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Ajuda no openkore!!


solder27
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Pergunta

Estou precisando de ajudar para configurar o meu openkore

 

O meu personagem ataca qualquer monstro e quero configurar para nao atacar alguns bichos e se teleportar.

 

Já olhei algumas dicas de como configurar, mas nada especifico nesta area.

 

Já abrir a posta 'mon_control' e adicionei alguns, mas não funcionou.

 

Olhe oque eu fiz...

 

""# This file allows specific AI control for certain monsters

#

# Syntax:

# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>

#

# <monster>: Name of monster as found in monsters.txt (not case sensitive)

#

# <attack>:

# -1 means to leave the monster alone, even if it attacks you.

# 0 means to leave the monster alone, unless it attacks you.

# 1 means to always auto-attack this monster.

# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.

# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.

#

# <teleport>:

# < 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if the monster reaches it.

# 1 to teleport if the monster is on the screen.

# 2 to teleport if the monster attacks you.

# 3 to disconnect if the monster is on your screen.

# This is only used in auto-attack mode.

#

# <search>: Put a 1 to only attack the monster in the search mode.

# This is only used in auto-attack mode.

#

# <skillcancel>: Set to 1 if you want to interrupt spells casted by this

# monster.

#

# <lv>: Only auto-attack this monster if your level is higher than the

# specified level.

#

# <joblv>: Only auto-attack this monster if your job level is higher than

# the specified level.

#

# <hp>: Only auto-attack this monster if your HP is higher than the

# specified amount. The HP is not specified in percentage.

#

# <sp>: Only auto-attack this monster if your SP is higher than the

# specified amount. The SP is not specified in percentage.

#

# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).

# Example:

# (config.txt)

# teleportAuto_minAggressives 6

# teleportAuto_minAggressivesInLock 6

#

# (mon_control.txt)

# Hydra 1 0 0 0 0 0 0 0 0.2

# Merman 1 0 0 0 0 0 0 0 2

#

# If there's five hydras and two sword fish attacks the bot, it won't

# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3

# However, two marcs and two merman will make it tele away because

# it sees 2*1* + 2*2 = 6 aggressives.

#

#

# Monsters not found in this file, or flags not specified will default to:

# <attack> = 1

 

 

##### Eggs #####

Ant's Egg 0 0 0

PecoPeco's Egg 0 0 0

Pupa 0 0 0

Thief Bug's Egg 0 0 0

 

##### Alchemist Summons ####

# Summoned Parasite

1555 0 0 0

 

# Summoned Flora

1575 0 0 0

 

# Summoned Hydra

1579 0 0 0

 

# Summoned Mandragora

1589 0 0 0

 

# Summoned Geographer

1590 0 0 0

 

##### Plants #####

Black Mushroom 0 0 0

Blue Plant 0 0 0

Green Plant 0 0 0

Red Mushroom 0 0 0

Red Plant 0 0 0

Shining Plant 0 0 0

White Plant 0 0 0

Yellow Plant 0 0 0

 

 

##### Homunculus #####

6001 -1 0 0

6002 -1 0 0

6003 -1 0 0

6004 -1 0 0

6005 -1 0 0

6006 -1 0 0

6007 -1 0 0

6008 -1 0 0

6009 -1 0 0

6010 -1 0 0

6011 -1 0 0

6012 -1 0 0

6013 -1 0 0

6014 -1 0 0

6015 -1 0 0

6016 -1 0 0

 

##### Mercenary #####

6017 -1 0 0

6018 -1 0 0

6019 -1 0 0

6020 -1 0 0

6021 -1 0 0

6022 -1 0 0

6023 -1 0 0

6024 -1 0 0

6025 -1 0 0

6026 -1 0 0

6027 -1 0 0

6028 -1 0 0

6029 -1 0 0

6030 -1 0 0

6031 -1 0 0

6032 -1 0 0

6033 -1 0 0

6034 -1 0 0

6035 -1 0 0

6036 -1 0 0

6037 -1 0 0

6038 -1 0 0

6039 -1 0 0

6040 -1 0 0

6041 -1 0 0

6042 -1 0 0

6043 -1 0 0

6044 -1 0 0

6045 -1 0 0

6046 -1 0 0

 

##### Monster Mercenary #####

1191 -1 0 0

1506 -1 0 0

1275 -1 0 0

1965 -1 0 0

1966 -1 0 0

1967 -1 0 0

 

##### MVPs and Dangerous Monsters #####

Amon Ra 0 1 0

Archangeling 0 1 0

Baphomet 0 1 0

Bacsojin 0 1 0

Dark Illusion 0 1 0cDark Lord 0 1 0

Detale 0 1 0

Doppelganger 0 1 0

Dracula 0 1 0

Drake 0 1 0

Eddga 0 1 0

Dark Snake Lord 0 1 0

Garm 0 1 0

Egnigem Cenia 0 1 0

Golden Thief Bug 0 2 0

Incantation Samurai 0 1 0

Lady Tany 0 1 0

Lord of Death 0 1 0

Maya 0 1 0

Maya Purple 0 1 0

Mistress 0 1 0

Moonlight 0 1 0

Mutant Dragon 0 1 0

Orc Hero 0 1 0

Orc Lord 0 1 0

Osiris 0 1 0

Pharaoh 0 1 0

Phreeoni 0 1 0

RSX-0806 0 1 0

Stormy Knight 0 1 0

Tao Gunka 0 1 0

Thanatos 0 1 0

Turtle General 0 1 0

Vesper 0 1 0

Eggyra 0 0 0

Black Mushroom 0 0 0

Blue Plant 0 0 0

Green Plant 0 0 0

Red Plant 0 0 0

Yellow Plant 0 0 0

White Plant 0 0 0

"""

Oque fazer para arrumar? Eu adicionei os bichos no final como manda, adicionei os que estao marcados

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4 respostass a esta questão

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delete tudo o que estiver no mon_control, só deixe os que vc colocou

e adicione uma variável "all" para indicar o que fazer com os monstros que vc não especificou

se mesmo assim não der certo, coloque os nomes dos monstros em portugues

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