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[MODS] Sistema de REPUTAÇÃO


jepemaxine
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Galera, vejo em que algums BAIAK's e tantos outros OT's que possuem o sistema de REP estão bugados, então vim postar uma versão melhor e funcional.

 

Obs: SEU SERVIDOR NECESSITA TER A PASTA "MODS"

 

Índice

 

1.......Script

2.......SQL

3.......Comandos

4.......Créditos

 

1- SCRIPT

 

1º) Vá a pasta mods do seu servidor

 

2º)Crie um arquivo chamado rep_system.xml e coloque o seguinte script nele:

 

<?xml version="1.0" encoding="UTF-8"?>

 

<mod name="Reputation System" enabled="yes">

 

<config name="repSystem"><![CDATA[

rep = {

--[[ GLOBAL CONFIG ]]--

interval = 6 * 60 * 60, --This is [6] hours, in seconds. Time between rep.

lastTime = 5136, --Used to store the player's last Rep Timestamp

lastName = 5138, --Used to store the last repped's GUID

minLevel = 20, --From this level onwards player can use commands

pvpLevel = 30, --Minimum level for PVP Rep'ing

skull = {4,5}, --these skulled player won't receive rep when killing

 

getArticle = function(cid, uppercase)

return getPlayerSex(cid) == 0 and (uppercase and 'S' or 's') ..'he' or (uppercase and 'H' or 'h') ..'e'

end,

 

getPoints = function(cid)

local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. ";")

local rep = Info:getDataInt("rep")

Info:free()

return rep

end,

 

getPower = function(points)

local power = {{0,2},{300,3},{500,4},{1000,5},{1500,6},{2000,8},{5000,10}}

table.sort(power, function(a, b) return a[1] > b[1] end)

for _, t in ipairs(power) do

if(math.abs(points) >= t[1]) then

return t[2]

end

end

return power[1][2]

end,

 

getRank = function(points)

local ranks = {

{-5000, 'Power Abuser (+============)'},

{-2000, 'Evil (=|===========)'},

{-1500, 'Slayer (==|==========)'},

{-1000, 'Killer (===|=========)'},

{-500, 'Villain (====|========)'},

{-300, 'Creeping (=====|=======)'},

{-299, 'Noob (======|======)'},

{300, 'Avowed (=======|=====)'},

{500, 'Popular (========|====)'},

{1000, 'Hailed (=========|===)'},

{1500, 'Acclaimed (==========|==)'},

{2000, 'Hero (===========|=)'},

{5000, 'Legend (============+)'},

}

if points > -1 then

table.sort(ranks, function(a, b) return a[1] > b[1] end)

for _, t in ipairs(ranks) do if points >= t[1] then return t[2] end end

else

table.sort(ranks, function(a, b) return a[1] < b[1] end)

for _, t in ipairs(ranks) do if points <= t[1] then return t[2] end end

end

return ranks[1][2]

end,

 

set = function(cid, points)

db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")

end,

 

add = function(cid, amount, color)

db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")

doSendAnimatedText(getCreaturePosition(cid), '+REP', color)

doPlayerSendCancel(cid,'You have just been hailed and gained '.. amount ..' reputation points.')

end,

 

remove = function(cid, amount, color)

db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")

doSendAnimatedText(getCreaturePosition(cid), '-REP', color)

doPlayerSendCancel(cid,'You have just been repudiated and lost '.. amount ..' reputation points.')

end,

 

getTime = function(timeDiff)

local dateFormat = {

{'h', timeDiff / 60 / 60 % 6},

{'m', timeDiff / 60 % 60},

}

local out = {}

for k, t in ipairs(dateFormat) do

local v = math.floor(t[2])

if(v > 0) then

table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. t[1])

end

end

return table.concat(out)

end,

 

formatNum = function(str, sep)

str = tostring(str):reverse()

str = str:gsub("(%d)(%d)(%d)", '%1%2%3' .. (sep or " "), math.ceil(str:len() / 3)-1)

return str:reverse()

end,

}]]>

</config>

 

<event type="login" name="repRegister" event="script"><![CDATA[

function onLogin(cid)

registerCreatureEvent(cid, "repLook")

registerCreatureEvent(cid, "repKill")

registerCreatureEvent(cid, "repMonster")

return true

end]]>

</event>

 

<event type="look" name="repLook" event="script"><![CDATA[

domodlib('repSystem')

function onLook(cid, thing, position, lookDistance)

if isPlayer(thing.uid) then

doPlayerSetSpecialDescription(thing.uid,'.\n' .. (thing.uid == cid and 'He are' or rep.getArticle(thing.uid, true) .. ' is') .. ' ' .. rep.getRank(rep.getPoints(thing.uid)))

end

return true

end]]>

</event>

 

<event type="kill" name="repKill" event="script"><![CDATA[

domodlib('repSystem')

local t = {

[sKULL_WHITE] = 30,

[sKULL_RED] = 45,

[sKULL_BLACK] = 45,

[sKULL_NONE] = -30,

}

 

function onKill(cid, target, lastHit)

if isPlayer(cid) and isPlayer(target) then

--THE KILLER

if isInArray({0,3,4,5}, getCreatureSkullType(target)) then

if getPlayerLevel(target) >= rep.pvpLevel and not isInArray(rep.skull, getCreatureSkullType(cid)) then

doSendAnimatedText(getCreaturePosition(cid), getCreatureSkullType(target) == 0 and '-REP' or '+REP', math.random(1,255))

rep.set(cid, rep.getPoints(cid)+t[getCreatureSkullType(target)])

doPlayerSendTextMessage(cid, 20, 'You '.. (getCreatureSkullType(target) == 0 and 'lose' or 'gain') ..' reputation because you killed a player.')

end

end

--THE VICTIM

if rep.getPoints(target) == 0 then

return true

elseif rep.getPoints(target) > 0 then

rep.remove(target, 5, TEXTCOLOR_RED)

doPlayerSendTextMessage(target, 20, 'You lose reputation because you were killed by a player.')

else

rep.add(target, 5, TEXTCOLOR_LIGHTBLUE)

doPlayerSendTextMessage(target, 20, 'You lose reputation because you were killed by a player.')

end

end

return true

end]]>

</event>

 

<event type="kill" name="repMonster" event="script"><![CDATA[

domodlib('repSystem')

function onKill(cid, target, lastHit)

if not isPlayer(cid) or not isMonster(target) then

return true

end

 

local monsters = {

["behemoth"] = 0,

["hellfire fighter"] = 0,

}

 

local name = getCreatureName(target)

local monster = monsters[string.lower(name)]

 

if monster then

rep.add(cid, monsters[string.lower(getCreatureName(target))], TEXTCOLOR_LIGHTBLUE)

end

return true

end]]>

</event>

 

<talkaction log= "yes" words="/hail;/fuck;/set" access="4" event="buffer"><![CDATA[

domodlib('repSystem')

 

if param == '' then

doPlayerSendCancel(cid,'You must write a player\'s name.')

return true

end

 

local t = string.explode(param, ',')

local tid = getPlayerByName(t[1])

 

if not isPlayer(tid) then

doPlayerSendCancel(cid, 'Player ' .. param .. ' not found or is not online.')

return true

end

 

if not t[2] and isPlayer(tid) then

if words == '/hail' then

rep.add(tid, 5, TEXTCOLOR_TEAL)

doPlayerSendCancel(cid, 'You added +5 rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.')

return true

end

 

if words == '/fuck' then

rep.remove(tid, 5, TEXTCOLOR_RED)

doPlayerSendCancel(cid, 'You removed -5 rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.')

return true

end

end

 

if t[2] and isInArray({'/set','/hail','fuck'}, words) then

if not tonumber(t[2]) then

doPlayerSendCancel(cid, 'Reputation amount is invalid.')

return true

end

end

 

if words == '/hail' then

rep.add(tid, t[2], TEXTCOLOR_TEAL)

doPlayerSendCancel(cid, 'You added ' .. t[2] .. ' rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.')

return true

end

 

if words == '/fuck' then

rep.remove(tid, t[2], TEXTCOLOR_RED)

doPlayerSendCancel(cid, 'You removed ' .. t[2] .. ' rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.')

return true

end

 

if t[2] and words == '/set' then

rep.set(tid, t[2])

doPlayerSendCancel(cid, 'You have set ' .. getPlayerName(tid) .. '\'s points to ' .. rep.getPoints(tid))

else

doPlayerSendCancel(cid, 'Absolute reputation amount not specified.')

return true

end

 

if not t[2] then

doPlayerSendCancel(cid, 'Absolute reputation amount not specified.')

return true

end

return true]]>

</talkaction>

 

<talkaction words="!ranks" event="buffer"><![CDATA[

domodlib('repSystem')

local players = 10

local str, value, name, result = "","","",0,nil

if isInArray({'hero','pos','1','+'}, param) then

str,value,name = "[#]-[Name]-[Points]-[Rank]\n--[Positive Rep Highscores]--\n","rep","name"

result = db.getResult("SELECT `name`, `rep` FROM `players` WHERE `rep` > -1 AND `id` > 6 AND `group_id` < 2 ORDER BY `rep` DESC, `name` ASC;")

elseif isInArray({'evil','neg','2','-'}, param) then

str,value,name = "[#]-[Name]-[Points]-[Rank]\n--[Negative Rep Highscores]--\n","rep","name"

result = db.getResult("SELECT `name`, `rep` FROM `players` WHERE `rep` < 0 AND `id` > 6 AND `group_id` < 2 ORDER BY `rep` ASC, `name` DESC;")

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Unknown Paramater: '" .. param .. "'")

return true

end

 

if (result:getID() ~= -1) then

local i = 1

while true do

str = str .. "\n " .. i .. ". " .. result:getDataString("name") .. " - [" .. result:getDataInt(value) .. "] - " .. rep.getRank(result:getDataInt(value)) .. ""

i = i+1

if not(result:next()) or i > players then

break

end

end

result:free()

end

if str ~= "" then

doPlayerPopupFYI(cid, str)

end

return true]]>

</talkaction>

 

<talkaction words="!rep" event="buffer"><![CDATA[

domodlib('repSystem')

local points, lastName, action = rep.getPoints(cid), getPlayerStorageValue(cid, rep.lastName), false

doPlayerSendTextMessage(cid, 19, 'You have ' .. rep.formatNum(points, ",") .. ' reputation points. You are ' .. rep.getRank(points) .. '\nYour Rep Power is ' .. rep.getPower(points) ..'. ' .. (getPlayerStorageValue(cid, rep.lastName) ~= -1 and 'You last reputed ' .. getPlayerNameByGUID(lastName) .. '.' or ''))

 

if points > 4999 and getPlayerSex(cid) == 0 then --female rep+++ queen outfit

disguise, text, action = {lookType = 331}, "Queen!!", true

elseif points > 4999 and getPlayerSex(cid) > 0 then --male rep+++ king outfit

disguise, text, action = {lookType = 332}, "King!!", true

elseif points > 2499 then --rep++ cm outfit

disguise, text, action = {lookType = 306}, "Legend!!", true

elseif points > 1499 then --rep+ hero outfit

disguise, text, action = {lookType = 73}, "Hero!!", true

elseif points < -4999 and getPlayerSex(cid) == 0 then --rep*** female outfit

disguise, text, action = {lookType = 312}, "DarkLord!!", true

elseif points < -4999 and getPlayerSex(cid) > 0 then --rep*** male outfit

disguise, text, action = {lookType = 287}, "DarkLord!!", true

elseif points < -2499 then --rep** pig outfit --

disguise, text, action = {lookType = 300}, "Morte!!", true

elseif points < -1499 then --rep* orc outfit --

disguise, text, action = {lookType = 194}, "Gangster!!", true

end

 

if action and getCreatureOutfit(cid).lookType ~= disguise.lookType then

doSetCreatureOutfit(cid, disguise, -1)

doSendAnimatedText(getCreaturePosition(cid), text, math.random(1,255))

return true

end

return true]]>

</talkaction>

 

<talkaction words="!hail;!fuck" event="buffer"><![CDATA[

domodlib('repSystem')

if param == '' then

doPlayerSendCancel(cid, 'Command requires a player\'s name.')

return true

end

 

local target, oldTime = getPlayerByName(param), getPlayerStorageValue(cid, rep.lastTime)

 

if not isPlayer(target) then

doPlayerSendCancel(cid, 'That player does not exist or is offline.')

return true

end

 

if oldTime == -1 then

setPlayerStorageValue(cid, rep.lastTime, os.time())

end

 

if getPlayerLevel(cid) < rep.minLevel then

doPlayerSendCancel(cid,'You may repute from level ' .. rep.minLevel ..' onwards.')

return true

end

 

if getPlayerGUID(target) == getPlayerStorageValue(cid, rep.lastName) then

doPlayerSendCancel(cid, 'You may not repute that player two times in a row.')

return true

end

 

if (os.time() - oldTime) < rep.interval then

doPlayerSendCancel(cid, 'You may repute in ' .. rep.getTime(oldTime - os.time()) .. ' [' .. os.date("%b.%d %X", oldTime + rep.interval) ..']')

return true

end

 

if getPlayerIp(cid) == getPlayerIp(target) then

doPlayerSendCancel(cid, 'You may not repute neither yourself nor someone in your IP.')

return true

end

 

if words == '!hail' then

setPlayerStorageValue(cid, rep.lastName, getPlayerGUID(target))

rep.add(target, rep.getPower(cid), TEXTCOLOR_LIGHTBLUE)

setPlayerStorageValue(cid, rep.lastTime, os.time())

doPlayerSendCancel(cid, 'You have just reputed ' .. getCreatureName(target))

elseif words == '!fuck' then

setPlayerStorageValue(cid, rep.lastName, getPlayerGUID(target))

rep.remove(target, rep.getPower(cid), TEXTCOLOR_RED)

setPlayerStorageValue(cid, rep.lastTime, os.time())

doPlayerSendCancel(cid, 'You have just reputed ' .. getCreatureName(target))

end

return true]]>

</talkaction>

</mod>

 

AZUL -> Quantia de REP obtida pelo Player após matar outro

VERMELHO -> Quantia de REP obtida após matar tal monster

 

(OBS: A quantia de REP em monster eu coloquei 0, porém, você pode inserir mais monsters e modificar a quantia de REP!)

 

2- SQL

 

Agora precisamos criar a tabela REP em sua database!

 

1º) Abra sua DATABASE no SQLITE.

2º) Vá em TOOLS

3º) Siga em OPEN SQL QUERY EDITOR

4º) Coloque na 1º linha a seguinte query:

ALTER TABLE "players" ADD "rep" INT( 11 ) NOT NULL DEFAULT "0";

5º) Aperte F9.

 

Pronto! Está criada sua tabela de REP!

 

E assim seu rep está corretamente configurado!

 

3- COMANDOS

 

Os comandos do sistema:

 

!hail player -> da +5 de rep ao player

!fuck player -> da -5 de rep ao player

!set player, x -> Da x quantia de rep ao player

!rep -> Verifica a quantia de rep ^^

 

4-Créditos

 

-CyberMaster por ter feito o Script

-Eu (jepemaxine) por ter arrumado uma falha mínima e ter feito o tutorial

 

Obrigado

 

Ajudei? REP+!

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  • 1 mês depois...

help

 

cara por favor mi ajuda na primeira vez deu certo mais ai formatei o pc e tudo ai fiz dnovo e apareceu isso

[29/01/2012 19:21:48] > Loading rep_system.xml...[Error - ScriptingManager::loadFromXml] Cannot load mod mods/rep_system.xml

[29/01/2012 19:21:48] Line: 111, Info: Extra content at the end of the document

 

 

[29/01/2012 19:21:48] failed!

 

mi ajuda cara gostei d+ do sistema n keru perde ;(

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Atenção!

 

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