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Pergunta
chteam 0
Pessoal, tô com um problema.
Consegui fazer com que meu bot pegasse a warp como queria, sendo que agora o fdm não se move e nem teleporta (eu pus um escapulário com carta de teleport)
segue a config.txt
Field Manual# Please Read the Users Manual
# The Manual is located at
######## Login options and server-specific options ########
master VanRO: High Rate Private Server
server 0
username
password
pin
char 0
sex
bindIp
# For an overview of all servertypes please go to the following URL:
#
serverType kRO_RagexeRE_2010_07_14a
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName VanRO.exe
# XKore 2 / Proxy configuration
XKore_ID
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
XKore_proxyAllowed_IP
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 0
adminPassword tart
callSign
commandPrefix ;
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
######## Main configuration ########
alias_heal sp 28
allowedMaps payon, prontera, alde_dun02, pay_dun04, ein_dun02, einbech, gef_fild14, gef_fild10
allowedMaps_reaction 0
attackAuto 1
attackAuto_party
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime 10800
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart
autoRestartMin
autoRestartSeed
autoRestartSleep
autoSleepMin
autoSleepSeed
autoResponse 0
autoSpell
avoidGM_near 1
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList GM-Eph, GM-Devil, GM-Mexe, GM-Vanpriest, GM-Gumshoe, GM-Hyperion, GM-Omega, GM-Macnair, GM-Karasu
avoidList 1
avoidList_inLockOnly 1
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin
dcOnDisconnect 1
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 1
itemsTakeAuto_party 1
itemsGatherAuto 2
itemsMaxWeight
itemsMaxWeight_sellOrStore 70
itemsMaxNum_sellOrStore 60
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap alde_dun02
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries
route_teleport_notInMaps 1
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap comodo
saveMap_warpToBuyOrSell 0
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower
sitAuto_hp_upper
sitAuto_sp_lower
sitAuto_sp_upper
sitAuto_over_50 0
sitAuto_idle 0
statsAddAuto 1
statsAddAuto_list 130 vit, 200 str
statsAddAuto_dontUseBonus 0
statsAdd_over_99 1
skillsAddAuto 1
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp
teleportAuto_idle 1
teleportAuto_portal
teleportAuto_search 1
teleportAuto_minAggressives
teleportAuto_minAggressivesInLock
teleportAuto_onlyWhenSafe
teleportAuto_maxDmg
teleportAuto_maxDmgInLock
teleportAuto_deadly
teleportAuto_useSkill 1
teleportAuto_useChatCommand
teleportAuto_allPlayers 1
teleportAuto_atkCount 0
teleportAuto_atkMiss
teleportAuto_unstuck 1
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg
teleportAuto_totalDmgInLock
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_lostTarget
teleportAuto_useItemForRespawn
dealAuto 0
dealAuto_names
partyAuto 1
partyAutoShare 1
guildAutoDeny 2
verbose 0
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat
logGuildChat
logSystemChat
logEmoticons
logConsole 0
logAppendUsername
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
intervalMapDrt 1
ignoreAll
itemHistory 1
autoTalkCont 1
noAutoSkill 0
portalRecord
missDamage 0
tankersList
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot Storm Gust {
lvl 10
dist 4
maxCastTime 0.0
minCastTime 0
hp
sp > 20
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled
monsters Majorous, Minorous, Majoruros, Dokebi, Dokebi[unknown], High Orc, 1213, Orc Archer, Brilght, Arclouse, Mineral, Waste Stove, Teddy Bear
notMonsters
maxAttempts
maxUses 1
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
monsterSkill Storm Gust {
lvl 10
sp > 15
aggressives
maxUses 1
target Dokebi
target_dist 3
}
attackSkillSlot Heaven's Drive {
lvl 10
dist 5
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive Hiding
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled
monsters Mineral
notMonsters
maxAttempts
maxUses
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackSkillSlot Jupitel ******* {
lvl 10
dist 9, 8, 7, 6, 5, 4, 3, 2, 1
maxCastTime 0
minCastTime 0
hp
sp > 1%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive Frozen
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 1
monsters Majorous, Minorous, Majoruros
notMonsters
maxAttempts
maxUses
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
useSelf_skill Energy Coat {
lvl 1
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Energy Coat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 0
disabled
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 1
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory Clip [Vitata] [1]
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives > 0
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Authoritative Badge {
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Walking Speed Up
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled
inInventory
manualAI 0
}
useSelf_item Yggdrasilberry {
hp <= 70%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly
notWhileSitting 0
notInTown
timeout 0
disabled
inInventory
manualAI 0
}
useSelf_item Yggdrasilberry {
hp
sp <= 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly
notWhileSitting 0
notInTown
timeout 0
disabled
inInventory
manualAI 0
}
useSelf_item Basic Field Manual {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Basic Field Manual
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 1800
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc payon 159 96
standpoint
distance 5
minAmount 5
maxAmount 100
}
buyAuto {
npc payon 159 96
standpoint
distance 5
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc payon 159 96
sellAuto_standpoint
sellAuto_distance 5
storageAuto 1
storageAuto_npc comodo 195 150
storageAuto_distance 11
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage
minStorageZeny 50
getAuto Yggdrasilberry {
minAmount 0
maxAmount 10
passive 1
}
getAuto {
minAmount 1
maxAmount 1
passive
}
getAuto {
minAmount 1
maxAmount 1
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
charBlockSize 112
serverEncoding Western
doCommand ss 89 {
inCart
timeout 4
onAction
notInTown 1
disable
}
doCommand ml {
inCart
timeout 3
onAction
notInTown 1
disable
}
doCommand sm 89 0 10 {
inCart
timeout 5
onAction
notInTown 1
disable
}
doCommand c @alootid 607 {
inCart
timeout 10
onAction
notInTown 1
disable
}
#doCommand c @autoloot 100 {
inCart
timeout 10
onAction
notInTown 1
disable
}
#doCommand pl {
inCart
timeout 10
onAction
notInTown 1
disable
}
macro_orphans terminate
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