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######## Login options and server-specific options ########

 

master Brazil - bRO: Thor

server 0

username lalalalallaa=P

password lalalalalallaal =P

loginPinCode

cha

 

# Poseidon Settings

# They must be the same as Query Server config in Poseidon.txt

poseidonServer 127.0.0.1

poseidonPort 24390

 

bindIp

# For an overview of all servertypes please go to the following URL:

#

É necessário se cadastrar para acessar o conteúdo.

serverType bRO

 

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy

XKore 0

XKore_silent 1

XKore_bypassBotDetection 0

XKore_exeName ragexe.exe

 

# XKore 2 / Proxy configuration

XKore_listenIp 127.0.0.1

XKore_listenPort 6901

XKore_publicIp 127.0.0.1

 

# It is not advised to set secureAdminPassword if you're using Xkore 2

secureAdminPassword 1

adminPassword lomitwug

callSign

commandPrefix ;

 

pauseCharServer 0

pauseMapServer 0

ignoreInvalidLogin 0

secureLogin_requestCode

 

message_length_max 80

 

######## Main configuration ########

 

alias_heal sp 28

 

allowedMaps

allowedMaps_reaction 1

 

attackAuto 2

attackAuto_party 1

attackAuto_onlyWhenSafe 0

attackAuto_followTarget 1

attackAuto_inLockOnly 1

attackDistance 1.5

attackDistanceAuto 0

attackMaxDistance 2.5

attackMaxRouteDistance 100

attackMaxRouteTime 4

attackMinPlayerDistance 2

attackMinPortalDistance 4

attackUseWeapon 1

attackNoGiveup 0

attackCanSnipe 0

attackCheckLOS 0

attackLooters 0

attackChangeTarget 1

aggressiveAntiKS 0

 

autoMoveOnDeath 0

autoMoveOnDeath_x

autoMoveOnDeath_y

autoMoveOnDeath_map

 

attackEquip_topHead

attackEquip_midHead

attackEquip_lowHead

attackEquip_leftHand

attackEquip_rightHand

attackEquip_leftAccessory

attackEquip_rightAccessory

attackEquip_robe

attackEquip_armor

attackEquip_shoes

attackEquip_arrow

 

#You need the breakTime plugin:

É necessário se cadastrar para acessar o conteúdo.

autoBreakTime {

startTime

stopTime

}

 

autoConfChange {

minTime

varTime

lvl

joblvl

}

 

autoMakeArrows 0

 

autoRestart 0

 

autoRestartMin 10800

autoRestartSeed 3600

 

autoRestartSleep 1

autoSleepMin 900

autoSleepSeed 900

 

autoResponse 0

 

autoSpell

 

avoidGM_near 0

avoidGM_near_inTown 0

avoidGM_talk 0

avoidGM_reconnect 500

avoidGM_ignoreList

 

avoidList 1

avoidList_inLockOnly 0

avoidList_reconnect 500

 

cachePlayerNames 1

cachePlayerNames_duration 900

cachePlayerNames_maxSize 100

 

clientSight 20

 

dcOnDeath 0

dcOnDualLogin 0

dcOnDisconnect 0

dcOnEmptyArrow 0

dcOnMaxReconnections 0

dcOnMute 0

dcOnPM 0

dcOnZeny 0

dcOnStorageFull 1

dcOnPlayer 0

dcOnServerShutDown 0

dcOnServerClose 0

 

follow 0

followTarget

followEmotion 1

followEmotion_distance 4

followFaceDirection 0

followDistanceMax 6

followDistanceMin 3

followLostStep 12

followSitAuto 0

followBot 0

followRandom 0

followRandomDistance 4

 

itemsTakeAuto 2

itemsTakeAuto_party 0

itemsGatherAuto 2

itemsMaxWeight 89

itemsMaxWeight_sellOrStore 48

itemsMaxNum_sellOrStore 99

cartMaxWeight 7900

itemsTakeAuto_new 0

 

 

lockMap pay_fild06

lockMap_x

lockMap_y

lockMap_randX

lockMap_randY

 

route_escape_reachedNoPortal 1

route_escape_randomWalk 1

route_escape_shout

route_avoidWalls 1

route_randomWalk 1

route_randomWalk_inTown 0

route_randomWalk_maxRouteTime 75

route_maxWarpFee

route_maxNpcTries 5

route_teleport 0

route_teleport_minDistance 150

route_teleport_maxTries 8

route_teleport_notInMaps

route_step 15

 

runFromTarget 0

runFromTarget_dist 6

 

saveMap

saveMap_warpToBuyOrSell 1

saveMap_warpChatCommand

 

shopAuto_open 0

shop_random 0

 

sitAuto_hp_lower 40

sitAuto_hp_upper 100

sitAuto_sp_lower 0

sitAuto_sp_upper 0

sitAuto_follow 0

sitAuto_over_50 0

sitAuto_idle 1

sitAuto_look

sitAuto_look_from_wall

 

 

stats***Auto 0

stats***Auto_list

stats***Auto_dontUseBonus 0

stats***_over_99 0

 

skills***Auto 0

skills***Auto_list

 

tankMode 0

tankModeTarget

 

teleportAuto_hp 10

teleportAuto_sp 0

teleportAuto_idle 0

teleportAuto_portal 0

teleportAuto_search 0

teleportAuto_minAggressives 0

teleportAuto_minAggressivesInLock 0

teleportAuto_onlyWhenSafe 0

teleportAuto_maxDmg 500

teleportAuto_maxDmgInLock 0

teleportAuto_deadly 1

teleportAuto_useSkill 3

teleportAuto_useChatCommand

teleportAuto_allPlayers 0

teleportAuto_notPlayers

teleportAuto_atkCount 0

teleportAuto_atkMiss 10

teleportAuto_unstuck 0

teleportAuto_lostTarget 0

teleportAuto_dropTarget 0

teleportAuto_dropTargetKS 0

teleportAuto_attackedWhenSitting 0

teleportAuto_totalDmg 0

teleportAuto_totalDmgInLock 0

teleportAuto_equip_leftAccessory

teleportAuto_equip_rightAccessory

teleportAuto_lostHomunculus

teleportAuto_useItemForRespawn

 

dealAuto 1

dealAuto_names

partyAuto 1

partyAutoShare 0

guildAutoDeny 1

 

verbose 1

showDomain 0

squelchDomains

verboseDomains

beepDomains

beepDomains_notInTown

 

logChat 0

logPrivateChat 1

logPartyChat 1

logGuildChat 1

logSystemChat 1

logEmoticons

logConsole 0

logAppendUsername 1

 

chatTitleOversize 0

shopTitleOversize 0

 

sleepTime 10000

 

ignoreAll 0

itemHistory 0

autoTalkCont 1

noAutoSkill 0

portalCompile 1

portalRecord 2

missDamage 0

 

tankersList

 

repairAuto 0

repairAuto_list

 

status_mapProperty 0

status_mapType 0

 

removeActorWithDistance

 

######## Mercenary Support ########

 

mercenary_attackAuto 2

mercenary_attackAuto_party 1

mercenary_attackAuto_notInTown 1

mercenary_attackAuto_onlyWhenSafe 0

mercenary_attackDistance 1.5

mercenary_attackMaxDistance 2.5

mercenary_attackMaxRouteTime 4

mercenary_attackCanSnipe 0

mercenary_attackCheckLOS 0

mercenary_attackNoGiveup 0

mercenary_attackChangeTarget 1

 

mercenary_followDistanceMax 10

mercenary_followDistanceMin 3

 

mercenary_route_step 15

 

mercenary_tankMode 0

mercenary_tankModeTarget

 

mercenary_teleportAuto_hp 10

mercenary_teleportAuto_maxDmg 500

mercenary_teleportAuto_maxDmgInLock 0

mercenary_teleportAuto_deadly 1

mercenary_teleportAuto_unstuck 0

mercenary_teleportAuto_dropTarget 0

mercenary_teleportAuto_dropTargetKS 0

mercenary_teleportAuto_totalDmg 0

mercenary_teleportAuto_totalDmgInLock 0

 

######## Homunculus Support ########

 

homunculus_attackAuto 2

homunculus_attackAuto_party 1

homunculus_attackAuto_notInTown 1

homunculus_attackAuto_onlyWhenSafe 0

homunculus_attackDistance 1.5

homunculus_attackMaxDistance 2.5

homunculus_attackMaxRouteTime 4

homunculus_attackCanSnipe 0

homunculus_attackCheckLOS 0

homunculus_attackNoGiveup 0

homunculus_attackChangeTarget 1

 

homunculus_followDistanceMax 10

homunculus_followDistanceMin 3

 

homunculus_route_step 15

 

homunculus_tankMode 0

homunculus_tankModeTarget

 

homunculus_teleportAuto_hp 10

homunculus_teleportAuto_maxDmg 500

homunculus_teleportAuto_maxDmgInLock 0

homunculus_teleportAuto_deadly 1

homunculus_teleportAuto_unstuck 0

homunculus_teleportAuto_dropTarget 0

homunculus_teleportAuto_dropTargetKS 0

homunculus_teleportAuto_totalDmg 0

homunculus_teleportAuto_totalDmgInLock 0

 

# intimacyMax / Min sets a threshhold of when not to feed your homunculus

# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.

homunculus_intimacyMax 999

homunculus_intimacyMin 911

 

# How long should we wait between feeding? default: random between 10 and 60 seconds

homunculus_hungerTimeoutMax 60

homunculus_hungerTimeoutMin 10

 

# Turn on/off homunculus autofeeding

homunculus_autoFeed 1

# In Wich maps should we allow feeding? (leave empty for any map)

homunculus_autoFeedAllowedMaps

 

# Feed homunculus between MIN and MAX value (example: between 11 and 25)

homunculus_hungerMin 11

homunculus_hungerMax 24

 

######## Block options ########

# You can copy & paste any block multiple times. So if you want to

# configure two attack skills, just duplicate the attackSkillSlot block.

 

attackSkillSlot {

lvl 10

dist 1.5

maxCastTime 0

minCastTime 0

hp

sp > 10

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

previousDamage

stopWhenHit 0

inLockOnly 0

notInTown 0

timeout 0

disabled 0

monsters

notMonsters

maxAttempts 0

maxUses 0

target_whenStatusActive

target_whenStatusInactive

target_deltaHp

inInventory

isSelfSkill 0

equip_topHead

equip_midHead

equip_lowHead

equip_leftHand

equip_rightHand

equip_leftAccessory

equip_rightAccessory

equip_robe

equip_armor

equip_shoes

equip_arrow

manualAI 0

}

 

attackComboSlot {

afterSkill

waitBeforeUse

dist 1.5

isSelfSkill 1

target_deltaHp

}

 

doCommand {

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout

disabled 0

inInventory

inCart

inMap

manualAI 0

}

 

 

useSelf_skill {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

useSelf_skill_smartHeal 1

 

 

partySkill {

lvl 10

dist 3

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

 

autoSwitch_default_rightHand

autoSwitch_default_leftHand

autoSwitch_default_arrow

 

# NOTE: In the case of two handed weapons, or no Shield,

# duplicate the weapon name for 'rightHand'

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

 

autoSwitch {

rightHand

leftHand

arrow

distance

useWeapon

}

 

equipAuto {

topHead

midHead

lowHead

leftHand

rightHand

leftAccessory

rightAccessory

robe

armor

shoes

arrow

monsters

weight 0

whileSitting 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

useSelf_item Red Potion {

hp 60

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout

disabled 0

inInventory

manualAI 0

}

 

######## Autostorage/autosell ########

 

buyAuto Red Potion {

npc payon_in01 5 49

npc_steps

standpoint

distance 5

price

minAmount 5

maxAmount 100

}

 

sellAuto 1

sellAuto_npc payon_in01 5 49

sellAuto_npc_steps

sellAuto_standpoint

sellAuto_distance 5

 

storageAuto 0

storageAuto_npc

storageAuto_distance 5

storageAuto_npc_type 3

storageAuto_npc_steps c r1 n

storageAuto_password

storageAuto_keepOpen 0

storageAuto_useChatCommand

relogAfterStorage 0

minStorageZeny 50

 

npcTimeResponse

 

getAuto {

minAmount

maxAmount

passive

}

 

######## Debugging options; only useful for developers ########

 

debug 0

debugPacket_unparsed 0

debugPacket_received 0

debugPacket_ro_sent 0

debugPacket_sent 0

debugPacket_exclude

debugPacket_include

debugPacket_include_dumpMethod

debugDomains

storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9

gameGuard 2

charBlockSize 116

serverEncoding Western

char 11

 

Agora o items control:

 

# In this file you can control which items to put in storage,

# to sell, or to leave in the inventory.

#

# Syntax:

# (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart]

# item name : Name of the item.

# miminum : The minimum amount of this item that you want to keep in inventory.

# autostore : Set to 1 to walk back to a Kapra NPC to put in storage.

# autosell : Set to 1 to sell item at a buy/sell NPC.

# put in cart : Set to 1 to automatically put this item in cart.

# get from cart : Set to 1 to automatically get this item from cart.

#

# The example below will sell all jellopies, store all knifes and puts

# all flowers in cart:

# Jellopy 0 0 1

# Knife 0 1 0

# Flower 0 0 0 1

#

# This example will get Red Potions from cart if you have less than 25

# of them in your inventory:

# Red Potion 25 0 0 0 1

#

# The item name isn't case sensitive. Only items found in this file will

# be stored or sold.

#

# If auto-store and auto-sell are 1, Kore will do storage first (unless

# storage is full) then sell.

#

# Kore will not sell or store equipped items. For example, if you're using

# a knife and you have a line to auto-sell all knives, kore will sell any

# extras it picks up, not the knife it's using.

#

# Don't forget to set the storageAuto, sellAuto and related configuration

# options in config.txt, or this file won't have any effect.

#

# An auto-sell list and auto-storage list is provided by default, modify it

# as you see fit.

 

 

# All items not mentioned in this file will be automatically stored in storage.

all 0 1 0

 

 

##### HEAL/SUPPORT ITEMS #####

# Adjust these to your needs

 

Butterfly Wing 10 1 0

Fly Wing 100 1 0

 

Blue Potion 0 1 0

Condensed Red Potion 50 1 0

Condensed White Potion 50 1 0

Condensed Yellow Potion 50 1 0

Green Potion 0 1 0

Red Potion 150 0 0

Orange Potion 25 1 0

White Potion 25 1 0

Yellow potion 25 1 0

 

##### ARROWS #####

# You may want to modify these if you're an archer/hunter

 

Arrow 3000 1 0

 

 

 

#########################

##### SELLING ITEMS #####

#########################

 

 

##### WORTHLESS GEARS #####

# Worthless gears which are sold by default

 

Adventurer's Suit 0 0 1

Bandana 0 0 1

Biretta 0 0 1

Boots 0 0 1

Buckler 0 0 1

Cap 0 0 1

Chain Mail 0 0 1

Circlet 0 0 1

Coat 0 0 1

Coat [1] 0 0 1

Cotton Shirt 0 0 1

Cotton Shirt [1] 0 0 1

#Crystal Pumps 0 0 1

Diamond Ring 0 0 1

Diver Goggles 0 0 1

Eye Patch 0 0 1

Flower Ring 0 0 1

Flu Mask 0 0 1

Full Plate 0 0 1

Gangster Mask 0 0 1

Gemmed Sallet 0 0 1

Glasses 0 0 1

Gold Ring 0 0 1

Guard 0 0 1

Hair Band 0 0 1

Hat 0 0 1

Helm 0 0 1

High Heels 0 0 1

Hood 0 0 1

Hood [1] 0 0 1

Jacket 0 0 1

Jacket [1] 0 0 1

Manteau 0 0 1

Mantle 0 0 1

Mantle [1] 0 0 1

Mirror Shield 0 0 1

Mr. Smile 0 0 1

Muffler 0 0 1

P***ed Armor 0 0 1

Pantie 0 0 1

Ribbon 0 0 1

Ribbon [1] 0 0 1

Rosary 0 0 1

Saint's Robe 0 0 1

Sandals 0 0 1

Sandals [1] 0 0 1

Scapulare 0 0 1

Shackles 0 0 1

Shield 0 0 1

Shoes 0 0 1

Silk Robe 0 0 1

Silver Ring 0 0 1

Silver Robe 0 0 1

Silver Robe [1] 0 0 1

Skull Ring 0 0 1

Thief Clothes 0 0 1

Tights 0 0 1

Turban 0 0 1

Wooden Mail 0 0 1

Wooden Mail [1] 0 0 1

 

 

##### WORTHLESS WEAPONS #####

# Worthless weapons which are sold by default

 

Arbalest Bow [1] 0 0 1

Arc Wand 0 0 1

Arc Wand [1] 0 0 1

Axe 0 0 1

Axe [3] 0 0 1

Axe [4] 0 0 1

Bastard Sword 0 0 1

Bastard Sword [2] 0 0 1

Battle Axe 0 0 1

Battle Axe [3] 0 0 1

Battle Axe [4] 0 0 1

Belt [1] 0 0 1

#Bible [2] 0 0 1

Bill Guisarme 0 0 1

Blade 0 0 1

Blade [3] 0 0 1

Blade [4] 0 0 1

Bow 0 0 1

Bow [3] 0 0 1

Bow [4] 0 0 1

Broad Sword [1] 0 0 1

Buster 0 0 1

Buster [1] 0 0 1

Chain [2] 0 0 1

#Chemeti Whip 0 0 1

Claw [1] 0 0 1

Claw [2] 0 0 1

Claymore 0 0 1

Club 0 0 1

Club [3] 0 0 1

Club [4] 0 0 1

Composite Bow 0 0 1

Composite Bow [3] 0 0 1

Cross Bow 0 0 1

Cross Bow [2] 0 0 1

Cutter 0 0 1

Cutter [3] 0 0 1

Cutter [4] 0 0 1

Dagger 0 0 1

Dagger [2] 0 0 1

Dagger [3] 0 0 1

Damascus [1] 0 0 1

Dirk 0 0 1

Dirk [2] 0 0 1

Dirk [3] 0 0 1

Falchion 0 0 1

Falchion [3] 0 0 1

Finger [1] 0 0 1

Finger [2] 0 0 1

Fist 0 0 1

Fist [1] 0 0 1

Flail [2] 0 0 1

Flail [3] 0 0 1

Flamberge 0 0 1

Gakkung Bow [1] 0 0 1

#Girl's Diary [1] 0 0 1

Gladius 0 0 1

Gladius [2] 0 0 1

Glaive 0 0 1

Glaive [2] 0 0 1

Glaive [3] 0 0 1

Great Bow 0 0 1

Great Bow [2] 0 0 1

Great Bow [3] 0 0 1

Guisarme 0 0 1

Guisarme [2] 0 0 1

Guitar 0 0 1

Guitar [1] 0 0 1

Gumoongoh [1] 0 0 1

Gumoongoh [2] 0 0 1

Haedonggum [1] 0 0 1

Hallberd [1] 0 0 1

Hallberd [2] 0 0 1

Hammer 0 0 1

Hammer [2] 0 0 1

Hammer [3] 0 0 1

Harp [1] 0 0 1

Harp [2] 0 0 1

Jamadhar 0 0 1

Javelin 0 0 1

Javelin [3] 0 0 1

Javelin [4] 0 0 1

Jur [2] 0 0 1

Katana 0 0 1

Katana [3] 0 0 1

Katana [4] 0 0 1

Katar [1] 0 0 1

Knife 0 0 1

Knife [3] 0 0 1

Knife [4] 0 0 1

Knuckle Dusters [2] 0 0 1

Knuckle Dusters [3] 0 0 1

Lance 0 0 1

#Lariat Whip 0 0 1

Lute [2] 0 0 1

Lute [3] 0 0 1

Mace 0 0 1

Mace [3] 0 0 1

#Mace [4] 0 0 1

Main Gauche 0 0 1

Main Gauche [3] 0 0 1

Mandolin [2] 0 0 1

Mandolin [3] 0 0 1

Morning Star [1] 0 0 1

Morning Star [2] 0 0 1

Novice Armlet [1] 0 0 1

Novice Breastplate [1] 0 0 1

Orcish Axe 0 0 1

Orcish Sword 0 0 1

Partizan 0 0 1

Partizan [1] 0 0 1

Partizan [2] 0 0 1

Pike 0 0 1

Pike [3] 0 0 1

Rante Whip 0 0 1

Rante Whip [1] 0 0 1

Rapier 0 0 1

Rapier [2] 0 0 1

Rapier [3] 0 0 1

Repeating Crossbow [1] 0 0 1

Ring Pommel Saber [2] 0 0 1

Rod 0 0 1

Rod [3] 0 0 1

#Rod [4] 0 0 1

Rope [3] 0 0 1

#Rope [4] 0 0 1

Saber [2] 0 0 1

Scimiter [2] 0 0 1

Scimiter [3] 0 0 1

Slayer 0 0 1

Slayer [2] 0 0 1

Slayer [3] 0 0 1

Smasher [2] 0 0 1

Smasher [3] 0 0 1

Spear 0 0 1

Spear [3] 0 0 1

Spear [4] 0 0 1

Staff 0 0 1

Staff [2] 0 0 1

Stiletto 0 0 1

Stiletto [2] 0 0 1

Stiletto [3] 0 0 1

Studded Knuckles [2] 0 0 1

Studded Knuckles [3] 0 0 1

Sword 0 0 1

Sword [3] 0 0 1

Sword [4] 0 0 1

Sword Mace 0 0 1

Tail Whip [1] 0 0 1

Tail Whip [2] 0 0 1

Trident 0 0 1

Trident [2] 0 0 1

Tsurugi 0 0 1

Tsurugi [1] 0 0 1

Tsurugi [2] 0 0 1

Two-handed Axe 0 0 1

Two-handed Axe [1] 0 0 1

Two-handed Sword 0 0 1

Two-handed Sword [1] 0 0 1

Violin [3] 0 0 1

#Violin [4] 0 0 1

Waghnak [3] 0 0 1

Waghnak [4] 0 0 1

Wand 0 0 1

Wand [2] 0 0 1

Wand [3] 0 0 1

#War Axe [1] 0 0 1

Whip [1] 0 0 1

Whip [2] 0 0 1

Whip [3] 0 0 1

Wire Whip [2] 0 0 1

Wire Whip [3] 0 0 1

 

 

##### STANDARD LOOT #####

# Useless items that are sold by default

 

Acorn 0 0 1

Ancient Lips 0 0 1

Ancient Tooth 0 0 1

Animal Poop 0 0 1

Animal Skin 0 0 1

Anolian Skin 0 0 1

Antelope Horn 0 0 1

Antelope Skin 0 0 1

Ant Jaw 0 0 1

Apple 0 0 1

Apple Juice 0 0 1

Bacillus 0 0 1

Banana 0 0 1

Banana Juice 0 0 1

Barren Trunk 0 0 1

Bear's Footskin 0 0 1

Bee Sting 0 0 1

Bill of Birds 0 0 1

Black Hair 0 0 1

Black Ladle 0 0 1

Blue Hair 0 0 1

Bouquet 0 0 1

Brigan 0 0 1

Broken Liquor Jar 0 0 1

Broken Shell 0 0 1

Broken Shuriken 0 0 1

Broken Sword 0 0 1

Broken Turtle Shell 0 0 1

Bug Leg 0 0 1

Burning Hair 0 0 1

Burning Heart 0 0 1

Burning Horseshoe 0 0 1

Burnt Tree 0 0 1

Cactus Needle 0 0 1

Carrot 0 0 1

Carrot Juice 0 0 1

Cheese 0 0 1

China 0 0 1

Chonchon Doll 0 0 1

Chrysalis 0 0 1

Chung Jah 0 0 1

Clam Flesh 0 0 1

Clam Shell 0 0 1

Claw of Desert Wolf 0 0 1

Claw of Monkey 0 0 1

Claw of Rat 0 0 1

Clover 0 0 1

Cobweb 0 0 1

Cogwheel 0 0 1

Conch 0 0 1

Coral Reef 0 0 1

Cotton Mat 0 0 1

Coupon 0 0 1

Crab Shell 0 0 1

Crystal Mirror 0 0 1

Cultish Masque 0 0 1

Cyfar 0 0 1

Daenggie 0 0 1

Dark Mask 0 0 1

Dead Medusa 0 0 1

Decayed Nail 0 0 1

Destroyed Armor 0 0 1

Detonator 0 0 1

Dokebi Horn 0 0 1

Dragon Canine 0 0 1

Dragon Scale 0 0 1

Dragon Skin 0 0 1

Dragon Tail 0 0 1

Earthworm Peeling 0 0 1

Elder Pixie's Moustache 0 0 1

Emveretarcon 0 0 1

Fabric 0 0 1

Falcon Food 0 0 1

Fang 0 0 1

Feather 0 0 1

Feather of Birds 0 0 1

Fin 0 0 1

Fine-grained Trunk 0 0 1

Fine Grit 0 0 1

Fine Sand 0 0 1

Fish Tail 0 0 1

Flower 0 0 1

Fluff 0 0 1

Fragment 0 0 1

Frill 0 0 1

Frozen Rose 0 0 1

#Garlet 0 0 1

Gill 0 0 1

Glass Bead 0 0 1

Glitter Shell 0 0 1

Glossy Hair 0 0 1

Golden Hair 0 0 1

Grasshopper's Leg 0 0 1

Grit 0 0 1

Harpy Feather 0 0 1

Harpy Talon 0 0 1

Heart of Mermaid 0 0 1

Horn 0 0 1

Horrendous Hair 0 0 1

Horrendous Mouth 0 0 1

Horseshoe 0 0 1

Ice Cubic 0 0 1

Immortal Heart 0 0 1

Insect Feeler 0 0 1

Invite for Duel 0 0 1

Jack o' Pumpkin 0 0 1

Jasmine 0 0 1

Jellopy 0 0 1

Lantern 0 0 1

Large Jellopy 0 0 1

Lava 0 0 1

Live Coal 0 0 1

Manacles 0 0 1

Mane 0 0 1

Maneater Blossom 0 0 1

Maneater Root 0 0 1

Mantis Scythe 0 0 1

Matchstick 0 0 1

Meat 0 0 1

Memento 0 0 1

Metal Fragment 0 0 1

Milk 0 0 1

Mould Powder 0 0 1

Mole Claw 0 0 1

Mole Whiskers 0 0 1

Monster's Feed 0 0 1

Moth Dust 0 0 1

Mother's Letter 0 0 1

Moth Wings 0 0 1

Mud Lump 0 0 1

Mushroom Spore 0 0 1

Needle of Alarm 0 0 1

Nightmare 0 0 1

Nine Tails 0 0 1

Nipper 0 0 1

Nose Ring 0 0 1

Nut Shell 0 0 1

Ogre Tooth 0 0 1

Oil Paper 0 0 1

Old Frying Pan 0 0 1

Old Shuriken 0 0 1

Orc Claw 0 0 1

Orcish Voucher 0 0 1

Orc's Fang 0 0 1

Osiris Doll 0 0 1

PecoPeco Feather 0 0 1

PecoPeco Food 0 0 1

Pencil Case 0 0 1

Phracon 0 0 1

Piece of Bamboo 0 0 1

Piece of Egg Shell 0 0 1

Piece of Shield 0 0 1

Pointed Scale 0 0 1

Poisonous Powder 0 0 1

Poisonous Toad Skin 0 0 1

Poison Spore 0 0 1

Porcupine Quill 0 0 1

Poring Doll 0 0 1

Powder of Butterfly 0 0 1

Pumpkin 0 0 1

Puppet 0 0 1

Raccoon Leaf 0 0 1

Racoon Doll 0 0 1

Ragnarok T-shirt 0 0 1

Rainbow Shell 0 0 1

Rat Tail 0 0 1

Raw Fish 0 0 1

Red Frame 0 0 1

#Red Stocking 0 0 1

Reins 0 0 1

Reptile Tongue 0 0 1

Resin 0 0 1

Rice Cake 0 0 1

Rocker Doll 0 0 1

Root of Stone 0 0 1

Rotten Bandage 0 0 1

Rouge 0 0 1

Round Shell 0 0 1

Sand Clump 0 0 1

Scale Shell 0 0 1

#Scell 0 0 1

Scorpion Claw 0 0 1

Scorpion Nipper 0 0 1

Scorpion Tail 0 0 1

Sea-otter Fur 0 0 1

Sharp Leaf 0 0 1

Sharp Paper 0 0 1

Sharp scale 0 0 1

Shell 0 0 1

Shining Scale 0 0 1

Shining Spear Blade 0 0 1

Shoot 0 0 1

Short Daenggie 0 0 1

Silk Mat 0 0 1

Single Cell 0 0 1

Skel-Bone 0 0 1

Skull 0 0 1

Slick Paper 0 0 1

Snail's Shell 0 0 1

Snake Scale 0 0 1

Soft Apron 0 0 1

Solid Shell 0 0 1

Solid Trunk 0 0 1

Songpyun 0 0 1

Spawn 0 0 1

Spoon Stub 0 0 1

Spore Doll 0 0 1

Squid Ink 0 0 1

Stem 0 0 1

Sticky Mucus 0 0 1

Sticky Webfoot 0 0 1

Stiff Horn 0 0 1

Stinky Scale 0 0 1

Stone 0 0 1

Stone Fragment 0 0 1

Stone Heart 0 0 1

Sushi 0 0 1

Tail of Steel Scorpion 0 0 1

Talon 0 0 1

Tattered Clothes 0 0 1

Tendon 0 0 1

Tengu Nose 0 0 1

Tentacle 0 0 1

Tiger Skin 0 0 1

Tongue 0 0 1

Tooth of Bat 0 0 1

Tough Scalelike Stem 0 0 1

Tree Root 0 0 1

#Tribal Solidarity 0 0 1

Turtle Shell 0 0 1

Venom Canine 0 0 1

Wedding Bouquet 0 0 1

Wing of Dragonfly 0 0 1

Wing of Red Bat 0 0 1

Witherless Rose 0 0 1

Wolf Claw 0 0 1

Worm Peeling 0 0 1

Worn-out Kimono 0 0 1

Worn Out Page 0 0 1

Worn-out Prison Uniform 0 0 1

Yam 0 0 1

Yarn 0 0 1

Yellow Plate 0 0 1

Young Twig 0 0 1

Yoyo Doll 0 0 1

Yoyo Tail 0 0 1

#Zargon 0 0 1

Zenorc's Fang 0 0 1

 

##### UNSTORAGEABLE ITEMS #####

 

"Bowman Scroll 1" 0 0 0

"Bowman Scroll 2" 0 0 0

"Bowman Scroll 3" 0 0 0

"Bowman Scroll 4" 0 0 0

"Bowman Scroll 5" 0 0 0

"Bowman Scroll 6" 0 0 0

"Bowman Scroll 7" 0 0 0

"Bowman Scroll 8" 0 0 0

"Bowman Scroll 9" 0 0 0

"Bowman Scroll 10" 0 0 0

"Fencer Scroll 1" 0 0 0

"Fencer Scroll 2" 0 0 0

"Fencer Scroll 3" 0 0 0

"Fencer Scroll 4" 0 0 0

"Fencer Scroll 5" 0 0 0

"Fencer Scroll 6" 0 0 0

"Fencer Scroll 7" 0 0 0

"Fencer Scroll 8" 0 0 0

"Fencer Scroll 9" 0 0 0

"Fencer Scroll 10" 0 0 0

"Spearman Scroll 1" 0 0 0

"Spearman Scroll 2" 0 0 0

"Spearman Scroll 3" 0 0 0

"Spearman Scroll 4" 0 0 0

"Spearman Scroll 5" 0 0 0

"Spearman Scroll 6" 0 0 0

"Spearman Scroll 7" 0 0 0

"Spearman Scroll 8" 0 0 0

"Spearman Scroll 9" 0 0 0

"Spearman Scroll 10" 0 0 0

 

 

Tipo tudo q eu quero que ele sai de payon com 100 poçoes gaste elas e volte pra compra mais e vender oq ele pegou.(poçoes red) e que ele use quando tiver com menos de 60% do hp.se posviel aruma ai =P

 

e o problema e q ele ta saindo e voltando tipo ele vai no npc n faiz nada e volta pra rota ai da rota ele volta e vai no npc

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sempre que possível, delete as linhas desnecessárias dos comandos useself, pois isso diminui o risco de bugs e aumenta a velocidade na leitura do script enquanto o bot está ligado. mas sempre deixe um back up das linhas q vc deletou

 

o useself certo fica assim:

useSelf_item Red Potion, Poção Vermelha, red potion, poção vermelha {

hp <= 60%

}

 

eu escrevi o nome do item "poção vermelha" de todas as formas possíveis, pois assim, nao importa o nome que o seu bot dê pro item ele vai usar o item certo

além disso, vc esqueceu o símbolo de "menor ou igual" (<=)

se vc escrevesse 60 ao inves de 60%, ele consideraria que é pra usar o item quando o hp chegasse a 60 da unidade do jogo (ex: meu rg tem 20000 de hp).

 

buyAuto Red Potion, Poção Vermelha, red potion, poção vermelha {

npc payon_in01 5 49

npc_steps

standpoint

distance 5

price

minAmount 5

maxAmount 100

}

 

coloque todos os nomes do item aqui tbm,

se nao funcionar, tem que mexer na linha npc_steps, mas eu nao sei como faz

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