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######## Login options and server-specific options ########
master Brazil - bRO: Thor
server 0
username lalalalallaa=P
password lalalalalallaal =P
loginPinCode
cha
# Poseidon Settings
# They must be the same as Query Server config in Poseidon.txt
poseidonServer 127.0.0.1
poseidonPort 24390
bindIp
# For an overview of all servertypes please go to the following URL:
#
serverType bRO
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe
# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword lomitwug
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
#You need the breakTime plugin:
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 500
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 500
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap pay_fild06
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
stats***Auto 0
stats***Auto_list
stats***Auto_dontUseBonus 0
stats***_over_99 0
skills***Auto 0
skills***Auto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
status_mapProperty 0
status_mapType 0
removeActorWithDistance
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_followDistanceMax 10
mercenary_followDistanceMin 3
mercenary_route_step 15
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
dist 3
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Red Potion {
hp 60
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto Red Potion {
npc payon_in01 5 49
npc_steps
standpoint
distance 5
price
minAmount 5
maxAmount 100
}
sellAuto 1
sellAuto_npc payon_in01 5 49
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 3
storageAuto_npc_steps c r1 n
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
minStorageZeny 50
npcTimeResponse
getAuto {
minAmount
maxAmount
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
gameGuard 2
charBlockSize 116
serverEncoding Western
char 11
Agora o items control:
# In this file you can control which items to put in storage,
# to sell, or to leave in the inventory.
#
# Syntax:
# (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart]
# item name : Name of the item.
# miminum : The minimum amount of this item that you want to keep in inventory.
# autostore : Set to 1 to walk back to a Kapra NPC to put in storage.
# autosell : Set to 1 to sell item at a buy/sell NPC.
# put in cart : Set to 1 to automatically put this item in cart.
# get from cart : Set to 1 to automatically get this item from cart.
#
# The example below will sell all jellopies, store all knifes and puts
# all flowers in cart:
# Jellopy 0 0 1
# Knife 0 1 0
# Flower 0 0 0 1
#
# This example will get Red Potions from cart if you have less than 25
# of them in your inventory:
# Red Potion 25 0 0 0 1
#
# The item name isn't case sensitive. Only items found in this file will
# be stored or sold.
#
# If auto-store and auto-sell are 1, Kore will do storage first (unless
# storage is full) then sell.
#
# Kore will not sell or store equipped items. For example, if you're using
# a knife and you have a line to auto-sell all knives, kore will sell any
# extras it picks up, not the knife it's using.
#
# Don't forget to set the storageAuto, sellAuto and related configuration
# options in config.txt, or this file won't have any effect.
#
# An auto-sell list and auto-storage list is provided by default, modify it
# as you see fit.
# All items not mentioned in this file will be automatically stored in storage.
all 0 1 0
##### HEAL/SUPPORT ITEMS #####
# Adjust these to your needs
Butterfly Wing 10 1 0
Fly Wing 100 1 0
Blue Potion 0 1 0
Condensed Red Potion 50 1 0
Condensed White Potion 50 1 0
Condensed Yellow Potion 50 1 0
Green Potion 0 1 0
Red Potion 150 0 0
Orange Potion 25 1 0
White Potion 25 1 0
Yellow potion 25 1 0
##### ARROWS #####
# You may want to modify these if you're an archer/hunter
Arrow 3000 1 0
#########################
##### SELLING ITEMS #####
#########################
##### WORTHLESS GEARS #####
# Worthless gears which are sold by default
Adventurer's Suit 0 0 1
Bandana 0 0 1
Biretta 0 0 1
Boots 0 0 1
Buckler 0 0 1
Cap 0 0 1
Chain Mail 0 0 1
Circlet 0 0 1
Coat 0 0 1
Coat [1] 0 0 1
Cotton Shirt 0 0 1
Cotton Shirt [1] 0 0 1
#Crystal Pumps 0 0 1
Diamond Ring 0 0 1
Diver Goggles 0 0 1
Eye Patch 0 0 1
Flower Ring 0 0 1
Flu Mask 0 0 1
Full Plate 0 0 1
Gangster Mask 0 0 1
Gemmed Sallet 0 0 1
Glasses 0 0 1
Gold Ring 0 0 1
Guard 0 0 1
Hair Band 0 0 1
Hat 0 0 1
Helm 0 0 1
High Heels 0 0 1
Hood 0 0 1
Hood [1] 0 0 1
Jacket 0 0 1
Jacket [1] 0 0 1
Manteau 0 0 1
Mantle 0 0 1
Mantle [1] 0 0 1
Mirror Shield 0 0 1
Mr. Smile 0 0 1
Muffler 0 0 1
P***ed Armor 0 0 1
Pantie 0 0 1
Ribbon 0 0 1
Ribbon [1] 0 0 1
Rosary 0 0 1
Saint's Robe 0 0 1
Sandals 0 0 1
Sandals [1] 0 0 1
Scapulare 0 0 1
Shackles 0 0 1
Shield 0 0 1
Shoes 0 0 1
Silk Robe 0 0 1
Silver Ring 0 0 1
Silver Robe 0 0 1
Silver Robe [1] 0 0 1
Skull Ring 0 0 1
Thief Clothes 0 0 1
Tights 0 0 1
Turban 0 0 1
Wooden Mail 0 0 1
Wooden Mail [1] 0 0 1
##### WORTHLESS WEAPONS #####
# Worthless weapons which are sold by default
Arbalest Bow [1] 0 0 1
Arc Wand 0 0 1
Arc Wand [1] 0 0 1
Axe 0 0 1
Axe [3] 0 0 1
Axe [4] 0 0 1
Bastard Sword 0 0 1
Bastard Sword [2] 0 0 1
Battle Axe 0 0 1
Battle Axe [3] 0 0 1
Battle Axe [4] 0 0 1
Belt [1] 0 0 1
#Bible [2] 0 0 1
Bill Guisarme 0 0 1
Blade 0 0 1
Blade [3] 0 0 1
Blade [4] 0 0 1
Bow 0 0 1
Bow [3] 0 0 1
Bow [4] 0 0 1
Broad Sword [1] 0 0 1
Buster 0 0 1
Buster [1] 0 0 1
Chain [2] 0 0 1
#Chemeti Whip 0 0 1
Claw [1] 0 0 1
Claw [2] 0 0 1
Claymore 0 0 1
Club 0 0 1
Club [3] 0 0 1
Club [4] 0 0 1
Composite Bow 0 0 1
Composite Bow [3] 0 0 1
Cross Bow 0 0 1
Cross Bow [2] 0 0 1
Cutter 0 0 1
Cutter [3] 0 0 1
Cutter [4] 0 0 1
Dagger 0 0 1
Dagger [2] 0 0 1
Dagger [3] 0 0 1
Damascus [1] 0 0 1
Dirk 0 0 1
Dirk [2] 0 0 1
Dirk [3] 0 0 1
Falchion 0 0 1
Falchion [3] 0 0 1
Finger [1] 0 0 1
Finger [2] 0 0 1
Fist 0 0 1
Fist [1] 0 0 1
Flail [2] 0 0 1
Flail [3] 0 0 1
Flamberge 0 0 1
Gakkung Bow [1] 0 0 1
#Girl's Diary [1] 0 0 1
Gladius 0 0 1
Gladius [2] 0 0 1
Glaive 0 0 1
Glaive [2] 0 0 1
Glaive [3] 0 0 1
Great Bow 0 0 1
Great Bow [2] 0 0 1
Great Bow [3] 0 0 1
Guisarme 0 0 1
Guisarme [2] 0 0 1
Guitar 0 0 1
Guitar [1] 0 0 1
Gumoongoh [1] 0 0 1
Gumoongoh [2] 0 0 1
Haedonggum [1] 0 0 1
Hallberd [1] 0 0 1
Hallberd [2] 0 0 1
Hammer 0 0 1
Hammer [2] 0 0 1
Hammer [3] 0 0 1
Harp [1] 0 0 1
Harp [2] 0 0 1
Jamadhar 0 0 1
Javelin 0 0 1
Javelin [3] 0 0 1
Javelin [4] 0 0 1
Jur [2] 0 0 1
Katana 0 0 1
Katana [3] 0 0 1
Katana [4] 0 0 1
Katar [1] 0 0 1
Knife 0 0 1
Knife [3] 0 0 1
Knife [4] 0 0 1
Knuckle Dusters [2] 0 0 1
Knuckle Dusters [3] 0 0 1
Lance 0 0 1
#Lariat Whip 0 0 1
Lute [2] 0 0 1
Lute [3] 0 0 1
Mace 0 0 1
Mace [3] 0 0 1
#Mace [4] 0 0 1
Main Gauche 0 0 1
Main Gauche [3] 0 0 1
Mandolin [2] 0 0 1
Mandolin [3] 0 0 1
Morning Star [1] 0 0 1
Morning Star [2] 0 0 1
Novice Armlet [1] 0 0 1
Novice Breastplate [1] 0 0 1
Orcish Axe 0 0 1
Orcish Sword 0 0 1
Partizan 0 0 1
Partizan [1] 0 0 1
Partizan [2] 0 0 1
Pike 0 0 1
Pike [3] 0 0 1
Rante Whip 0 0 1
Rante Whip [1] 0 0 1
Rapier 0 0 1
Rapier [2] 0 0 1
Rapier [3] 0 0 1
Repeating Crossbow [1] 0 0 1
Ring Pommel Saber [2] 0 0 1
Rod 0 0 1
Rod [3] 0 0 1
#Rod [4] 0 0 1
Rope [3] 0 0 1
#Rope [4] 0 0 1
Saber [2] 0 0 1
Scimiter [2] 0 0 1
Scimiter [3] 0 0 1
Slayer 0 0 1
Slayer [2] 0 0 1
Slayer [3] 0 0 1
Smasher [2] 0 0 1
Smasher [3] 0 0 1
Spear 0 0 1
Spear [3] 0 0 1
Spear [4] 0 0 1
Staff 0 0 1
Staff [2] 0 0 1
Stiletto 0 0 1
Stiletto [2] 0 0 1
Stiletto [3] 0 0 1
Studded Knuckles [2] 0 0 1
Studded Knuckles [3] 0 0 1
Sword 0 0 1
Sword [3] 0 0 1
Sword [4] 0 0 1
Sword Mace 0 0 1
Tail Whip [1] 0 0 1
Tail Whip [2] 0 0 1
Trident 0 0 1
Trident [2] 0 0 1
Tsurugi 0 0 1
Tsurugi [1] 0 0 1
Tsurugi [2] 0 0 1
Two-handed Axe 0 0 1
Two-handed Axe [1] 0 0 1
Two-handed Sword 0 0 1
Two-handed Sword [1] 0 0 1
Violin [3] 0 0 1
#Violin [4] 0 0 1
Waghnak [3] 0 0 1
Waghnak [4] 0 0 1
Wand 0 0 1
Wand [2] 0 0 1
Wand [3] 0 0 1
#War Axe [1] 0 0 1
Whip [1] 0 0 1
Whip [2] 0 0 1
Whip [3] 0 0 1
Wire Whip [2] 0 0 1
Wire Whip [3] 0 0 1
##### STANDARD LOOT #####
# Useless items that are sold by default
Acorn 0 0 1
Ancient Lips 0 0 1
Ancient Tooth 0 0 1
Animal Poop 0 0 1
Animal Skin 0 0 1
Anolian Skin 0 0 1
Antelope Horn 0 0 1
Antelope Skin 0 0 1
Ant Jaw 0 0 1
Apple 0 0 1
Apple Juice 0 0 1
Bacillus 0 0 1
Banana 0 0 1
Banana Juice 0 0 1
Barren Trunk 0 0 1
Bear's Footskin 0 0 1
Bee Sting 0 0 1
Bill of Birds 0 0 1
Black Hair 0 0 1
Black Ladle 0 0 1
Blue Hair 0 0 1
Bouquet 0 0 1
Brigan 0 0 1
Broken Liquor Jar 0 0 1
Broken Shell 0 0 1
Broken Shuriken 0 0 1
Broken Sword 0 0 1
Broken Turtle Shell 0 0 1
Bug Leg 0 0 1
Burning Hair 0 0 1
Burning Heart 0 0 1
Burning Horseshoe 0 0 1
Burnt Tree 0 0 1
Cactus Needle 0 0 1
Carrot 0 0 1
Carrot Juice 0 0 1
Cheese 0 0 1
China 0 0 1
Chonchon Doll 0 0 1
Chrysalis 0 0 1
Chung Jah 0 0 1
Clam Flesh 0 0 1
Clam Shell 0 0 1
Claw of Desert Wolf 0 0 1
Claw of Monkey 0 0 1
Claw of Rat 0 0 1
Clover 0 0 1
Cobweb 0 0 1
Cogwheel 0 0 1
Conch 0 0 1
Coral Reef 0 0 1
Cotton Mat 0 0 1
Coupon 0 0 1
Crab Shell 0 0 1
Crystal Mirror 0 0 1
Cultish Masque 0 0 1
Cyfar 0 0 1
Daenggie 0 0 1
Dark Mask 0 0 1
Dead Medusa 0 0 1
Decayed Nail 0 0 1
Destroyed Armor 0 0 1
Detonator 0 0 1
Dokebi Horn 0 0 1
Dragon Canine 0 0 1
Dragon Scale 0 0 1
Dragon Skin 0 0 1
Dragon Tail 0 0 1
Earthworm Peeling 0 0 1
Elder Pixie's Moustache 0 0 1
Emveretarcon 0 0 1
Fabric 0 0 1
Falcon Food 0 0 1
Fang 0 0 1
Feather 0 0 1
Feather of Birds 0 0 1
Fin 0 0 1
Fine-grained Trunk 0 0 1
Fine Grit 0 0 1
Fine Sand 0 0 1
Fish Tail 0 0 1
Flower 0 0 1
Fluff 0 0 1
Fragment 0 0 1
Frill 0 0 1
Frozen Rose 0 0 1
#Garlet 0 0 1
Gill 0 0 1
Glass Bead 0 0 1
Glitter Shell 0 0 1
Glossy Hair 0 0 1
Golden Hair 0 0 1
Grasshopper's Leg 0 0 1
Grit 0 0 1
Harpy Feather 0 0 1
Harpy Talon 0 0 1
Heart of Mermaid 0 0 1
Horn 0 0 1
Horrendous Hair 0 0 1
Horrendous Mouth 0 0 1
Horseshoe 0 0 1
Ice Cubic 0 0 1
Immortal Heart 0 0 1
Insect Feeler 0 0 1
Invite for Duel 0 0 1
Jack o' Pumpkin 0 0 1
Jasmine 0 0 1
Jellopy 0 0 1
Lantern 0 0 1
Large Jellopy 0 0 1
Lava 0 0 1
Live Coal 0 0 1
Manacles 0 0 1
Mane 0 0 1
Maneater Blossom 0 0 1
Maneater Root 0 0 1
Mantis Scythe 0 0 1
Matchstick 0 0 1
Meat 0 0 1
Memento 0 0 1
Metal Fragment 0 0 1
Milk 0 0 1
Mould Powder 0 0 1
Mole Claw 0 0 1
Mole Whiskers 0 0 1
Monster's Feed 0 0 1
Moth Dust 0 0 1
Mother's Letter 0 0 1
Moth Wings 0 0 1
Mud Lump 0 0 1
Mushroom Spore 0 0 1
Needle of Alarm 0 0 1
Nightmare 0 0 1
Nine Tails 0 0 1
Nipper 0 0 1
Nose Ring 0 0 1
Nut Shell 0 0 1
Ogre Tooth 0 0 1
Oil Paper 0 0 1
Old Frying Pan 0 0 1
Old Shuriken 0 0 1
Orc Claw 0 0 1
Orcish Voucher 0 0 1
Orc's Fang 0 0 1
Osiris Doll 0 0 1
PecoPeco Feather 0 0 1
PecoPeco Food 0 0 1
Pencil Case 0 0 1
Phracon 0 0 1
Piece of Bamboo 0 0 1
Piece of Egg Shell 0 0 1
Piece of Shield 0 0 1
Pointed Scale 0 0 1
Poisonous Powder 0 0 1
Poisonous Toad Skin 0 0 1
Poison Spore 0 0 1
Porcupine Quill 0 0 1
Poring Doll 0 0 1
Powder of Butterfly 0 0 1
Pumpkin 0 0 1
Puppet 0 0 1
Raccoon Leaf 0 0 1
Racoon Doll 0 0 1
Ragnarok T-shirt 0 0 1
Rainbow Shell 0 0 1
Rat Tail 0 0 1
Raw Fish 0 0 1
Red Frame 0 0 1
#Red Stocking 0 0 1
Reins 0 0 1
Reptile Tongue 0 0 1
Resin 0 0 1
Rice Cake 0 0 1
Rocker Doll 0 0 1
Root of Stone 0 0 1
Rotten Bandage 0 0 1
Rouge 0 0 1
Round Shell 0 0 1
Sand Clump 0 0 1
Scale Shell 0 0 1
#Scell 0 0 1
Scorpion Claw 0 0 1
Scorpion Nipper 0 0 1
Scorpion Tail 0 0 1
Sea-otter Fur 0 0 1
Sharp Leaf 0 0 1
Sharp Paper 0 0 1
Sharp scale 0 0 1
Shell 0 0 1
Shining Scale 0 0 1
Shining Spear Blade 0 0 1
Shoot 0 0 1
Short Daenggie 0 0 1
Silk Mat 0 0 1
Single Cell 0 0 1
Skel-Bone 0 0 1
Skull 0 0 1
Slick Paper 0 0 1
Snail's Shell 0 0 1
Snake Scale 0 0 1
Soft Apron 0 0 1
Solid Shell 0 0 1
Solid Trunk 0 0 1
Songpyun 0 0 1
Spawn 0 0 1
Spoon Stub 0 0 1
Spore Doll 0 0 1
Squid Ink 0 0 1
Stem 0 0 1
Sticky Mucus 0 0 1
Sticky Webfoot 0 0 1
Stiff Horn 0 0 1
Stinky Scale 0 0 1
Stone 0 0 1
Stone Fragment 0 0 1
Stone Heart 0 0 1
Sushi 0 0 1
Tail of Steel Scorpion 0 0 1
Talon 0 0 1
Tattered Clothes 0 0 1
Tendon 0 0 1
Tengu Nose 0 0 1
Tentacle 0 0 1
Tiger Skin 0 0 1
Tongue 0 0 1
Tooth of Bat 0 0 1
Tough Scalelike Stem 0 0 1
Tree Root 0 0 1
#Tribal Solidarity 0 0 1
Turtle Shell 0 0 1
Venom Canine 0 0 1
Wedding Bouquet 0 0 1
Wing of Dragonfly 0 0 1
Wing of Red Bat 0 0 1
Witherless Rose 0 0 1
Wolf Claw 0 0 1
Worm Peeling 0 0 1
Worn-out Kimono 0 0 1
Worn Out Page 0 0 1
Worn-out Prison Uniform 0 0 1
Yam 0 0 1
Yarn 0 0 1
Yellow Plate 0 0 1
Young Twig 0 0 1
Yoyo Doll 0 0 1
Yoyo Tail 0 0 1
#Zargon 0 0 1
Zenorc's Fang 0 0 1
##### UNSTORAGEABLE ITEMS #####
"Bowman Scroll 1" 0 0 0
"Bowman Scroll 2" 0 0 0
"Bowman Scroll 3" 0 0 0
"Bowman Scroll 4" 0 0 0
"Bowman Scroll 5" 0 0 0
"Bowman Scroll 6" 0 0 0
"Bowman Scroll 7" 0 0 0
"Bowman Scroll 8" 0 0 0
"Bowman Scroll 9" 0 0 0
"Bowman Scroll 10" 0 0 0
"Fencer Scroll 1" 0 0 0
"Fencer Scroll 2" 0 0 0
"Fencer Scroll 3" 0 0 0
"Fencer Scroll 4" 0 0 0
"Fencer Scroll 5" 0 0 0
"Fencer Scroll 6" 0 0 0
"Fencer Scroll 7" 0 0 0
"Fencer Scroll 8" 0 0 0
"Fencer Scroll 9" 0 0 0
"Fencer Scroll 10" 0 0 0
"Spearman Scroll 1" 0 0 0
"Spearman Scroll 2" 0 0 0
"Spearman Scroll 3" 0 0 0
"Spearman Scroll 4" 0 0 0
"Spearman Scroll 5" 0 0 0
"Spearman Scroll 6" 0 0 0
"Spearman Scroll 7" 0 0 0
"Spearman Scroll 8" 0 0 0
"Spearman Scroll 9" 0 0 0
"Spearman Scroll 10" 0 0 0
Tipo tudo q eu quero que ele sai de payon com 100 poçoes gaste elas e volte pra compra mais e vender oq ele pegou.(poçoes red) e que ele use quando tiver com menos de 60% do hp.se posviel aruma ai =P
e o problema e q ele ta saindo e voltando tipo ele vai no npc n faiz nada e volta pra rota ai da rota ele volta e vai no npc
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