

doCommand sm 89 0 10 {

inCart

timeout 5

onAction

notInTown 1

disable

}

 

doCommand c @alootid 607 {

inCart

timeout 10

onAction

notInTown 1

disable

}

 

#doCommand c @autoloot 100 {

inCart

timeout 10

onAction

notInTown 1

disable

}

 

#doCommand pl {

inCart

timeout 10

onAction

notInTown 1

disable

}

 

 

 

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